Chosen's MUD Client vs CodeBastion
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
Chosen's MUD Client
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A modern client for Ancient Anguish — the text-based multiplayer fantasy world that's been running continuously since 1991 — built for iPhone and iPad. If you've played AA before, welcome home. If you haven't: a MUD (Multi-User Dungeon) is a text-driven online game where words do the work pictures do in most games. You read a room, decide what to do, and type a command. It's theatre of the mind, with thousands of other players writing the scenes with you. This client is a purpose-built front end for AA — a cockpit that knows how its prompt works, how its areas sound, and how its culture plays. WHAT'S INSIDE • A real terminal — Full telnet with automatic negotiation (NAWS, TTYPE, SGA, ECHO). GMCP- and MCCP-aware. ANSI 16/256/truecolor rendering with bold, italic, underline, strikethrough, inverse. 5,000-line scrollback with drag-to-select auto-copy and clickable URLs. Snaps to the bottom on every command you send. • Tap-to-send links — Data-driven text link rules turn matched MUD output into tappable shortcuts. "The dark door is closed." becomes a tap that sends "open dark door". Edit rules in Settings with a live preview. Display only: nothing fires until you tap. • Game-state HUD — 30+ configurable elements across vitals, combat (aim, attack, defend, wimpy), experience (lifetime and session XP-per-minute), character, wealth, world (game time, reboot countdown), and survival (hunger, thirst, drunk, poison, alignment, followers, and more). The client rebuilds your prompt and syncs it to the MUD. • Mobile-first input — Eight-direction D-Pad with a door action, customizable Quick Commands with an icon catalog, and a history chip that re-sends any of your last five commands plus smart counterparts (enter ↔ leave, open ↔ close). Star up to three aliases for one-tap mobile slots; long-press a slot to edit. • Triggers (Immersions) — Pattern-matched rules that highlight, gag, or play sounds on matching text. Display only — never auto-send. Respects Ancient Anguish's no-bots rule by design. • Aliases — Short keywords that expand into full commands with $0/$1/$2 variable substitution and ; chaining. Ships with sensible defaults. Recursion-safe. • Area-based ambient music — The client detects your location from coordinates or room descriptions and crossfades between tracks. Pick area tracks and battle themes from your native Apple Music library, or load your own files. • Chat, Tells, Party, and Notes — Floating, dockable, resizable social panels. Tabs or independent windows. Autocomplete for recipients. Optionally hidden from the main log so your adventure keeps its thread. • Themes & accessibility — RPG Dark (the default), Classic Dark, and High Contrast (built for low-vision players). Scalable fonts (8–32 pt), input-line wrap slider, and native VoiceOver support. PRIVACY No analytics. No tracking. No ads. No third-party SDKs. Credentials, aliases, triggers, and settings stay on your device. The only network traffic is your single connection to the MUD server — you control the host. NEW PLAYERS The MUD is free to play. Create a character, follow the newbie area, and type `newbie hello!` to say hi. The community is famously welcoming. This is an independent third-party client, developed in coordination with the AA team and promoted on the official Connect page at https://anguish.org/connect.php. The game has been continuously operated by its own team since 1991. SUBSCRIPTION TERMS Optional Support tiers are auto-renewable monthly subscriptions (Small $1.99, Medium $3.99, Large $5.99 USD). Purely cosmetic — nothing is gated. Charged to your Apple ID at confirmation. Auto-renews unless cancelled 24h before period end. Manage anytime in Apple ID settings. Terms of Use: https://www.apple.com/legal/internet-services/itunes/dev/stdeula/ Privacy Policy: https://ancient-anguish.duckdns.org/privacy.html Adventure awaits. See you in the realms.
CodeBastion
Forge a city from a humble camp into a lasting bastion through strategic idle clicker and incremental city-building mechanics. Manage resources, assign citizens to jobs, research new technologies, and embark on expeditions to expand your legacy.
- Idle clicker and incremental progression
- Resource and citizen management
- Deep skill tree with research
- Expeditions and exploration
- Timed defense challenges
- Offline progress
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Build a city from its first camp into a lasting bastion in Code Bastion, a strategic idle clicker and incremental city-builder. Begin in Summary, where every tap matters. Gather wood, stone, food, and science through quick actions, manage your energy, watch your population, and keep your city moving even while you are away. Your resources continue to grow through citizen jobs and buildings, while seasons, incidents, and storage limits keep every plan under pressure. Move to Development to unlock a large skill tree across economy, construction, society, and expeditions. Each research choice opens new buildings, improves production, increases storage, strengthens manual gathering, expands your population, and prepares your city for the frontier. Turn a fragile settlement into a reliable system of farms, sawmills, quarries, mines, warehouses, markets, universities, barracks, walls, and more. Use the Resources screen to assign citizens to the jobs that matter most. Balance food, wood, stone, iron, coal, steel, gold, science, and influence. Build capacity before production overflows, keep enough workers in essential buildings, and adapt to changing seasons. Missions give every stage of the city a direction. Complete daily tasks, pursue a weekly campaign, and progress through a five-chapter city legacy: found the settlement, grow it into a city, open the frontier, endure its threats, and build a lasting legacy. When the city is ready, enter Expeditions. Train citizens, assign roles, craft preparation items, reveal a procedural map tile by tile, recruit from camps, discover points of interest, and research a catalogue of hidden treasures. Beyond the walls, every expedition can bring resources, experience, discoveries, and risks. Prepare for incursions with passive defenders and a timed defense challenge. Gather temporary materials, build defenses, create weapons, and decide how to hold the line when the frontier strikes back. CODE BASTION FEATURES Idle clicker and strategic incremental progression Quick actions, energy management, and offline progress Deep skill tree with research, upgrades, and unlocks Resources, citizen jobs, buildings, storage, and seasons Daily tasks, weekly campaigns, and city-wide goals Procedural exploration map, expeditions, equipment, and loot Treasure research, defense roles, incursions, and timed battles Five supported languages: English, Spanish, German, French, and Italian Build deliberately, explore carefully, and defend what you have created.
Screenshots
Verdict
The clearest difference is update cadence: CodeBastion at every 10 days against Chosen's MUD Client's every 2 months. Chosen's MUD Client's advantage is iOS requirement (13.0 vs 15.1). On price, ads, in-app purchases and device support there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Both are free to download. Neither carries in-app purchases, so what you see is what you pay.
Chosen's MUD Client ships an update every 2 months, CodeBastion every 10 days. The most recent releases landed on October 16, 2026 and October 8, 2026 respectively.
| Parameter | Chosen's MUD Client | CodeBastion |
|---|---|---|
| Price | Free | Free |
| Rating | — | 5.0 (4 ratings) — better |
| Positive reviews | — | 100.0% of reviews |
| Number of ratings | — | 4 — better |
| Update frequency | Every 2 months | Every 10 days — better |
| Ads | No | No |
| In-app purchases | No | No |
| Monetization | — | Free |
| Devices | iPhone, iPad, iPod, Mac — better | iPhone, iPad, iPod |
| Requires iOS | 13.0 — better | 15.1 |
| Further details — not scored | ||
| Size | 30 MB | 40 MB |
| Age rating | 4+ | 4+ |
| Developer | Sami Lamti | Gines Ortiz |
In-app purchases
Chosen's MUD Client
No in-app purchases
CodeBastion
No in-app purchases
Questions
Is Chosen's MUD Client free?
Is CodeBastion free?
Do Chosen's MUD Client or CodeBastion have ads?
Which is updated more often, Chosen's MUD Client or CodeBastion?
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