Dice Dice Incremental vs Idle Dominion
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
Dice Dice Incremental
Tap to roll dice, collect coins, and progress through an extensive upgrade system. Enjoy offline earnings and discover unique dice mechanics like combos and special fate dice. This incremental game offers a challenging Brutal Mode for risk-takers.
- Roll up to 12 dice
- Combo system for pairs and more
- Prestige system with major unlocks
- Offline earnings
- Brutal Mode with negative dice
- Custom symbol dice
- Companion phone app
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DDI is an incremental game for your wrist. Tap to roll, collect coins, and build your way through a deep upgrade system, all from your wrist. Features: - Roll up to 12 dice per throw - Combos: pairs, triples, up to eight-of-a-kind - Prestige system with 7 major unlocks - Offline earnings while the app is closed - Brutal Mode: negative dice faces for higher risk - Custom symbol dice with tiered bonus rewards - Lucky Sprout fate die for roll multipliers - Phone companion app with live stats
Idle Dominion
Build a medieval empire through strategic investment and resource management. Focus on supply chains and production to win sieges without direct combat. Your automated works continue to generate resources and advance your campaign even when you're offline.
- Incremental resource management
- Automated production chains
- Offline progress
- Siege warfare simulation
- Realm building
- Non-linear castle progression
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You do not fight. You invest, and you watch. Idle Dominion is a siege you win with a supply chain. A wall comes down because a workshop a hundred leagues away has been building trebuchets all night — and the trebuchets exist because somebody widened an iron mine a week ago. MARCH · BREAK · HOLD BREAK. You send a wave at the wall and it lands whether or not you are watching. The first wall falls in about a quarter of an hour. The last one takes days. What you cannot do is hurry it, and what you never have to do is sit there. HOLD. Every castle you take starts its own yard from nothing — lumber, stone, iron, a forge, a workshop, houses that pay rent. Buildings are local; the purse is shared. A holding you have not opened in three castles is still cutting timber for the siege you are watching. MARCH. An army walks to the next castle, in real hours. Bring more than the minimum and the road is shorter. YOUR WORKS ARE THE ONLY THING THAT CARRIES Twelve siege works — a battering ram up to a bombard, a levy up to your own household guard. Build one with what the workshop and the training grounds made, level it with gold, and it stands on the field for the rest of the campaign. Everything else about a castle is left behind when you take it. The ladder is not. TWENTY-EIGHT CASTLES, IN ANY ORDER The map is uneven and there is no way to skip a road. A crag wants siege weapons; a plain wants men, and your works are checked against both before you set out. Where you go next is worth about a third of the whole campaign. STEWARDS Put somebody on a building and it collects itself, for ever. That is the promise the whole middle of the game is built on: a realm that keeps working while you are not looking. DEEDS Eighteen things worth having done, from your first wall to a realm where every holding runs without you. They are the near horizon in a campaign whose far one is twenty-eight castles away. ONE ADVERT, AND YOU HAVE TO GO LOOKING FOR IT Nothing plays between screens. Nothing interrupts a siege. There is a single row in the store that hands you the same chest the timer gives you, without the four hours — four a day, if you want them. Ignore it for the whole campaign and the game is exactly the same game. NO ENERGY BARS. NO TIMER ASKING FOR MONEY. Gold sharpens what you have built. It cannot build it — a new engine on the field costs materiel, and materiel comes from a workshop you widened, fed by a mine you widened first. Nothing you can buy skips that, and nothing you can buy shortens a wave that is already in the air. NO ACCOUNT AND NO SIGN-IN Your campaign lives on your device and follows you between your own devices through your iCloud. There is no server of ours, and there is nothing to log in to. NOTHING ASKS TO TRACK YOU There is no permission box here, because there is nothing to grant. The one advert is not personalised — it is not chosen from anything you did in another company's app, and no identifier from this game is linked to one. That was a choice, and it cost what personalised adverts pay.
Screenshots
Verdict
The clearest difference is rating: Idle Dominion at 5.0 against Dice Dice Incremental's 4.5. Idle Dominion also leads on update cadence (every 4 days vs every 6 weeks). Dice Dice Incremental's advantage is ads (none vs shown) and monetization model (free vs ad-supported). On price, in-app purchases, device support and iOS requirement there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Both are free to download. Neither carries in-app purchases, so what you see is what you pay.
Idle Dominion holds the better App Store score, 5.0 against 4.5. Both are backed by a comparable volume of ratings — 4 and 1 respectively.
Dice Dice Incremental ships an update every 6 weeks, Idle Dominion every 4 days. The most recent releases landed on October 31, 2026 and November 6, 2026 respectively.
| Parameter | Dice Dice Incremental | Idle Dominion |
|---|---|---|
| Price | Free | Free |
| Rating | 4.5 (4 ratings) | 5.0 (1 ratings) — better |
| Positive reviews | 100.0% of reviews | — |
| Number of ratings | 4 — better | 1 |
| Update frequency | Every 6 weeks | Every 4 days — better |
| Ads | No — better | Yes |
| In-app purchases | No | No |
| Monetization | Free — better | Ad-supported |
| Devices | iPhone, iPad, Apple Watch — better | iPhone, iPad |
| Requires iOS | 17.0 — better | 18.2 |
| Further details — not scored | ||
| Size | 7 MB | 15 MB |
| Age rating | 4+ | 9+ |
| Developer | Eloi Maranon | ISAAC MICHAEL FRETT |
In-app purchases
Dice Dice Incremental
No in-app purchases
Idle Dominion
No in-app purchases
Questions
Is Dice Dice Incremental free?
Is Idle Dominion free?
Which has better reviews, Dice Dice Incremental or Idle Dominion?
Do Dice Dice Incremental or Idle Dominion have ads?
Which is updated more often, Dice Dice Incremental or Idle Dominion?
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