Dice Dice Incremental vs Coreshatter
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
Dice Dice Incremental
Tap to roll dice, collect coins, and progress through an extensive upgrade system. Enjoy offline earnings and discover unique dice mechanics like combos and special fate dice. This incremental game offers a challenging Brutal Mode for risk-takers.
- Roll up to 12 dice
- Combo system for pairs and more
- Prestige system with major unlocks
- Offline earnings
- Brutal Mode with negative dice
- Custom symbol dice
- Companion phone app
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DDI is an incremental game for your wrist. Tap to roll, collect coins, and build your way through a deep upgrade system, all from your wrist. Features: - Roll up to 12 dice per throw - Combos: pairs, triples, up to eight-of-a-kind - Prestige system with 7 major unlocks - Offline earnings while the app is closed - Brutal Mode: negative dice faces for higher risk - Custom symbol dice with tiered bonus rewards - Lucky Sprout fate die for roll multipliers - Phone companion app with live stats
Coreshatter
Build defenses, draft powerful upgrades, and bank your progress in this idle tower defense roguelite. The game continues to play and earn rewards while you're away, allowing for both quick check-ins and deep strategy sessions.
- Idle gameplay with offline progress
- Roguelite drafting and build synergies
- Deep progression systems
- Ranked competitive ladders
- In-run agency and clutch decisions
- Accessibility options
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Coreshatter is an idle tower defense roguelite. Enemies close in on your Core from every side, and your Glyphs fire on their own. You pick the build at each Draft and choose when to Shatter. You start with one Core and unlock more later. While you are away, your Cores keep earning Scrap and the Mainframe mines Data. Both bank when you return. THE BASICS - DEFEND: The Front is a line that closes on your Core, and the run ends if it gets there. HOLD pushes it back and REPAIR restores Core integrity. - DRAFT: Drafts offer Glyphs (weapons) and Chips (stat upgrades). Chips side by side can form one of 23 Circuits, and two Glyphs fuse into one of 451 Fusions. - SHATTER: Every run banks its Scrap and Data, however it ends. Shatter to end it yourself. In standard runs, it adds up to 25% bonus Scrap. - CONVERGE: Prestige to reset with permanent power, and unlock more Cores, Strain and Reformat as your Convergences add up. ENEMIES - Face 31 enemy types. Motes swarm, Splitters split when killed, Wardens carry shields, and bosses speed up the Front. - Each run rolls a modifier that changes the enemy mix, so the best build changes too. WHAT YOU KEEP - Unlock up to 8 Cores, each with its own Keystone (a trade-off you can swap for free), Core Law and Strain levels. Link Cores on the Core Map to raise their away income. - Converging pays Shards for Lattice upgrades. Reformat also clears your Shards and Lattice upgrades and pays Axioms, which buy permanent Axiom rules. STRAIN, CRAFTING AND CORE LAWS - Strain: from your first Convergence, each Core has eight levels, each adding a harder rule. Clear one by reaching its target wave and Shattering. First clears pay rewards. - Crafting: build your own Glyphs from parts earned in Strain. Choose how each one fires, fill its sockets and forge it. - Core Laws: turn on a Core's Law for an effect with a cost, such as a shockwave around the Core after every 10 kills near it, for 15% less Glyph range. THE ENDGAME - Buy every Axiom rule to open Vestiges: relics you forge from Fragments and equip for a passive bonus. - Hunt a Vestige to earn its Fragments from each boss you kill from wave 16 on and from runs that reach wave 100. Forge it again to raise its rarity toward Apex. - Gambit: stake Axioms on a run. Clear the target wave, then Shatter to get them back plus a payout. Any other ending loses them. RANKED - Two modes, each with seven leagues and three matches a day. Aegis Trials give everyone the same daily Glyphs, Fusions and Chips. In the Ascendant Ladder, you bring your own upgrades. - Ladder Seasons last six weeks. Rewards include cosmetics, Flux and Vestige Fragments. IDLE AND OFFLINE - Auto-Run earns part of the Scrap your live runs would, up to a time limit you can extend. - The optional Mainframe Subscription adds daily Flux, longer away limits, one more Core on Auto-Run and one more slot for Research, the timed upgrades you queue. ACCESSIBILITY - Colorblind safe mode adds shapes and labels to colors. - Reduced motion, screen shake and haptics toggles. Free to play. The Mainframe Subscription is an auto-renewable monthly subscription. Pricing is shown in the app and varies by region. The subscription renews automatically unless canceled at least 24 hours before the end of the current period. Manage or cancel anytime in your App Store account settings. Privacy Policy: https://idleflowgames.com/privacy/coreshatter/ Terms of Use (EULA): https://idleflowgames.com/terms/coreshatter/
Screenshots
Verdict
The clearest difference is in-app purchases: Dice Dice Incremental at none against Coreshatter's 8. Dice Dice Incremental also leads on ads (none vs shown) and review sentiment (100% vs 75%). Coreshatter's advantage is update cadence (every 6 days vs every 6 weeks) and rating (4.7 vs 4.5). On price and device support there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Both are free to download. Coreshatter sells 8 in-app purchases, starting at $4.99 per month. Dice Dice Incremental asks for nothing beyond the download.
Coreshatter holds the better App Store score, 4.7 against 4.5. Both are backed by a comparable volume of ratings — 2 and 7 respectively. Written reviews complicate that: 100% of Dice Dice Incremental's written reviews are positive against 75% of Coreshatter's, so the app with the better star average is not the one people write more warmly about.
Dice Dice Incremental ships an update every 6 weeks, Coreshatter every 6 days. The most recent releases landed on October 6, 2026 and October 3, 2026 respectively.
| Parameter | Dice Dice Incremental | Coreshatter |
|---|---|---|
| Price | Free | Free |
| Rating | 4.5 (2 ratings) | 4.7 (7 ratings) — better |
| Positive reviews | 100.0% of reviews — better | 75.0% of reviews |
| Number of ratings | 2 | 7 — better |
| Update frequency | Every 6 weeks | Every 6 days — better |
| Ads | No — better | Yes |
| In-app purchases | No — better | Yes |
| Monetization | Free — better | Free with in-app purchases |
| Devices | iPhone, iPad, Apple Watch | iPhone, iPad, iPod |
| Requires iOS | 17.0 | 15.0 — better |
| Further details — not scored | ||
| Size | 7 MB | 50 MB |
| Age rating | 4+ | 12+ |
| Developer | Eloi Maranon | Idle Flow Games |
Customer experience
Dice Dice Incremental
Coreshatter
In-app purchases
Dice Dice Incremental
No in-app purchases
Coreshatter
- Mainframe Subscription$4.991 Month
- Starter Cache$2.99
- Flux: Charge$4.99
- Remove Ads + 50% Boost$9.99
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- Grid Season: Premium$9.99
- Flux: Surge$19.99
- Flux: Apex$49.99
- Flux: Mega$99.99
Questions
Is Dice Dice Incremental free?
Is Coreshatter free?
Which has better reviews, Dice Dice Incremental or Coreshatter?
Do Dice Dice Incremental or Coreshatter have ads?
Which is updated more often, Dice Dice Incremental or Coreshatter?
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