Inner Orc vs Time to Rogue
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
Inner Orc
Transform your real-world activity into a virtual orc companion's growth. Earn energy from steps and workouts to send your orc on quests, manage its morale, and unlock new classes. Track progress directly from your watch face.
- Activity ring integration
- Mindful minutes tracking
- Orc companion care
- Quest system
- Watch face complication
- Class progression and leveling
- Pixel-art visuals
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Crush your enemies! Exercise self care! Every step you take, every workout you finish, every ring you close feeds something on your wrist. Inner Orc turns your real-world activity into the care and feeding of your own orc companion, living right on your Apple Watch. Your orc runs on three simple systems: Energy builds passively throughout the day and surges when you close your Activity rings. Spend it to send your orc out on quests. Morale reflects how consistently you're showing up. Mindful minutes lift it, quests keep it steady, and letting too much time pass without checking in will let it slip. Quests send your orc off down a scrolling pixel-art road, walking, fighting, and coming home with rewards. The more engaged you are, the more your orc can take on. Check in throughout the day to keep your orc thriving, start quests when you've earned the energy, and watch your progress right from the watch face with a built-in complication that always shows what your orc is up to. As your orc gains experience, they can select a class and level up over time with visual evolutions at step. Reach level six to unlock exciting epic classes. No accounts, no ads, no subscriptions. Just your watch, your movement, and your orc. Inner Orc uses HealthKit data (Activity rings and Mindful Minutes) to power gameplay. Your health data stays on your device.
Time to Rogue
A roguelike game played in short bursts throughout your day. Manage your focus, which depletes with each action and recovers over real-world time. Navigate a constantly shifting maze where death is permanent and danger rises.
- Glanceable gameplay
- Focus management mechanic
- Dynamic, ever-changing maze
- Permanent death
- Apple Watch integration
- Complication for focus recovery
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Time to Rogue is a roguelike you play in glances throughout your day. Movement, attacks, and waiting spend focus, and your view narrows as it drains. Focus returns over real-world time, so resting is a move. Push on empty and you'll die blind. The maze keeps moving while the app is closed, and it can find you while you're away. Reach the deepest floor you can. Descend fast and you outrun the rising danger; linger and it catches up. Every run is different, and every death matters. Built for Apple Watch, now fully playable on iPhone too. Both versions show the same carefully limited dungeon view, and one run follows you between them. Check your run at a glance with an iPhone Home Screen widget or the Apple Watch complication. See your focus recover, get a nudge when you're ready, then jump back in. The full game is free. The optional Supporter Pack unlocks the clockwork Timekeeper dungeon theme and adds a supporter heart to the title screen. How deep can you get?
Screenshots
Verdict
The clearest difference is monetization model: Time to Rogue at free against Inner Orc's paid. Time to Rogue also leads on iOS requirement (15.0 vs 26.0). On price, rating, ratings volume and update cadence there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Both are free to download. Neither carries in-app purchases, so what you see is what you pay.
On the App Store both sit at effectively the same score — 5.0 for Inner Orc against 5.0 for Time to Rogue. Both are backed by a comparable volume of ratings — 2 and 1 respectively.
Inner Orc ships an update every 3 weeks, Time to Rogue monthly. The most recent releases landed on October 24, 2026 and October 21, 2026 respectively.
| Parameter | Inner Orc | Time to Rogue |
|---|---|---|
| Price | Free | Free |
| Rating | 5.0 (2 ratings) | 5.0 (1 ratings) |
| Positive reviews | — | 100.0% of reviews |
| Number of ratings | 2 — better | 1 |
| Update frequency | Every 3 weeks — better | Monthly |
| Ads | No | No |
| In-app purchases | No | No |
| Monetization | Paid | Free — better |
| Devices | iPhone, Apple Watch | iPhone, iPod, Apple Watch — better |
| Requires iOS | 26.0 | 15.0 — better |
| Further details — not scored | ||
| Size | 7 MB | 8 MB |
| Age rating | 9+ | 9+ |
| Developer | Gunblade Industries, LLC | Wesley Ehrlichman |
Customer experience
Inner Orc
Time to Rogue
In-app purchases
Inner Orc
No in-app purchases
Time to Rogue
No in-app purchases
Questions
Is Inner Orc free?
Is Time to Rogue free?
Which has better reviews, Inner Orc or Time to Rogue?
Do Inner Orc or Time to Rogue have ads?
Which is updated more often, Inner Orc or Time to Rogue?
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