Abyss Crossroads vs 回线:BACKTRACE
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
Abyss Crossroads
Embark on short, intense roguelike runs through a dark fantasy dungeon. Make difficult choices between combat and treasure, facing challenging bosses and unique curses. Unlock new classes and strive for high scores on global leaderboards.
- Short, 5-8 minute runs
- Five distinct classes
- Branching paths and random events
- Challenging floor bosses
- Curse system
- Unlockable classes via in-game currency
- Online leaderboards
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Abyss Crossroads — a dark fantasy roguelike you can finish in five minutes. Ten floors lie beneath you. Each one offers two or three paths. Battle, or treasure. A curse, or a moment of rest. A trap, or something worse. The signs point the way, but they promise nothing. Only your choices carve the road into the deep. ■ FEATURES 【Runs that last five to eight minutes】 - Built for a commute, a break, the minutes before sleep - Death costs you nothing but the run. Begin again at once - No account required. Play the moment it opens 【Five classes, five different games】 - Warrior — high vitality. Ironwall turns one killing blow aside - Mage — fragile, but the Tome of Flame strikes far harder - Rogue — reads traps, slips past them, survives on positioning - Paladin — balanced in attack and defence. Prayer of the Aegis mends his own wounds (unlocked with Coins earned through play) - Berserker — the nearer to death, the harder he hits. Bloodrage turns his wounds into strength (unlocked with Coins earned through play) 【Events, and the choices they force】 - Battle, treasure, healing springs, merchants, traps, cursed altars, discovered items, empty rooms - The Infernal Pact. The Devil's Bargain. The Sealed Door. Every gift asks for something back - The emoji hints are a guess, never a guarantee. Read the room, then commit 【Floor bosses and second forms】 - The Dragon Zombie waits on the fifth floor, and its poison lingers - Gardan, Lord of the Nether, holds the tenth — shielded in darkness, and he does not fall in one shape - The Ironclad Ogre on the third, the Shadow Assassin on the seventh. Elite encounters that punish carelessness 【The curse system】 - Take power, and take the rot that comes with it - Bleeding, Withering, Avarice, Frailty. The reckless hand decides the run 【Coins and achievements】 - Every run pays out, whether you win or die. Depth is progress - Six achievements grant bonus Coins - Spend what you have gathered to unlock the Paladin and the Berserker 【The Daily Challenge】 - Every day, everyone descends into the same abyss (the same rooms, the same foes, the same relics) and competes on that day's ranking - One attempt a day. Suspend mid-run and you can pick it up again the same day - The class changes daily. Even one you have not unlocked is yours to try for the day - A shorter descent than the usual ten floors: five floors only. The bosses hit harder than usual, and the lineup changes daily, deep bosses included 【High scores and online rankings】 - Your best run is kept on the device - Compete on per-class leaderboards against other players - Sign in with Google or Apple to carry your record to a new phone 【Bought once. That is all】 - No advertisements - No in-app purchases. Coins come from playing, and only from playing - Every boss, every event, every corner of the game is included 【Dark fantasy, throughout】 - Cinzel typography, cut for the solemn - Black and gold, and very little else - Music and sound built for the weight of the place ■ FOR PLAYERS WHO - Want a roguelike that respects a short session - Enjoy the tension of an irreversible choice - Are tired of advertisements and gacha monetisation - Are drawn to dark fantasy - Have a few minutes and want them to count ■ HOW TO PLAY 1. Choose a class — Warrior, Mage, Rogue, and in time the Paladin and the Berserker 2. Choose a path — one of two or three 3. Resolve what you find — a battle, a hoard, a wound closed, a bargain struck 4. Kill the floor boss and descend 5. Reach the tenth floor, and end Gardan The Abyss tests you at every crossroads. Choose. ■ SUPPORT Questions and requests are welcome through the support URL on this page. Music: 魔王魂 (Maou Damashii)
回线:BACKTRACE
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子弹不会在去程造成伤害。真正的攻击,发生在它沿原轨迹归来时。 BACKTRACE / 回线是一款围绕“返程弹道”构筑的俯视角动作 roguelite。你只有六枚不会消耗的弹丸:把它们射向墙面,利用反弹布置未来的杀伤线;引诱敌人进入轨迹;在正确时机召回;最后赶回旧射击点,接住归来的弹丸并维持战斗节奏。 核心特色: - 独特的返程伤害机制:去程布线,返程穿透敌群; - 六枚永久弹丸:每次发射都同时创造弹道与必须返回的锚点; - 主动召回、相位冲刺、反弹、标记和接弹组成高密度战术循环; - 五波完整单局、四类敌人和多阶段 Boss“收债人”; - 九项围绕返程、反弹和接弹设计的局内升级; - 为 iPhone 与 iPad 横屏设计的双虚拟摇杆和快捷按钮; - 离线单机、无广告、无应用内购买; - 降低闪光、关闭震动、瞄准辅助和色觉符号等辅助选项。 先决定子弹将如何回来,再决定自己要去哪里。
Screenshots
Verdict
The clearest difference is ads: 回线:BACKTRACE at none against Abyss Crossroads's shown. On price, in-app purchases, device support and iOS requirement there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Both are free to download. Neither carries in-app purchases, so what you see is what you pay.
| Parameter | Abyss Crossroads | 回线:BACKTRACE |
|---|---|---|
| Price | Free | Free |
| Rating | 5.0 (3 ratings) — better | — |
| Number of ratings | 3 — better | — |
| Update frequency | Every 2 days | — |
| Ads | Yes | No — better |
| In-app purchases | No | No |
| Monetization | Ad-supported | — |
| Devices | iPhone, iPod | iPhone, iPad, iPod — better |
| Requires iOS | 15.0 | 15.0 |
| Further details — not scored | ||
| Size | 93 MB | 4 MB |
| Age rating | 9+ | 12+ |
| Developer | SHIMATEKU, INC. | 云扬 智 |
In-app purchases
Abyss Crossroads
No in-app purchases
回线:BACKTRACE
No in-app purchases









