Infinity vs Space Maze
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
Infinity
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Infinity: Rocket Arcade is an arcade game where every impulse counts. Launch yourself from orbit to orbit, hold to boost and steer your trajectory, and dodge the planets, mines, and lasers along the way. HOW TO PLAY One finger is all you need: tap to launch, hold to steer. Every impulse costs energy — manage your gauge to go as far as possible. INFINITE MODE Climb as high as you can on an endless track, grab power-ups (coins, frenzy, magnet, overcharge...), dodge increasingly tricky hazards, and compare your score with friends and the weekly leaderboard. CAMPAIGN MODE Dozens of levels with a rising difficulty curve, each with its own obstacles and planets to avoid. Earn 3 stars on every level to unlock the next. PILOTS & CUSTOMIZATION Unlock new pilots, each with their own style, and customize your rocket in the Workshop. POWER-UPS & PACKS Open packs to get Basic and Premium power-ups. Drop odds are shown transparently before every opening. WEEKLY CHALLENGES Every week brings a new track and a fresh leaderboard — aim for the top. FRIENDS Add friends, compare scores, and climb the leaderboard together. Infinity: Rocket Arcade is free to play with optional purchases and ads.
Space Maze
Navigate a spaceship through endless neon mazes with one-thumb controls. Dodge obstacles, perform special moves like smashing through walls, and compete on leaderboards. Offers multiple game modes and customization options.
- One-thumb steering
- Endless and themed mazes
- Smash and wormhole power-ups
- Daily challenges
- Unlockable ship customization
- Offline play
- Game Center leaderboards
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Drag your thumb to thread a spaceship through endless neon mazes. The ship never stops, so every gap is a split-second read. Miss, and you crash. Space Maze is a one-thumb arcade tunnel runner built for the just-one-more-go itch. Walls rush at you with a single gap punched through, and the next gap is rarely where the last one was. Line up, move, thread it, survive. SIX WAYS TO FLY - ENDLESS. The classic run. Speed climbs and gaps tighten the further you fly, so a long run feels earned. - ROLLER COASTER. The same one-thumb steering on a track that banks, climbs, dives and rolls. Hold your line while the world tilts. - ROUNDS. Ten walls a round, a card to pick between rounds, faster every round, asteroids from round 3. No continues: how far can your build carry you? - THE DAILY. One course a day, the same for everyone: a finish line, three relics on the way and three rings to earn. At the line, fly on for a bigger score or go home with your attempt kept. - LEVELS. 96 levels across eight zones, each a fixed maze at its own speed. Finish, finish without a continue, and collect every treat for all three rings. - RELAX. No ramp, no pressure. Set your own speed and cruise. BUILD YOUR SPACE STATION - Every zone you clear builds a module of one station. The rings you earn repair its parts, finished modules pay coins, and your ship docks at it on your home screen. - Tap the station to zoom in and see what to do next. FLY THE MIDDLE - Perfects. Thread the centre of a gate to build your combo. Skim a wall and the combo breaks on the spot. - The landing light. Your ship shines its footprint down the tunnel, and only the part that would hit a wall lights up. Nothing lit means you are through. - Crash and the game names the mistake: one cell high, two cells left, clipped the edge. PULL OFF THE BIG MOVES - SMASH. Now and then a red tile sits on a wall. Steer into it on purpose to punch straight through the next few walls in a burst of speed. - WORMHOLES. Spot a rare spiralling portal and fly into it. Warp through hyperspace and drop back into the maze deeper and faster. - THE HANGAR. Deep in a run, a gold bay door opens: dock, swap your ship, walls or music, arm a shield, and launch back into the same run. - SHIELDS. Arm one before a run and it takes one, two or three wall hits for you. UNLOCK AND COLLECT - More than 30 ship shapes, from simple polygons to emoji, arcade favourites and real aircraft, plus colours, patterns, 15 worlds and music to fly them through. Earn coins by playing, and trade rare stars for extra coins. - Relics. Every Daily hides three in the colour of the day. Complete a colour's set to unlock its ship colour and light a module of your station. - The weekly hunt. Ten silver tokens hidden across the week's runs, and a reward for finding them all. - Streaks. Play every day to earn rewards you cannot buy, from new colours and walls to a ship at 90 days. - 46 goals to chase on your JOURNEY, from your first flight to a year-long streak, and a monthly season with a badge at the month's end. COMPETE - Global leaderboards for Endless, Roller Coaster, the Daily and your JOURNEY level. - Pick a callsign from a word list, so every name on the board is clean. - Add friends and send a run as a challenge: the same maze, their score to beat. PLAYS YOUR WAY - A wallet of attempts that grows as you level up, one back every hour, and coins or a quick ad top you up when you run dry. - Out of luck mid-run? A continue gets you back in. - Play offline. No login, no account, nothing to sign up for. - iCloud sync carries your coins, unlocks and high scores across your devices. - Reduce Motion and a minimal HUD are built into the settings. - Synthwave look and sound, tuned to make the speed feel fast. Free to play. Drag, dodge, repeat.
Screenshots
Verdict
Infinity and Space Maze are too close to call on the numbers: across 5 compared parameters — price, ads, in-app purchases and device support among them — neither pulls far enough ahead to decide it. What separates them is feature set and interface, not measurable difference.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Both are free to download. Infinity sells 3 one-off in-app purchases and Space Maze sells 1 one-off in-app purchase. Whichever you choose, the download price is not the number that matters.
| Parameter | Infinity | Space Maze |
|---|---|---|
| Price | Free | Free |
| Rating | — | 5.0 (2 ratings) — better |
| Positive reviews | — | 100.0% of reviews |
| Number of ratings | — | 2 — better |
| Update frequency | — | Every 5 days |
| Ads | Yes | Yes |
| In-app purchases | Yes | Yes |
| Monetization | — | Free with in-app purchases |
| Devices | iPhone, iPod | iPhone, iPad, iPod — better |
| Requires iOS | 15.0 | 15.0 |
| Further details — not scored | ||
| Size | 244 MB | 187 MB |
| Age rating | 12+ | 4+ |
| Developer | Raphael CADET | sebastian totte |
In-app purchases
Infinity
- 100 Gems Pack$0.99
- 550 Gems Pack$3.99
- 1200 Gems Pack$8.99
Space Maze
- Supporter Pack$2.99









