Mobile Computer Use vs LLM Bench
Price, ratings, monetisation and update history for both apps, side by side — with what reviewers say about each.
Mobile Computer Use
This application provides a codex and cursor functionality for mobile devices. It aims to enhance the user experience for interacting with mobile computer systems.
- Codex functionality
- Cursor control
- Mobile device integration
- Developer tool
Read full descriptionHide full description
Codex/Cursor on mobile devices
LLM Bench
Read full descriptionHide full description
LLM Bench is an iOS test bench for developers comparing on-device LLM behavior under real device constraints. Run the same prompt against selected local model targets and compare the evidence before choosing what belongs in your app. LLM Bench focuses on practical signals: load time, first output time, generation time, output speed, memory, thermal state, model readiness, raw output text, failures, and saved run history. Use LLM Bench to: - Compare GPU-capable local model runs on iPhone and iPad. - Run repeatable prompts against selected model targets. - Inspect model output, timing, memory, and thermal state in one place. - Save benchmark runs for later review. - Export benchmark evidence as CSV. - Add models from Hugging Face URLs, direct file URLs, or local imports when the artifact format is supported. LLM Bench is built for technical builders who want a compact measurement tool, not a leaderboard or generic AI chat app. It helps you answer the practical question: which local model behaves well enough on this device for this use case? The free tier includes one completed benchmark run. Subscribing unlocks ongoing benchmarking, saved comparison work, and export workflows. Premium is available as an auto-renewing subscription (monthly or yearly), or a one-time Lifetime purchase. Payment is charged to your Apple ID at purchase; subscriptions renew automatically unless canceled at least 24 hours before the period ends. Manage or cancel anytime in your App Store account settings. Privacy Policy: https://thedandano.github.io/michilotl-studios-docs/apps/llm-bench/privacy/ Terms of Use (EULA): https://www.apple.com/legal/internet-services/itunes/dev/stdeula/
Screenshots
Verdict
The clearest difference is in-app purchases: Mobile Computer Use at none against LLM Bench's 3. Mobile Computer Use also leads on iOS requirement (14.0 vs 26.0). On price, ads and device support there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Both are free to download. LLM Bench sells 3 in-app purchases, starting at $2.99 per month. Mobile Computer Use asks for nothing beyond the download.
| Parameter | Mobile Computer Use | LLM Bench |
|---|---|---|
| Price | Free | Free |
| Rating | 5.0 (1 ratings) — better | — |
| Number of ratings | 1 — better | — |
| Update frequency | — | Every 4 months |
| Ads | No | No |
| In-app purchases | No — better | Yes |
| Monetization | Free | — |
| Devices | iPhone, iPad, iPod — better | iPhone, iPad |
| Requires iOS | 14.0 — better | 26.0 |
| Further details — not scored | ||
| Size | 2 MB | 92 MB |
| Age rating | 4+ | 4+ |
| Developer | PEYTON TOLBERT | Dan Sedano |
In-app purchases
Mobile Computer Use
No in-app purchases
LLM Bench
- Monthly Premium$2.991 Month
- Yearly Premium$29.991 Year
- Lifetime Premium$4.99









