Maze Slash vs Rogue's Hand
Price, ratings, monetisation and update history for both games, side by side ā with what reviewers say about each.
Maze Slash
Read full descriptionHide full description
Maze Slash is a tactical swipe puzzle ā simple to pick up, hard to master. Each swipe sends your hero dashing in a straight line until a wall stops them, slashing every monster on the path. Solve 50+ handcrafted pixel-art dungeons, find the perfect order of slashes, and beat the boss ā all offline, no wifi needed. Order matters. Direction matters. Every move counts. One wasted swipe and the room locks you in. WHAT YOU GET ⢠50+ handcrafted dungeon puzzles + a multi-HP boss to close Dungeon 1 ⢠One-finger controls ā swipe, dash, slash, repeat ⢠Pure puzzle design: no random, no grind, just the right move ⢠Undo button for the brave (and the over-confident) ⢠Crisp pixel art with a CRT-style filter ⢠Portrait, one hand, perfect for a 30-second break or a long session ⢠100% offline ā no wifi, no ads tracking you MECHANICS Switches that open doors. Floor traps that punish lazy swipes. Shielded enemies you only kill from behind. A boss who jumps across the grid. Each level is a clean little brain teaser disguised as an action game. A dungeon crawler for puzzle players, an action game for tacticians. Start swiping.
Rogue's Hand
Read full descriptionHide full description
Rogue's Hand is a compact solo card crawler built around a standard deck and difficult tactical choices. Enter rooms of four cards. Defeat monsters, equip weapons, drink potions, and decide when to flee. Resolve three cards from each room; the final card carries forward with added Momentum. Choose from four distinct classes: ⢠Warrior ā bypass a weapon restriction when it matters most. ⢠Mage ā transmute potions into weapons or weapons into healing. ⢠Cleric ā exorcise a dangerous monster and replace it with a new card. ⢠Rogue ā make a tactical retreat after engaging part of a room. Plan around weapon degradation, limited healing, class abilities, and an ever-shrinking deck. Clear every card to win. Reach zero health and the run ends. Features: ⢠Four playable classes ⢠Fast, turn-based solo runs ⢠Player statistics with overall and per-class results ⢠Contextual tutorial tips, replayable from How to Play ⢠No advertisements ⢠No in-app purchases ⢠Playable offline ⢠Light and Dark Mode ⢠VoiceOver support Statistics track completed runs, victories, win rate, best scores, winning streaks and your most-played class. Earlier runs are not reconstructed. One deck. Four classes. Every card is a decision.
Screenshots
Verdict
The clearest difference is price: Maze Slash at Free against Rogue's Hand's $0.99. Maze Slash also leads on update cadence (every 9 days vs every 3 weeks) and iOS requirement (15.0 vs 17.0). Rogue's Hand's advantage is in-app purchases (none vs 1) and ads (none vs shown). On device support there is nothing between them.
Scored on Price Ā· Rating Ā· Positive reviews Ā· Number of ratings Ā· Update frequency Ā· Ads Ā· In-app purchases Ā· Monetization Ā· Best chart rank Ā· Devices Ā· Requires iOS
Maze Slash is free to download; Rogue's Hand costs $0.99 up front. Maze Slash sells 1 one-off in-app purchase. Rogue's Hand asks for nothing beyond the download.
Maze Slash ships an update every 9 days, Rogue's Hand every 3 weeks. The most recent releases landed on November 9, 2026 and October 31, 2026 respectively.
| Parameter | Maze Slash | Rogue's Hand |
|---|---|---|
| Price | Free ā better | $0.99 |
| Update frequency | Every 9 days ā better | Every 3 weeks |
| Ads | Yes | No ā better |
| In-app purchases | Yes | No ā better |
| Devices | iPhone, iPod ā better | iPhone |
| Requires iOS | 15.0 ā better | 17.0 |
| Further details ā not scored | ||
| Size | 258 MB | 7 MB |
| Age rating | 9+ | 4+ |
| Developer | Lecoutre Ayrton | Joo Eng Teo |
In-app purchases
Maze Slash
- No ads$0.99
Rogue's Hand
No in-app purchases









