Morphimus vs Anima Synthesizer
Price, ratings, monetisation and update history for both apps, side by side — with what reviewers say about each.
Morphimus
Read full descriptionHide full description
Morphimus is a playful, touch-first synth playground that turns simple gestures into rich, musical sound. Tap bubbles, slide the rainbow strip, spin the orbit wheel, glide along the tone stream, and jam drum pads to shape bright plucks, dreamy clouds, punchy beats, zappy FX, and flowing wave textures. With expressive live controls, colorful motion, and fast, responsive audio, Morphimus offers a fresh, hands-on way to explore music on iPhone and iPad. With advanced randomization features, exploration is at the heart of the experience. Re-roll the individual sound flavors to get a vastly different timbre, or use the global re-roll to roll a random combination of play style, sound flavor, key, and effects. You can also save and recall your favorite sounds.
Anima Synthesizer
This app is a physical modeling instrument that simulates how sound is produced in the real world. It offers intuitive controls for shaping sound through energy, object resonance, and room acoustics. It supports MPE controllers and offers a unique microtonal playing experience.
- Physical modeling sound engine
- Intuitive ENERGY, OBJECT, ROOM controls
- Modal resonator for object shaping
- Morphable room acoustics simulation
- MPE support with zero setup
- Standalone and AUv3 instrument
- Ribbon and piano keyboard options
Read full descriptionHide full description
Anima is a physical modeling instrument. Sound happens the way it happens in the physical world: a breath excites an object, and the object rings out into a room. That is the whole interface, left to right: ENERGY, OBJECT, ROOM. The object is a modal resonator: twenty-four coupled resonances per voice whose frequencies, loudness, and decay follow physical laws you bend with the controls. Make it wood, glass, or metal. Stretch its partials from strings through piano wire into bells. Touch it at the edge, or hollow it out at the center. Blow at it, press it, strike it with a mallet that hits harder the higher you raise it. Push Inertia far enough and the note ignites and sings on its own breath. The controls are bold glyphs, shapes whose form is the value. No numbers at rest: the panel is a picture of the current sound, and it glides into a new shape when you load a preset. On an iPad the three sections share the screen; on an iPhone they sit side by side, a swipe apart, with the ribbon always under your fingers. Every control is easy to grasp and none of them stop at what the label says; finding what else a knob can do is part of the instrument. The ROOM is a morphable space: Size sets the echo's time, Regen goes all the way into self-oscillation, and Blur melts the repeats into a wash. Delay at one end, reverb at the other, one knob between them. Because every mode frequency is computed from the note, nothing ties Anima to the usual twelve pitches: it plays any tuning an MPE controller can send. Anima is the companion instrument to Hexatone; route Hexatone's MPE into it and per-note microtuning just works, with no configuration. - Standalone app and AUv3 instrument (AUM, Logic, GarageBand, Cubasis, Loopy Pro), on iPhone and iPad; your sound saves with the session - MPE with zero setup: per-note pressure is breath (press into a note and it can ignite), and the slide axis goes wherever you route it, any mix of the ENERGY and OBJECT controls, per note - Every control answers a fixed MIDI CC, so any hardware controller reaches the whole instrument with no mapping; pick a MIDI channel in the app, or play on all of them - Sustain pedal (CC64), MIDI Program Change, Glide, and 1 to 64 voices (at 1 it is a true mono synth) - A ribbon keyboard for true microtonal play (multitouch, per-finger glide, Hold to build chords, Snap or Loose), and a piano with properly wide black keys when you want the familiar - 55 factory presets in banks, including packs by Red Sky Lullaby and Hoavi; save your own, or copy any sound as text and send it to a friend - Undo and redo for every gesture, and the full manual lives inside the app - Collects no data; nothing leaves your device One purchase, iPhone and iPad. Headphones or a real speaker recommended: the low end of the breath is real.
Screenshots
Verdict
The clearest difference is update cadence: Anima Synthesizer at every 6 days against Morphimus's every 2 weeks. Morphimus's advantage is price ($4.99 vs $7.99). On ads, in-app purchases, device support and iOS requirement there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Morphimus costs $4.99 and Anima Synthesizer $7.99 up front. Neither carries in-app purchases, so what you see is what you pay.
Morphimus ships an update every 2 weeks, Anima Synthesizer every 6 days. The most recent releases landed on October 25, 2026 and October 24, 2026 respectively.
| Parameter | Morphimus | Anima Synthesizer |
|---|---|---|
| Price | $4.99 — better | $7.99 |
| Rating | — | 5.0 (3 ratings) — better |
| Number of ratings | — | 3 — better |
| Update frequency | Every 2 weeks | Every 6 days — better |
| Ads | No | No |
| In-app purchases | No | No |
| Monetization | — | Paid |
| Devices | iPhone, iPad | iPhone, iPad |
| Requires iOS | 18.6 | 17.0 — better |
| Further details — not scored | ||
| Size | 2 MB | 4 MB |
| Age rating | 4+ | 4+ |
| Developer | SEAN IAN HALENWOOD | Victorien Genna |
In-app purchases
Morphimus
No in-app purchases
Anima Synthesizer
No in-app purchases
Questions
Is Morphimus free?
Is Anima Synthesizer free?
Do Morphimus or Anima Synthesizer have ads?
Which is updated more often, Morphimus or Anima Synthesizer?
Other comparisons















