Comparison

DISCO JELLY SLOTS vs Tomb Architect

Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.

Head to head
About

DISCO JELLY SLOTS

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DISCO JELLY SLOTS is a fast, flashy puzzle game. Link identical symbols through orthogonally adjacent tiles, clear groups of three or more, and chase cascades as pieces fall and refill—arcade satisfaction with a disco vibe. When the board can’t be cleared by matching alone, special items kick in: a lightning orb clears its row, a bomb clears a 3×3 area, and a jelly ring removes a whole color using the game’s color ordering rules. Collect 3 microphones to enter wheel mode for a limited number of spins and item rewards (each item type caps at 3; extras convert to discs). Auto mode runs for you with one stop rule at a time (single choice): fixed rounds, cumulative net win threshold, or cumulative net loss threshold—then shows a single end-of-session rewards summary. Prefer faster sessions? Use speed-up to spin quicker. Come back daily for Boogie to claim discs. Important: No in-app purchases. This game includes frequently simulated gambling-style activities (for example, wheel/slot-style spinning and win/loss-style progression with discs). Discs are in-game points only—not real money, not cash prizes, not redeemable, and no real-money wagering. Highlights • Orthogonal link clears + gravity and chain reactions • Items resolve when no further match clears are possible • Microphones unlock wheel spins; caps with disc conversion • Auto mode (one selectable stop rule) + speed-up • Daily Boogie bonus If you want disco energy with pick-up-and-play depth, step into DISCO JELLY SLOTS.

About

Tomb Architect

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You are the architect. You are also the intruder. Tomb Architect gives you a plot of desert and lets you carve whatever you like into it — corridors, halls, stairwells, tunnels, a sarcophagus, a treasury, a room that appears on no drawing. Then it does the thing no building game does: it puts you inside your own plan and asks whether you can get back out. If your tomb is easy, that is your fault. The rating says so. WHAT YOU DO • Break ground on a gridless desert plot — rooms go anywhere, and the plan links them with ancient architectural lines on its own • Raise ten kinds of chamber, from a plain corridor to an eye chamber, each rising out of the sand as you place it • Arm six mechanical traps: a falling capstone, a pressure floor that starts a chain, a rotating chamber, a sand shaft, a hidden blade, a door carved to lead nowhere • Assemble the machinery yourself in the Mechanism Engineer — lever, gear, chain, counterweight, gate — and watch it run inside a cutaway of the wall • Set four kinds of riddle and play every one of them: steer a sunbeam through mirrors, chain hieroglyphs in the order the wall demands, throw a shadow onto a carving, route water through ancient sluices • Enter the tomb. The camera drops through the sand and you walk the plan by hand, torch first • Survive Escape mode, where the tomb wakes on a clock: systems open, routes shift, doors drop, and the dunes start coming in • Listen for the hollow rooms — some chambers are only found by sound, light, or shadow • Watch the Time Shift turn your work from new to ancient to ruin to almost entirely buried • Take a verdict on seven axes — Complexity, Exploration, Puzzle Quality, Trap Design, Navigation, Secrets, Difficulty — and a rating from one to five scarabs • Replay your own descent as a glowing route line and see exactly where you gave yourself away • Recover relics into an underground museum you walk through, where every object turns, zooms, and comes apart in your hands • Take a new commission every day, carved on a stone tablet: twelve chambers only, three false paths, a route that turns on a light riddle HOW IT FEELS No tab bar, no lists, no flat menus. The main screen is one enormous tomb floating over the desert that you turn with your finger, and its parts are the way in. Screens do not appear — the interface crumbles into sand, a stone wall collapses in front of you, hieroglyphs light and join into a portal, a shadow crosses and leaves you somewhere else, or the camera simply dives underground with the sand rushing past. EVERYTHING IS YOURS AND LOCAL Every plan, relic, rating and setting is stored on your device. No account, no sign-in, no servers, no ads, no analytics, no AI. Play it on a plane. Sigils are earned by delving. Nothing costs real money, and every chamber, trap and riddle in the game is reachable by playing it. Terms of Use: https://www.apple.com/legal/internet-services/itunes/dev/stdeula/

Screenshots

Tomb Architect4 screens

Verdict

The call

The clearest difference is device support: Tomb Architect at 3 against DISCO JELLY SLOTS's —. On price, in-app purchases and iOS requirement there is nothing between them.

Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS

CostPrice · In-app purchases · Ads · Monetization

Both are free to download. Neither carries in-app purchases, so what you see is what you pay.

Scorecard1 real difference · 5 level
DISCO JELLY SLOTS versus Tomb Architect: the parameters behind the verdict, then further details
ParameterDISCO JELLY SLOTSTomb Architect
PriceFreeFree
Update frequency—Weekly
Ads—No
In-app purchasesNoNo
Devices—iPhone, iPad, iPod — better
Requires iOS15.6 — better16
Further details — not scored
Size20 MB8 MB
Age rating17+17+
DeveloperSWAMI SHRIJI, LLCRattan Lal

In-app purchases

None

DISCO JELLY SLOTS

No in-app purchases

None

Tomb Architect

No in-app purchases

Questions

Is DISCO JELLY SLOTS free?
DISCO JELLY SLOTS is free to download, with no in-app purchases.
Is Tomb Architect free?
Tomb Architect is free to download, with no in-app purchases.

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