TodoFarm vs DailyQuest
Price, ratings, monetisation and update history for both apps, side by side — with what reviewers say about each.
TodoFarm
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■ Beyond "I messed up yesterday, forget it" Piano practice, drills, memorization… "Only 5 minutes yesterday." "Not feeling it today." If that counts as zero, nothing sticks. TodoFarm plants each task as a seed and lets kids water it by the amount they did. 5 min = 5 min's growth. 20 min = 20 min's growth. Every bit of effort grows the plant. Hit 100% and harvest the reward. ■ Easy to use (3 steps) ① Parents plant seeds like "10 hours of piano" or "30 pages of drills" ② Kids log each day's amount (time / count / pages) = watering ③ Reach 100% and harvest the registered reward! Units: hours, count, or pages. Against a 10-hour goal, today's 30 minutes = 5% banked. Yesterday's effort doesn't disappear tomorrow. ■ What's different — 0/1 becomes 0-100 If tracking is just "done or not done," a 5-minute day counts as failure. Perfectionist kids give up on the whole thing. TodoFarm accumulates whatever they put in. "5 min today, 20 min tomorrow, 0 the next day." With waves, total progress still moves forward. ■ Wither feature — slip up, then come back You can also wither plants manually. On days when you can't keep going, wither it from the parent panel. When you decide to try again, you can pick up where you left off. "It's about to wither — let's go!" ■ Choose the daily watering limit "Water once per day" / "Unlimited" — both work. Lessons: once a day. Exercise: many times. Flexible. [Tips for setting up tasks] · Start with small seeds that can ripen in 3-7 days. Let them feel the joy of harvest early. · Pick the unit that fits the goal: Piano → time (minutes) Drills → pages Recitation → count ■ Great for kids and families who… · Have big motivation swings · Give up after one missed day · Are perfectionist about 100% or nothing · Work on long cumulative goals (lessons, drills) · Want to move forward even a little · Need to see "I did try today" visualized TodoFarm measures total effort, not 0/1 completion. Keep going on the wavy days. ■ Safe and private · Ads appear only on the parent management screen. The farm screen kids use is completely ad-free. We don't track users. · All your child's data stays on your device. Nothing is sent externally. May your days feel a little lighter. ■ Sister apps "TodoBank" — bank promises in a passbook — "how many to go" shows as a balance. "TodoGatya" — for slow mornings — kids draw the next task from a gacha and start with a surprise.
DailyQuest
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DailyQuestは、日々の小さな行動をRPG風の「クエスト」として楽しめる習慣サポートアプリです。 本日・今週・今月の依頼を達成してXPを獲得し、レベルアップしながら日常を少しだけ前向きに進められます。 アカウント登録や通信は不要で、記録は端末内に保存されます。
Screenshots
Verdict
The clearest difference is device support: TodoFarm at 3 against DailyQuest's 1. TodoFarm also leads on iOS requirement (15.1 vs 18.6). On price, ads and in-app purchases there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Both are free to download. Neither carries in-app purchases, so what you see is what you pay.
| Parameter | TodoFarm | DailyQuest |
|---|---|---|
| Price | Free | Free |
| Update frequency | Every 6 weeks | — |
| Ads | No | No |
| In-app purchases | No | No |
| Devices | iPhone, iPad, iPod — better | iPhone |
| Requires iOS | 15.1 — better | 18.6 |
| Further details — not scored | ||
| Size | 98 MB | 3 MB |
| Age rating | 4+ | 4+ |
| Developer | Tatsuro Saito | Kunihiko Ayuha |
In-app purchases
TodoFarm
No in-app purchases
DailyQuest
No in-app purchases









