Taploom vs In Two Lights
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
Taploom
A minimalist puzzle game where you tap tiles to create color ripples that drain the board. Plan your moves to chain reactions and solve each level efficiently. Features hand-crafted levels, a daily puzzle, and an endless mode.
- Minimalist ripple puzzle gameplay
- 55 hand-crafted levels
- Daily and endless puzzle modes
- Built-in level editor
- Three-star scoring system
- One-handed play
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Tap a tile. Watch the color ripple outward. Drain every tile on the board. ColorDrain is a minimalist puzzle game built around one simple idea: every tap sends a wave through the grid. Plan your taps, chain the reactions, and clear each board in as few moves as possible. HOW IT PLAYS You have a board of empty tiles. Each tap fills the tapped tile and ripples outward through its neighbors. Tiles, walls, mirrors, and other obstacles shape where the color can go. Your goal is to fill the entire board, and your score depends on how cleanly you do it. WHAT MAKES IT DIFFERENT Most puzzle games ask you to match. ColorDrain asks you to plan. The same board can be solved in five taps or twenty, and finding the elegant solution feels like solving a tiny machine. FEATURES • 55 hand-crafted levels across 11 themed rows • A fresh daily puzzle, the same seed for every player worldwide • Endless mode with seeded levels you can replay • A built-in level editor for designing and saving your own puzzles • Three-star scoring rewards efficient solutions • Built one-handed for iPhone, fully portrait, no ads, no IAP A GROWING TOOLBOX Each row of levels introduces a new tile that changes how the ripple flows: • Amplifiers boost a tap into a long beam • Mirrors bend rays around corners • Bombs detonate when filled, taking neighbors with them • Teleporters warp the ripple to their partners on the same heading • Frozen barriers thaw under bomb blasts • Canals carry rays across long distances • Prisms burst light in all four directions • Locked tiles open only when surrounded • Infection tiles spread on their own once seeded • Heart tiles are the final puzzle: protect them, route around them, or finish them last BUILT FOR THE DEVICE Every action has a haptic. Every fill has a sound. Tap placement is precise enough to play with one thumb on the bus, and slow enough to think through on the couch. No accounts. No tracking. No internet required.
In Two Lights
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A sculpture hangs in the corner of a dark room. Two lights. Two walls. Two shadows that refuse to agree. Turn it until both shadows land on their targets at once. Fix one and you break the other — the answer is the single position where both are true. No timers. No lives. No tutorial text. The room teaches you, and it hums as you close in. • 247 rooms across thirteen chapters • Endless mode — rooms generated on your device, running as deep as you want to go • Sculptures that look like nothing, until scattered fragments resolve into a duck, a cat, a moth • A daily room — the same puzzle for everyone, every day • The Workshop: stop finding the answer and start building it • Stars for precision, never for speed Play it slowly. It rewards that.
Screenshots
Verdict
The clearest difference is in-app purchases: Taploom at none against In Two Lights's 1. In Two Lights's advantage is iOS requirement (13.0 vs 16.0). On price, update cadence, ads and device support there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Both are free to download. In Two Lights sells 1 one-off in-app purchase. Taploom asks for nothing beyond the download.
Both ship on a similar rhythm, roughly every 3 weeks. The most recent releases landed on October 16, 2026 and October 12, 2026 respectively.
| Parameter | Taploom | In Two Lights |
|---|---|---|
| Price | Free | Free |
| Rating | 5.0 (3 ratings) — better | — |
| Number of ratings | 3 — better | — |
| Update frequency | Every 3 weeks | Every 3 weeks |
| Ads | No | No |
| In-app purchases | No — better | Yes |
| Monetization | Free | — |
| Devices | iPhone, iPad, Apple Watch | iPhone, iPad, iPod |
| Requires iOS | 16.0 | 13.0 — better |
| Further details — not scored | ||
| Size | 6 MB | 24 MB |
| Age rating | 4+ | 4+ |
| Developer | Cylandea Systems LLC | Jheremiah Figueroa |
In-app purchases
Taploom
No in-app purchases
In Two Lights
- All Chapters$2.99









