Comparison

撃沈 vs Blindwake

Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.

Head to head
About

撃沈

Features
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Face down endless waves of enemy ships with a single warship of your own. "Gekichin" is a naval shooter that delivers thrilling gunnery battles with simple controls. Sink incoming enemy ships, power up as you survive, and watch the fight grow ever more intense. ■ Features ・Intuitive controls anyone can pick up instantly ・Collect 50+ real-life battleships — Yamato, Iowa, Bismarck and more ・Freely upgrade your ship: engine, armor, main guns, even the crew ・Diverse naval stages that shift with time of day and weather ・Fierce duels against massive bosses raining down bullet-hell barrages ・Get sunk? Revive and fight on ・Easy to pick up for a quick session, deep enough to keep you hooked Brave the gunfire and see how long you can survive. Feel the tension of naval combat and the thrill of every sinking.

About

Blindwake

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Ten by ten. Seventeen cells of steel, hidden. Where do you fire first? Blindwake is the paper battleship game you played at school, rebuilt for a phone and sharpened until every shot costs something. Call a cell, read the answer, and build the map of a fleet you never see. Hit, and you fire again — up to three shots in a row. Then the sea starts arguing with you. Rock eats a shot. Shallows take only the small hulls. Fog answers a hit with nothing at all, and only radar sees through it. Currents drag the short hulls you have not hit yet, ice cracks under your first shell and answers only the second, and decoys call "hit" and never sink. SEVENTY STAGES, SEVEN SEAS • Shallow Bay, Rock Archipelago, the Fog Sea, the Maelstrom, the Frozen Sea, the Mirage Sea and the Last Strait — each sea adds a rule, and a boss waits at the end of it • The Last Strait widens the board to twelve by twelve: seven ships, among them a supply ship and a torpedo boat, against a machine with sonar of its own • Not every stage asks you to sink them all: sink the flagship, hold out until the turns run out, escort your transport across, or catch their convoy before it escapes • Three stars a stage: win, win inside the shot limit, lose no more than it allows. 210 in all SONAR, EARNED UNDER FIRE • Every ship you sink charges sonar, and so does every ship you lose — the side that is behind charges faster • Spend it on radar (how many ship cells in a 3×3, never where), a salvo of three in a line, or a 2×2 cluster • Four captains, bought with stars, each bending one rule: a wider radar, a fourth shot in a chain, a first hit reported as a miss, one untouched ship moved once THREE MACHINES TO BEAT • Easy fires blind. Normal hunts and finishes what it finds. Hard counts where a ship most likely is, and fires there • Quick battle whenever you like, on any board your stars have opened TWO PHONES, ONE WI-FI • Rooms find each other. No account, no server, no internet • Both fleets are sealed before the first shot and revealed at the end, so a moved ship is caught • Four rule sets: Classic, Sea Battle, a three-minute Blitz, and Simultaneous, where both sides fire at once DRAW YOUR OWN SEA • Paint rock, shallows and fog; the editor refuses a board a fleet cannot hide on • Share a map as a code or a QR, or send it with the invitation Free to play, offline, fourteen languages. Hide. Guess. Sink.

Screenshots

撃沈4 screens
Blindwake4 screens

Verdict

The call

The clearest difference is in-app purchases: Blindwake at none against 撃沈's 10. Blindwake also leads on update cadence (every 2 weeks vs every 3 months). On price, ads, device support and iOS requirement there is nothing between them.

Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS

CostPrice · In-app purchases · Ads · Monetization

Both are free to download. 撃沈 sells 10 one-off in-app purchases. Blindwake asks for nothing beyond the download.

UpkeepUpdate frequency

撃沈 ships an update every 3 months, Blindwake every 2 weeks. The most recent releases landed on October 31, 2026 and November 6, 2026 respectively.

Scorecard2 real differences · 4 level
撃沈 versus Blindwake: the parameters behind the verdict, then further details
Parameter撃沈Blindwake
PriceFreeFree
Update frequencyEvery 3 monthsEvery 2 weeks — better
AdsYesYes
In-app purchasesYesNo — better
DevicesiPhone, iPad, iPod — betteriPhone, iPad
Requires iOS15.1 — better16.0
Further details — not scored
Size41 MB127 MB
Age rating12+17+
DeveloperShunya FujimotoAn Nguyen

In-app purchases

10 purchases

撃沈

One-time10
  • Funds 10,000$0.99
  • Upgrade Points +5$0.99
  • Upgrade Points +10$1.99
Show 7 more
  • Funds 50,000$2.99
  • Funds 100,000$4.99
  • Upgrade Points +30$4.99
  • Upgrade Points +50$6.99
  • Upgrade Points +100$11.99
  • Funds 500,000 (Value)$19.99
  • Funds 1,000,000 (Best)$29.99
None

Blindwake

No in-app purchases

Questions

Is 撃沈 free?
撃沈 is free to download, with in-app purchases available.
Is Blindwake free?
Blindwake is free to download, with no in-app purchases.
Do 撃沈 or Blindwake have ads?
Both 撃沈 and Blindwake show ads.
Which is updated more often, 撃沈 or Blindwake?
撃沈 ships an update every 3 months, and Blindwake every 2 weeks. Most recently, 撃沈 was updated on October 31, 2026 and Blindwake on November 6, 2026.

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