Dot.Entity vs Life Game
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
Dot.Entity
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Dot.Entity You tap. Cells are born. They spread, collide, change shape — the way a short video captures mold growing or fruit decaying. That kind of quiet time-lapse, in your palm. Each cell becomes the seed of a structure no one can predict. Watch it unfold. --- [ What you can do ] ・1-minute tutorial covers the four B3/S23 rules ・Tap the board to drop random presets (Glider, Blinker, Block...). First 10 taps follow a curated sequence so motion is immediate ・47-entry Lexicon (23 still lifes, 20 oscillators, 4 spaceships) auto-populates as you discover patterns. Each entry carries its discovery year, discoverer, historical significance, and trivia ・COMBO mechanic — the longer motion sustains, the higher the counter climbs across 9 distinct tiers (color / sound / haptic). At the top tier the HUD pulses in rainbow ・Dramatic sessions auto-save to REPLAYS (combo peak ≥ 300). 16x time-lapse playback, Shannon entropy graphs, and automatic key- moment markers let you analyze past evolutions ・PLAYGROUND for designing your own patterns (up to 50 saved). EDIT supports finger-drag continuous drawing, each cell ringing a pentatonic note. 5 practice challenges (Block, Glider, R-pentomino, Acorn, Diehard) ・"Today's Challenge" — daily 8x8 puzzle, clear within 5 moves. Optional hints. 7-day sparkline with streak counter ・Share moments as text or image. Photo-library permission is requested ONLY if you choose "Save Image" from the share sheet ・Glossary with 35 English terms — still life, oscillator, spaceship, methuselah, Glider Gun, Universal Constructor, Moore neighborhood, chirality, puffer, Turing completeness, and more. 14+ terms include live preview animations. Daily-rotating trivia card ・26 achievements (Discovery 6 / COMBO 8 / Daily 7 / Meta 5). Stats panel + "Coming up" progress panel. 3 "hint-free clear" achievements give the Daily Challenge a self-best axis ・Daily streak counter with personal-best record --- [ Made for ] ・People who enjoy fast-motion videos of natural processes ・Anyone curious about Conway's Game of Life or cellular automata ・Fans of digital fidgeting and tactile interfaces ・Commutes, waiting rooms, winding down before bed --- [ Design principles ] Zero in-app purchases, ads, social features, or data collection. Fully offline. Sensory-friendly: haptic / audio / visual intensity each adjustable per-axis (off / soft / medium / strong). Auto-detects iOS Reduce Motion and Reduce Transparency. Full VoiceOver support. Predictable, low-stress: all rules in the 1-minute tutorial, no hidden mechanics, no failure states, no time limits. Daily Challenge hints are opt-in. Collection-first: 47-form Lexicon + 26 achievements make "collect them all" the primary axis. Instant tap reward — haptic + visual + audio fire together. --- [ About cellular automata ] Conway's Game of Life, announced by mathematician John Conway in 1970, is the most beloved cellular automaton in the world. From four simple neighbor-counting rules emerge spaceships, oscillators, glider guns, even Turing-complete computation. For over 50 years enthusiasts have discovered new patterns — Glider Gun (Gosper 1970), Pulsar (Conway 1971), Eater 1, Pentadecathlon, LWSS, MWSS, HWSS — all included here with their historical context.
Life Game
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Change a law. Solve a future. Life Game is an intervention laboratory built around eight authored challenges. Starting cells are fixed: you design local laws to change what happens next. EIGHT EXPERIMENT CHALLENGES Rescue a pair, bridge an empty gap, selectively remove a colony, or create a brief pulse of life. Each challenge supplies its own initial world, edit budget, observation generations, and spatial goals. Choose where Maze, Seeds, or HighLife will make a difference. All eight challenges are available immediately. DESIGN, PREDICT, COMPARE Tap or paint laws onto allowed squares, then predict whether the final population will be larger, equal, or smaller than the unmodified control. Your design and the control start from identical cells and evolve for equal generations. Scrub the generation slider to compare intermediate states as well as the ending. LEARN FROM EACH ATTEMPT See measured results for every goal, your prediction result, and an explanation of the mechanism. Revise your existing design and retry. Earn one star each for meeting the goals, predicting correctly, and solving without a hint. Draft designs, best scores, and the latest 60 attempts are stored locally; reopen past runs to compare them again. FREE RULE MOSAIC EXPERIMENTS The Experiment tab remains an unrestricted laboratory. Paint Conway, HighLife, Seeds, and Maze on one board and place Cyan or Coral cells. Inspect a cell's rule, neighbor counts, and cause of change. Save branch points, compare them with the current world, and record hypotheses and population graphs in the Notebook. CLASSIC CONWAY MODE Traditional Game of Life is also included, with board sizes, speed controls, wraparound edges, trails, random fill, and 15 built-in patterns. Open the pattern library from the top of the Classic screen. Available in English and Japanese. No account, advertising, in-app purchases, analytics, or behavioral tracking. Experiment data stays on your device, and all core functions work offline. Privacy Policy: https://ko-ji-apps.com/en/life-game/privacy
Screenshots
Verdict
Dot.Entity and Life Game are too close to call on the numbers: across 5 compared parameters — price, ads, in-app purchases and device support among them — neither pulls far enough ahead to decide it. What separates them is feature set and interface, not measurable difference.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Both are free to download. Neither carries in-app purchases, so what you see is what you pay.
| Parameter | Dot.Entity | Life Game |
|---|---|---|
| Price | Free | Free |
| Ads | No | No |
| In-app purchases | No | No |
| Devices | iPhone, iPod | iPhone, iPad, iPod — better |
| Requires iOS | 15.1 | 15.1 |
| Further details — not scored | ||
| Size | 43 MB | 4 MB |
| Age rating | 4+ | 4+ |
| Developer | MASATOSHI FUJIMOTO | Koji Tamatsu |
In-app purchases
Dot.Entity
No in-app purchases
Life Game
No in-app purchases









