Don't Touch vs Impulse
Price, ratings, monetisation and update history for both games, side by side โ with what reviewers say about each.
Don't Touch
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One rule: don't touch the screen. That is the whole game. The timer starts. Your willpower gets tested. One touch ends the run. Don't Touch is a minimalist challenge game built around tension, restraint, and replayability. The longer you resist, the better your score. Then you can submit it to the global leaderboard, beat your personal best, and throw the same challenge at your friends. Why people keep playing: Instant start, zero tutorial One-rule gameplay anyone understands Global leaderboard with real submitted scores Personal best tracking Shareable score challenge Clean black-and-white design with no clutter Most people fail fast. How long can you last?
Impulse
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Twelve games, twelve ways to surprise you. Raw speed, precision, inhibition, anticipation, attention: each game measures something different. Tap Zero for raw reaction time. The Gauge for millisecond precision. Red Light for holding back a movement. Stroop for resisting what you read. And eight more. TODAY'S TRIAL Three games, three constraints, one score. The same three legs for everyone, everywhere, drawn from the date itself. Turbo, reversed instructions, sudden death, fog, eclipse: the constraint changes the rules, not just the difficulty. One attempt a day. Being decent everywhere beats being brilliant at one thing. WARE MODE All twelve games back to back, faster and faster, until your five lives are gone. One round, one game, no pause. Or pass the phone around with up to eight players โ last one standing wins. TIERS TO CLIMB Bronze, Silver, Gold, Diamond on every game. Every game is scored on the same 0โ100 scale, which finally makes a precision, a reaction time and a streak length comparable. A tier once earned is never lost. YOUR PROGRESS, IN NUMBERS Your best reaction time, your curve run after run, your streak of consecutive days. Everything stays on your iPhone: no account, no sign-up, no server. IT WORKS OFFLINE On the subway, on a plane, at the cabin. Only Game Center leaderboards need a connection. BUILT TO BE FAIR Every game is calibrated to the millisecond and measured on a continuous clock: your score depends on neither your iPhone model nor its refresh rate. iOS Reduce Motion is respected, and sound and haptics turn off separately. Impulse is free. A one-time purchase removes the ads. โ Studios Raxoon inc. Support: https://apps.raxoon.com/impulse/support Privacy: https://apps.raxoon.com/impulse/privacy
Screenshots
Verdict
The clearest difference is in-app purchases: Don't Touch at none against Impulse's 3. Don't Touch also leads on ads (none vs shown) and iOS requirement (15.1 vs 17.0). On price and device support there is nothing between them.
Scored on Price ยท Rating ยท Positive reviews ยท Number of ratings ยท Update frequency ยท Ads ยท In-app purchases ยท Monetization ยท Best chart rank ยท Devices ยท Requires iOS
Both are free to download. Impulse sells 3 in-app purchases, starting at $1.99 per month. Don't Touch asks for nothing beyond the download.
| Parameter | Don't Touch | Impulse |
|---|---|---|
| Price | Free | Free |
| Update frequency | โ | Every 4 weeks |
| Ads | No โ better | Yes |
| In-app purchases | No โ better | Yes |
| Devices | iPhone, iPod โ better | iPhone |
| Requires iOS | 15.1 โ better | 17.0 |
| Further details โ not scored | ||
| Size | 22 MB | 13 MB |
| Age rating | 4+ | 4+ |
| Developer | Enes Koc | STUDIOS RAXOON INC |
In-app purchases
Don't Touch
No in-app purchases
Impulse
- Impulse - Monthly support$1.991 Month
- Yearly support$12.991 Year
- No ads$2.99









