Sub Rosa vs Wizard, Anyway!
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
Sub Rosa
Embark on unique text-based RPG adventures with procedurally generated dungeons. Engage in strategic combat, make narrative choices that shape your journey, and collect relics for meta-progression. Compete weekly in ranked descents for rewards.
- AI-generated dungeons
- Multiple settings and sizes
- Light, four-stat combat
- Relic meta-progression
- Weekly ranked descent
- Trials and ironman modes
- Manuscript aesthetic
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A text-based LitRPG, descended from classic MUDs and rewritten for the phone in your pocket. You do not play a run. You read a book. Each book is five chapters, each chapter a place descended at four depths, and one protagonist walks all twenty of them: your level, your virtues, your health, your gear, your relics and your purse come with you from one descent to the next. There are ten books, in fantasy, pirates, sci-fi, horror and western. Every dungeon is written whole before you arrive, every room in view of the others, so what one room plants a later one pays off, and the road out of one chapter is the road into the next. The walls describe themselves. Enemies have reasons to be there. Choices in narrative rooms are not dice rolls dressed up: they shape what the dungeon becomes. Experience is earned where you earn it. Kill something or read a room truly and the numbers appear beneath the prose, in their own hand: the roll, the damage, the gold, the experience. Cross a level in a corridor and you place the point there, in the room that gave it to you. At the third level, the fifth and the seventh, the dungeon offers you a trait to keep. Chapters open in order. Clear a place at all four depths and the next one opens; lose a descent and the chapter in progress is taken back, though nothing you carried home is. What you take home from a victory is a relic or more, halved in strength but kept in memory, and every descent you finish is written into your chronicle, re-readable as prose long after the dungeon is closed. Combat is four virtues and a single die. Strike, brace, speak, study, each resolved in candlelight. Once a week, a single dungeon is drawn for everyone who dares it. Same rooms, same seed. Descend it and see where you stand: survivor, contender, ascendant, or paragon. Place well and the week pays you in coin and a trophy for your study. Earlier weeks stay on the shelf as unranked practice. (A subscriber feature.) Features - A protagonist per book who levels, learns and lasts all twenty descents - Ten books across five settings, five chapters each, four depths a chapter - Dungeons written whole, each chapter leading into the next - Callings, virtues and passive traits: a build that grows over a whole book - The chronicle: every descent you finish, kept and re-readable - Relics, gear and a purse that survive the door - The weekly ranked descent: one shared dungeon, standings, and prizes - Trials and ironman: harder descents for richer rewards - Manuscript aesthetic: dark parchment, single-candle light Subscription Sub Rosa is free to begin. Free readers open one fantasy or pirates book and walk its first chapter at three depths. A subscription, monthly or a one-time lifetime purchase through your App Store account, opens every book at every depth, a protagonist in each, ironman, the weekly ranked descent, and a new book each month. Sub rosa: under the rose. What is said under the rose stays there. Terms of Use (EULA): https://playsubrosa.com/terms Privacy Policy: https://playsubrosa.com/privacy
Wizard, Anyway!
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You might look like a warrior, but make no mistake... Wizard, Anyway! Equip massive greatswords or swing heavy battle-axes. It doesn't matter if everyone mistakes you for a barbarian warrior. Because you are a Wizard, anyway! Every time you swing your blade, chain lightning crackles, and when your axe strikes, an army of skeletons erupts! Prove your worth through the ultimate synergy of steel and spell. Core Gameplay Features 1. Torrent of 60 Spells from Blades and Axes Equip your custom spell combos across 5 active slots. As you run through the battlefield swinging weapons, spells are automatically cast and targeted, smashing monsters to dust. Awaken your spells by collecting duplicate spellbooks. Evolve your spells to grant increased range, extra projectiles, massive explosion areas, and visual spell upgrades. 2. Brand Your Gear with Modular Spell Enchant Brand your equipment with spell enchants to forge your own overpowered builds. * Weapons & Rings: Feel the impact as every weapon swing unleashes ice shards or summons skeleton warriors to protect your frontlines. * Shields & Necklaces: Trigger a 100% Mana Shield or an instant Full Heal when surrounded by monsters, escaping danger completely unharmed. * Boots & Gloves: Ignore cooldowns and resource costs upon casting, triggering consecutive Meteor and Blizzard casts that shatter the earth. * Scrap & Protection Runes: If an enchantment fails and gear is destroyed, recover Mana Shards to craft a Protection Rune, safeguarding your gear from future destruction. 3. Test Your Spellpower in 5 Unique Dungeons Put your hybrid Battle-Mage build to the test in dungeons featuring diverse strategic rules: * Gold Mine: Survive the relentless onslaught of slimes and golems to plunder massive Gold. * Ancient Quarry: Collect essential crafting materials with drop rates that rotate and gain a 50% bonus depending on the day of the week. * Sage's Archive: Hunt down powerful magic bosses and seize high-circle random spellbook chests to learn high-tier spells. * Adventurer's Guild: Complete your bounty quotas as fast as possible while minimizing damage taken to earn the highest Gold rank. * Endless Spire: An energy-free endless playground! Climb to the highest floor and claim massive weekly rewards every Monday. 4. Balanced Token Economy * Adventurer's Seal: Earned from daily dungeons. Exchange them directly for high-tier equipment and rare materials. * Magus's Sigil: Awarded for first-time stage clears and dungeon milestones. Buy spellbook chests to learn high-circle spells. Forget the fragile wizards who just wave wooden wands from afar. Wield heavy weapons as you summon cataclysmic storms of magic! Download Wizard, Anyway! today, and open your custom spellbook! Keywords: WizardAnyway, IdleRPG, WizardRPG, AutoBattler, HackAndSlash, SpellEnchant, EndlessSpire, Necromancer, Summoner, SpellCollect, IdleGame, SandboxRPG
Screenshots
Verdict
The clearest difference is ads: Sub Rosa at none against Wizard, Anyway!'s shown. Sub Rosa also leads on update cadence (every 6 days vs every 2 weeks). On price, in-app purchases, device support and iOS requirement there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Both are free to download. Sub Rosa sells 2 in-app purchases, starting at $4.99 per month and Wizard, Anyway! sells 6 one-off in-app purchases. Whichever you choose, the download price is not the number that matters.
Sub Rosa ships an update every 6 days, Wizard, Anyway! every 2 weeks. The most recent releases landed on October 11, 2026 and October 6, 2026 respectively.
| Parameter | Sub Rosa | Wizard, Anyway! |
|---|---|---|
| Price | Free | Free |
| Rating | 5.0 (1 ratings) — better | — |
| Number of ratings | 1 — better | — |
| Update frequency | Every 6 days — better | Every 2 weeks |
| Ads | No — better | Yes |
| In-app purchases | Yes | Yes |
| Monetization | Subscription | — |
| Devices | iPhone, iPod | iPhone, iPad, iPod — better |
| Requires iOS | 15.0 | 15.0 |
| Further details — not scored | ||
| Size | 49 MB | 287 MB |
| Age rating | +9 | 12+ |
| Developer | Releasy CORP | PLUMERIA Inc. |
In-app purchases
Sub Rosa
- Sub Rosa Premium - Monthly$4.991 Month
- Sub Rosa Premium - Lifetime$49.99
Wizard, Anyway!
- 600,000 Gold$4.99
- Starter Pack$4.99
- Weekly Protection Package$9.99
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- Monthly Card (30 Days)$9.99
- 3,000,000 Gold$19.99
- 9,000,000 Gold$49.99









