Voyage vs Dot.Entity
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
Voyage
This app uses a focus timer that visualizes concentrated time as a journey through deep space. As you complete focus sessions, you'll make cosmic discoveries, grow a star chart, and cultivate genesis trees. It's designed for focused work, study, or creative practice without gamifying productivity.
- Focus timer with deep-space progression
- Cosmic discoveries collected over time
- Star chart and journal views
- Genesis trees that grow from sessions
- Live Activities and local notifications
- No account required
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Voyage is a quiet deep-space companion. A small vessel travels even while the app is closed. When it arrives, one notification calls you back to uncover a real astronomical object. Choose a short, long, or deep voyage. There is nothing to keep running and no deadline to meet: the ship waits for you at the other end. Every arrival adds to a growing record of the universe, to read, revisit, and trace across your star chart. A voyage can also retrace a real mission. Historic Adventures follow a recorded path leg by leg: Voyager 1 from Jupiter to interstellar space, Huygens falling to Titan. Every leg arrives at something that happened, with the sources it came from. Both are free to follow. There are no streaks, leaderboards, or daily tasks. Nothing asks you to come back. Features: - Voyages that continue while the app is closed - Historic Adventures that retrace real missions, leg by leg - Real astronomical objects with hand-written stories, encounters, and questions - An evolving journal and star chart - A learnable alien voyage clock - An ambient travel scene and music - An Apple Watch companion showing the voyage in flight - Genesis trees shaped by recovered matter - Optional Signal Beacons from other voyagers - No account required, and core exploration works offline - Free to start, with an optional one-time unlock
Dot.Entity
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Dot.Entity You tap. Cells are born. They spread, collide, change shape — the way a short video captures mold growing or fruit decaying. That kind of quiet time-lapse, in your palm. Each cell becomes the seed of a structure no one can predict. Watch it unfold. --- [ What you can do ] ・1-minute tutorial covers the four B3/S23 rules ・Tap the board to drop random presets (Glider, Blinker, Block...). First 10 taps follow a curated sequence so motion is immediate ・47-entry Lexicon (23 still lifes, 20 oscillators, 4 spaceships) auto-populates as you discover patterns. Each entry carries its discovery year, discoverer, historical significance, and trivia ・COMBO mechanic — the longer motion sustains, the higher the counter climbs across 9 distinct tiers (color / sound / haptic). At the top tier the HUD pulses in rainbow ・Dramatic sessions auto-save to REPLAYS (combo peak ≥ 300). 16x time-lapse playback, Shannon entropy graphs, and automatic key- moment markers let you analyze past evolutions ・PLAYGROUND for designing your own patterns (up to 50 saved). EDIT supports finger-drag continuous drawing, each cell ringing a pentatonic note. 5 practice challenges (Block, Glider, R-pentomino, Acorn, Diehard) ・"Today's Challenge" — daily 8x8 puzzle, clear within 5 moves. Optional hints. 7-day sparkline with streak counter ・Share moments as text or image. Photo-library permission is requested ONLY if you choose "Save Image" from the share sheet ・Glossary with 35 English terms — still life, oscillator, spaceship, methuselah, Glider Gun, Universal Constructor, Moore neighborhood, chirality, puffer, Turing completeness, and more. 14+ terms include live preview animations. Daily-rotating trivia card ・26 achievements (Discovery 6 / COMBO 8 / Daily 7 / Meta 5). Stats panel + "Coming up" progress panel. 3 "hint-free clear" achievements give the Daily Challenge a self-best axis ・Daily streak counter with personal-best record --- [ Made for ] ・People who enjoy fast-motion videos of natural processes ・Anyone curious about Conway's Game of Life or cellular automata ・Fans of digital fidgeting and tactile interfaces ・Commutes, waiting rooms, winding down before bed --- [ Design principles ] Zero in-app purchases, ads, social features, or data collection. Fully offline. Sensory-friendly: haptic / audio / visual intensity each adjustable per-axis (off / soft / medium / strong). Auto-detects iOS Reduce Motion and Reduce Transparency. Full VoiceOver support. Predictable, low-stress: all rules in the 1-minute tutorial, no hidden mechanics, no failure states, no time limits. Daily Challenge hints are opt-in. Collection-first: 47-form Lexicon + 26 achievements make "collect them all" the primary axis. Instant tap reward — haptic + visual + audio fire together. --- [ About cellular automata ] Conway's Game of Life, announced by mathematician John Conway in 1970, is the most beloved cellular automaton in the world. From four simple neighbor-counting rules emerge spaceships, oscillators, glider guns, even Turing-complete computation. For over 50 years enthusiasts have discovered new patterns — Glider Gun (Gosper 1970), Pulsar (Conway 1971), Eater 1, Pentadecathlon, LWSS, MWSS, HWSS — all included here with their historical context.
Screenshots
Verdict
The clearest difference is in-app purchases: Dot.Entity at none against Voyage's 2. Dot.Entity also leads on iOS requirement (15.1 vs 18.0). On price, ads and device support there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Both are free to download. Voyage sells 2 one-off in-app purchases. Dot.Entity asks for nothing beyond the download.
| Parameter | Voyage | Dot.Entity |
|---|---|---|
| Price | Free | Free |
| Rating | 4.6 (12 ratings) — better | — |
| Positive reviews | 40.0% of reviews | — |
| Number of ratings | 12 — better | — |
| Update frequency | Every 8 days | — |
| Ads | No | No |
| In-app purchases | Yes | No — better |
| Monetization | Free with in-app purchases | — |
| Devices | iPhone, Apple Watch | iPhone, iPod |
| Requires iOS | 18.0 | 15.1 — better |
| Further details — not scored | ||
| Size | 165 MB | 43 MB |
| Age rating | 4+ | 4+ |
| Developer | Tue Phan | MASATOSHI FUJIMOTO |
In-app purchases
Voyage
- Voyage Supporter Pack$4.99
- Voyage Complete$7.99
Dot.Entity
No in-app purchases









