Comparison

Timber Valley vs Impossible to Dig

Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.

Head to head
About

Timber Valley

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Timber Valley is a colorful forest game where every tree matters. Step into a bright low-poly valley, chop trees, carry wood back to camp, and keep the campfire alive before time runs out. Timber Valley is easy to start, quick to play, and built for players who enjoy casual wood chopping games, resource collection, and light survival challenges. Features: - Chop trees automatically when you reach them - Carry wood and build up the camp stockpile - Feed the campfire before it burns out - Clear the forest and complete the run - Track your elapsed time and highest score - Explore a simple, colorful 3D woodland world If you like relaxing mobile games with active goals, charming low-poly visuals, and satisfying wood chopping progress, Timber Valley is ready for your next run. Download Timber Valley and see how fast you can save the campfire.

About

Impossible to Dig

This idle clicker game simulates the painstaking task of digging a well with a needle. Earn tools by digging, not by purchasing, and progress at your own pace with no ads or timers. Unlock new areas with a single purchase after completing the free initial well.

Highlights
  • Idle clicker gameplay
  • Earn tools through digging
  • No ads or timers
  • Offline play supported
  • Unlock new digging areas
  • Shareable progress cards
Features
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Turkish has an expression for a hopeless, painstaking job: digging a well with a needle. This game is that expression, taken literally. You have one sewing needle. The water is about twelve meters down. Each tap moves you 0.2 mm. The well is in no hurry. THE DIG Tap. The needle scratches. The depth counter moves, and it reports four decimal places, because the difference between 0.8400 m and 0.8402 m is the entire point. It is a side-view cross-section of the ground you are ruining: topsoil, clay, gravel, bedrock, and eventually the dark wet layer where the water lives. Where one layer meets the next, the ground holds: twenty-four taps, and then it gives. TOOLS ARE FOUND, NEVER SOLD The earth hands things back while you dig — an old coin, a bone, a pottery shard, a root. Worthless at the bazaar. Priceless down here. Trade them for a safety pin (2×), a nail borrowed from a fence (5×), your grandmother’s good spoon (20×, and she has questions), and finally a bucket that keeps digging while the app is closed, down to the next layer, where it waits for your hand. Every tool is earned by digging, in every well, forever. Not one of them is for sale — no starter pack, no shortcut, no button that skips the wait. You cannot pay to dig faster. That rule came first, and it is not up for revision. WHAT ISN’T HERE No ads. No timers. No energy bar. No daily streak to lose. Exactly one notification, and it stays off until you switch it on yourself: the bucket, saying once that it has stopped. The game needs no connection: it works in a basement with no signal. Game Center, iCloud and RevenueCat (for the one purchase) use the network when they find it. If they never do, the well does not mind, and a purchase stays unlocked. A home screen widget shows the depth and the bucket. REACHING WATER Twelve meters takes as long as it takes. When the water rises up the shaft, you get your depth, your day count, your tap count, and a share card: the whole well as one narrow strip, sky at the top, water at the bottom, dug with a needle. Proof, for whoever wants to see it. The village notices too: once Old Yard reaches water, the tea house has smoke again. THE BOOK Every plot’s ground keeps three relics. Old Yard’s are a comb missing a tooth, a hinge with no door and a marble someone looked for, for a long time. They are worth nothing and open nothing; they only prove the ground was keeping something. The book also holds ten badges, the Game Center achievements. THE VILLAGERS Nazmiye Teyze, Muhtar Kemal, Demirci Hüseyin and Küçük Zeynep. The strip at the top says what the village is saying, mostly about your well, rarely kind. Each finished well brings one of them over to the well head. While they are there the bucket keeps going for longer, but nothing ever digs faster. The finds your tools won’t need, they take in trade, for one set at the head of every well: a crocheted cloth, a flag, a plaque with your depth cut in it, a pulley, a chain, an iron lid, flowers, chalk drawings. None of it digs. A few days a year the village changes: the harvest in September, the first snow in December, a week of rain in April. Miss it and nothing is lost. THE VILLAGE The first well, Old Yard, is free from the first scratch to the last drop — the full twelve meters, water and all. Nothing is held back from the free game. Once you have the nail, you can taste the Garden too, until its first root is cut. For more ground, a single one-time purchase opens the rest of Kuyuköy: Garden, Rocky Plateau, Orchard, Threshing Floor. One payment, once, and there is nothing else to buy after it. Each of them brings a place back when it reaches water: green rows, a full trough, blossom, the threshing sledge turning. With water in all five, the village fountain runs. Your toolbox stays the same. The ground changes, and each new plot puts an old tool back in your hand. English and Turkish, both written rather than translated.

Screenshots

Timber Valley4 screens
Impossible to Dig4 screens

Verdict

The call

The clearest difference is ads: Impossible to Dig at none against Timber Valley's shown. Timber Valley's advantage is iOS requirement (15.0 vs 17.0). On price, update cadence, in-app purchases and device support there is nothing between them.

Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS

CostPrice · In-app purchases · Ads · Monetization

Both are free to download. Timber Valley sells 1 one-off in-app purchase and Impossible to Dig sells 1 one-off in-app purchase. Whichever you choose, the download price is not the number that matters.

UpkeepUpdate frequency

Timber Valley ships an update every 3 days, Impossible to Dig every 5 days. The most recent releases landed on October 25, 2026 and October 29, 2026 respectively.

Scorecard2 real differences · 7 level
Timber Valley versus Impossible to Dig: the parameters behind the verdict, then further details
ParameterTimber ValleyImpossible to Dig
PriceFreeFree
Rating—3.0 (2 ratings) — better
Number of ratings—2 — better
Update frequencyEvery 3 days — betterEvery 5 days
AdsYesNo — better
In-app purchasesYesYes
Monetization—Free with in-app purchases
DevicesiPhone, iPad, iPod — betteriPhone, iPad
Requires iOS15.0 — better17.0
Further details — not scored
Size137 MB13 MB
Age rating4+4+
DeveloperMOBI-TEK MODERN BILGISAYAR ILETISIM TEKNOLOJI HIZMETLERI LIMITED SIRKETIAytac YILMAZ

In-app purchases

1 purchases

Timber Valley

One-time1
  • Remove Ads$1.99
1 purchases

Impossible to Dig

One-time1
  • The Rest of Kuyuköy$1.99

Questions

Is Timber Valley free?
Timber Valley is free to download, with in-app purchases available.
Is Impossible to Dig free?
Impossible to Dig is free to download, with in-app purchases available.
Do Timber Valley or Impossible to Dig have ads?
Timber Valley shows ads; Impossible to Dig does not.
Which is updated more often, Timber Valley or Impossible to Dig?
Timber Valley ships an update every 3 days, and Impossible to Dig every 5 days. Most recently, Timber Valley was updated on October 25, 2026 and Impossible to Dig on October 29, 2026.

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