Comparison

Fakeality vs Sub Rosa

Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.

Head to head
About

Fakeality

Features
Read full description

Most story games hand you a script and let you pick which branch to walk down. Fakeality doesn't have a script — the story is written around you. Pick where you start. Thirteen stories, each hand-written as a place to begin: moving into a Brooklyn apartment with a job that starts Monday. A 1948 Chicago death the police called an accident. A season in Bath with an inheritance riding on it. A caretaker post at a house nobody visits in winter. A cyberpunk job the fixer won't put a number on. A dam settlement that runs its lights four hours a night. Then the rest is yours. Do what you want, say what you want, go where you want — and the people around you actually respond to it. Not a fixed menu of replies, but the real situation you've created. Push somewhere unexpected and the story doesn't break; it follows you. Nothing is waiting at the end, because there is no set ending. Every scene is generated by AI as you play, so no one's story is ever the same — even we don't know where yours goes. If you've ever had a great night at a tabletop RPG, where you could try anything and someone made the whole world react, that's the feeling — in your pocket, ready in a few spare minutes. And when you've had enough of ours, build one of your own. Your setting, your cast, your tone — Fakeality writes the world and plays it with you. ABOUT CREDITS Writing an original story on the fly takes real computing power. The large majority of what you pay goes directly to the AI that generates your story — credits exist to cover that cost, so the story can keep responding to anything you do.

About

Sub Rosa

Embark on text-based adventures across diverse fantasy worlds. Progress your character through multiple depths and chapters, retaining gear and experience between descents. Engage in strategic combat and unlock new traits as you explore intricately designed dungeons.

Highlights
  • Persistent protagonist progression
  • Ten books across five genres
  • Interconnected dungeon design
  • Strategic combat system
  • Collectible relics and gear
  • Weekly ranked descent challenges
  • Manuscript aesthetic
Features
Read full description

A text-based LitRPG, descended from classic MUDs and rewritten for the phone in your pocket. You do not play a run. You read a book. Each book is five chapters, each chapter a place descended at four depths, and one protagonist walks all twenty of them: your level, your virtues, your health, your gear, your relics and your purse come with you from one descent to the next. There are ten books, in fantasy, pirates, sci-fi, horror and western. Every dungeon is written whole before you arrive, every room in view of the others, so what one room plants a later one pays off, and the road out of one chapter is the road into the next. The walls describe themselves. Enemies have reasons to be there. Choices in narrative rooms are not dice rolls dressed up: they shape what the dungeon becomes. Experience is earned where you earn it. Kill something or read a room truly and the numbers appear beneath the prose, in their own hand: the roll, the damage, the gold, the experience. Cross a level in a corridor and you place the point there, in the room that gave it to you. At the third level, the fifth and the seventh, the dungeon offers you a trait to keep. Chapters open in order. Clear a place at all four depths and the next one opens; lose a descent and the chapter in progress is taken back, though nothing you carried home is. What you take home from a victory is a relic or more, halved in strength but kept in memory, and every descent you finish is written into your chronicle, re-readable as prose long after the dungeon is closed. Combat is four virtues and a single die. Strike, brace, speak, study, each resolved in candlelight. Once a week, a single dungeon is drawn for everyone who dares it. Same rooms, same seed. Descend it and see where you stand: survivor, contender, ascendant, or paragon. Place well and the week pays you in coin and a trophy for your study. Earlier weeks stay on the shelf as unranked practice. (A subscriber feature.) Features - A protagonist per book who levels, learns and lasts all twenty descents - Ten books across five settings, five chapters each, four depths a chapter - Dungeons written whole, each chapter leading into the next - Callings, virtues and passive traits: a build that grows over a whole book - The chronicle: every descent you finish, kept and re-readable - Relics, gear and a purse that survive the door - The weekly ranked descent: one shared dungeon, standings, and prizes - Trials and ironman: harder descents for richer rewards - Manuscript aesthetic: dark parchment, single-candle light Subscription Sub Rosa is free to begin. Free readers open one fantasy or pirates book and walk its first chapter at three depths. A subscription, monthly or a one-time lifetime purchase through your App Store account, opens every book at every depth, a protagonist in each, ironman, the weekly ranked descent, and a new book each month. Sub rosa: under the rose. What is said under the rose stays there. Terms of Use (EULA): https://playsubrosa.com/terms Privacy Policy: https://playsubrosa.com/privacy

Screenshots

Fakeality4 screens
Sub Rosa4 screens

Verdict

The call

The clearest difference is iOS requirement: Sub Rosa at 15.0 against Fakeality's 26.2. On price, update cadence, ads and in-app purchases there is nothing between them.

Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS

CostPrice · In-app purchases · Ads · Monetization

Both are free to download. Fakeality sells 5 one-off in-app purchases and Sub Rosa sells 2 in-app purchases, starting at $4.99 per month. Whichever you choose, the download price is not the number that matters.

UpkeepUpdate frequency

Both ship on a similar rhythm, roughly every 6 days. The most recent releases landed on October 28, 2026 and October 29, 2026 respectively.

Scorecard1 real difference · 8 level
Fakeality versus Sub Rosa: the parameters behind the verdict, then further details
ParameterFakealitySub Rosa
PriceFreeFree
Rating—5.0 (1 ratings) — better
Number of ratings—1 — better
Update frequencyEvery 6 daysEvery 6 days
AdsNoNo
In-app purchasesYesYes
Monetization—Freemium
DevicesiPhoneiPhone, iPod — better
Requires iOS26.215.0 — better
Further details — not scored
Size191 MB56 MB
Age rating17++9
DeveloperConnor KennedyReleasy CORP

In-app purchases

5 purchases

Fakeality

One-time5
  • $0.49 of Credits$0.49
  • $0.99 of Credits$0.99
  • $4.99 of Credits$4.99
Show 2 more
  • $9.99 of Credits$9.99
  • $19.99 of Credits$19.99
2 purchases

Sub Rosa

Subscriptions1
  • Sub Rosa Premium - Monthly$4.991 Month
One-time1
  • Sub Rosa Premium - Lifetime$19.99

Questions

Is Fakeality free?
Fakeality is free to download, with in-app purchases available.
Is Sub Rosa free?
Sub Rosa is free to download, with in-app purchases available.
Do Fakeality or Sub Rosa have ads?
Neither Fakeality nor Sub Rosa shows ads.
Which is updated more often, Fakeality or Sub Rosa?
Fakeality ships an update every 6 days, and Sub Rosa every 6 days. Most recently, Fakeality was updated on October 28, 2026 and Sub Rosa on October 29, 2026.

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