Scoracle vs Boxscape
Price, ratings, monetisation and update history for both apps, side by side — with what reviewers say about each.
Scoracle
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Scoracle turns every football match into a prediction game you play with friends. Predict match scores, earn points for accuracy, and climb the leaderboard in your private groups. Whether it's an international tournament, a European cup, or a domestic league -- every match is a chance to prove you know football better than your mates. HOW IT WORKS - Predict the final score of any match before kickoff - Earn 3 points for an exact score, 1 point for the correct result - Compete in private groups with friends - Share an invite link to get your group together BONUS PREDICTIONS Go beyond match scores. Pick group winners, semi-finalists, the tournament winner, and top scorer team. Bonus points are added to your total -- but match experts still come out on top. LIVE EXPERIENCE - Real-time score updates during matches - Watch the leaderboard shift as goals go in - See your friends' predictions after kickoff - Group chat for banter and bragging rights THE ORACLE Scoracle's personality engine adds commentary to your prediction journey. Exact score? The Oracle bows. Five wrong in a row? The Oracle has thoughts. Witty, sarcastic, but never mean. BRACKET VIEW Follow the knockout bracket, trace any team's path through the tournament, and see how your bonus picks are tracking. KEY FEATURES - Score predictions with deadline enforcement - Private groups with invite links - Real-time leaderboards - Bonus tournament predictions - Interactive bracket view - Group chat - Oracle commentary - Multiple leagues and international tournaments Free to play. No ads. No in-app purchases.
Boxscape
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Drag a wooden frame around the screen to keep a bouncing ball inside it. The ball never slows down, the frame never stops splintering, and the forest keeps dropping things worth catching on the way past. The only question is how long you can hold on. THREE RULES, ONE THUMB • Press and hold anywhere and the whole frame follows your thumb. It keeps the offset it had when you touched down, so it never jumps under your finger. • Points come from what the ball catches. The wood keeps the ball in play so there is time to catch things; it does not pay you for the bounce. • Let it out and it is over. The ball only has to find one opening. THE FRAME BREAKS WHERE IT IS HIT Every side starts whole. Each hit cracks the plank the ball lands on, and the third crack breaks it — fewer if the game rates you strong, more if it does not — leaving a gap that is sometimes wide enough for the ball and sometimes not. The corners have no wood of their own: they stay too narrow for the ball until the planks beside them go. A golden orb drifts through now and then and banks you a rescue, up to three held at once. You cannot touch it yourself. Only the ball can, which means steering the whole frame to put the ball on a collision course, usually with a wide-open side pointed somewhere you would rather it was not — spend one and the plank the ball was about to escape through rebuilds on the spot. THINGS WORTH STEERING INTO • Nuts and cones fall from the top, +1 each. • Leaves and seeds cross on the wind in gusts of four to ten, +2 each. • Berries swell where they stand: +1 the moment they sprout, +5 once ripe. Nothing is ever taken off you. A nut that lands or a leaf that blows past costs you the catch and nothing else. CATCH THE SAME THING TWICE Take the same item twice in a row and a streak starts: the multiplier doubles with every one that follows, up to 32x, and a chime marks it running. Break the run with something else and it goes back to one. Late in a game, when the frame is mostly holes, a long chain is worth more than the minute of survival it cost you. SIX PLACES TO LOSE IN Hand-painted backdrops — old-growth forest, autumn woods, moonlit pines, a snowbound cabin, a desert canyon and a crystal cave — each with its own set of things falling through it, and each one drawn for the place it belongs to. Playing at all earns the levels that open the later ones. 118 TROPHIES AND THREE BOARDS Trophies arrive mid-run on a card that flies past without stopping the game. Awards is what you hold, one card each; the Gallery is the whole catalogue, with the ones you have not won dimmed rather than hidden, so you can see what the game wants from you. Three global boards rank the longest run, the biggest haul and the fullest shelf. NO ACCOUNT, NO ADS, NO TRACKING There is nothing to log into and nothing to sign up for. The game gives you a made-up name for the leaderboards — nobody asks for yours — and everything else, from your trophies to the backdrop you picked, stays on your phone.
Screenshots
Verdict
The clearest difference is ads: Scoracle at none against Boxscape's shown. Scoracle also leads on update cadence (every 4 days vs every 2 weeks). On price, in-app purchases, device support and iOS requirement there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Both are free to download. Neither carries in-app purchases, so what you see is what you pay.
Scoracle ships an update every 4 days, Boxscape every 2 weeks. The most recent releases landed on October 2, 2026 and October 4, 2026 respectively.
| Parameter | Scoracle | Boxscape |
|---|---|---|
| Price | Free | Free |
| Update frequency | Every 4 days — better | Every 2 weeks |
| Ads | No — better | Yes |
| In-app purchases | No | No |
| Devices | iPhone, iPod | iPhone, iPod |
| Requires iOS | 15.0 | 15.0 |
| Further details — not scored | ||
| Size | 28 MB | 163 MB |
| Age rating | 4+ | 4+ |
| Developer | Damir Cosic | Sirca Gregor |
In-app purchases
Scoracle
No in-app purchases
Boxscape
No in-app purchases





