Fireteam vs Every Wall Falls
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
Fireteam
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Fireteam is a tactical strategy game where every decision matters. Draft a 3-unit fireteam from a roster of 17 unique military units, assign powerful attributes, and battle your opponent in turn-based combat. No luck. No pay-to-win. Just strategy. DRAFT. STRATEGIZE. DOMINATE. Each match starts with a blind draft — both players pick from the same shared roster. Choose your 3 units wisely, then assign 1 of 16 attributes to each. Will you build an aggressive rush squad? A tanky defensive wall? A combo that exploits your opponent's weaknesses? With over 42,000 possible squad combinations, no two matches play the same. 17 UNIQUE UNITS From frontline Tanks and precision Marksmen to devastating Stealth Bombers and tactical Combat Controllers — every unit has unique stats, abilities, and a priority that determines turn order. Learn them all. Master the matchups. MULTIPLE GAME MODES Play vs AI — Three difficulty tiers: Beginner, Veteran, and Hardcore Online 1v1 — Challenge real players in competitive matches Ranked — Climb the ladder in best-of-3 ranked series. Earn your rank from Lieutenant to General Campaign — Five story-driven missions with fog-of-war exploration, boss fights, and permadeath roguelike mechanics Territory War — Join or create an army, claim territory on a shared hex map, launch 48-hour attacks, and compete in monthly seasons CAMPAIGN: WAR OF ATTRITION Lead your 17-unit platoon through five interconnected missions — from underground bunkers to destroyed skyscrapers to cybernetic cores. Explore maps with fog of war, encounter enemies, open loot chests, and fight your way to the exit. But be careful: units lost in combat are gone for good. Manage your rations, choose your battles, and survive. TERRITORY WAR Join an army of real players and fight for control of a shared territory map. Officers claim hexes, set AI defense strategies, and launch attacks on rival armies. Each hex produces rations over time. Capital hexes earn Control Points for the monthly season leaderboard. Coordinate with your army, donate rations, and dominate the map. FAIR COMPETITIVE PLAY Every player has access to the same units, attributes, and game mechanics. There are no pay-to-win advantages. Victory is earned through strategy, not spending. Cosmetic customization is available through the in-game store — new card art, board styles, and more. FEATURES 17 units with unique abilities and stats 16 attributes that modify unit behavior 5 campaign missions with story, bosses, and exploration Online multiplayer and ranked competitive play Territory War with army management and hex conquest Cosmetic store with card art and board styles Works offline for AI and campaign modes Download Fireteam and prove you're the better commander.
Every Wall Falls
Build and manage your estate, then lead your army in strategic siege battles. Deploy various units to break down enemy defenses and conquer their walls before your resources are depleted.
- Estate building
- Resource management
- Strategic siege battles
- Unit deployment
- Defense tearing
- Gate breaking
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Build your estate between battles, packing farms, forges, barracks, and siege works onto a tight grid where every square counts. Then march your host to the walls and break them. Deploy spearmen, crossbowmen, ladder companies, fire ships, and more across the lanes, tear down the defending towers, and bring the gate down before the garrison bleeds your camp dry.
Screenshots
Verdict
The clearest difference is in-app purchases: Every Wall Falls at none against Fireteam's 4. Every Wall Falls also leads on device support. On price and iOS requirement there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Both are free to download. Fireteam sells 4 one-off in-app purchases. Every Wall Falls asks for nothing beyond the download.
| Parameter | Fireteam | Every Wall Falls |
|---|---|---|
| Price | Free | Free |
| Rating | — | 5.0 (2 ratings) — better |
| Number of ratings | — | 2 — better |
| Ads | — | No |
| In-app purchases | Yes | No — better |
| Monetization | — | Free |
| Devices | — | iPhone, iPad, iPod — better |
| Requires iOS | 15.0 — better | 15.5 |
| Further details — not scored | ||
| Size | 7 MB | 8 MB |
| Age rating | 12+ | 12+ |
| Developer | Craig Handy | David Magnotti |
In-app purchases
Fireteam
- 500 War Bonds$4.99
- 1,200 War Bonds$9.99
- 3,000 War Bonds$19.99
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- 6,000 War Bonds$29.99
Every Wall Falls
No in-app purchases









