Dicebound vs Oddiles
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
Dicebound
Experience the thrill of tabletop RPG character creation in an addictive idle game. Roll D&D-style stats to determine your class and embark on a journey of passive progression, strategic upgrades, and powerful abilities. Collect gear, complete quests, and prestige to unlock new challenges and permanent perks.
- D&D-style stat rolling
- Multiple classes with unique upgrade paths
- Quest system with stacking bonuses
- Gear collection and Black Market
- Offline progression
- Prestige system with permanent perks
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Roll your stats. Find your class. Build your legend. Dicebound brings the thrill of tabletop RPG character creation to an addictive idle game. Roll your D&D-style stats — Strength, Dexterity, Constitution, Intelligence, Wisdom, and Charisma — and get auto-assigned a class that shapes your entire run. Every roll is a fresh start. Every class plays differently. IDLE YOUR WAY TO POWER Gold flows in whether you're tapping or away. Spend it on upgrades that compound into massive passive income. Come back after a long rest and collect your offline earnings — your hero never stops grinding. MASTER YOUR CLASS TECH TREE Each class unlocks three different upgrade paths. Climb four tiers of class-specific enhancements and unlock devastating capstone abilities. QUESTS, GEAR & THE BLACK MARKET Slot quests for timed challenges and milestone rewards that stack into permanent gold bonuses. Hunt for gear across six equipment slots, collect stat-boosting trinkets, and visit the Black Market for rare finds. Rarities range from Common to Legendary. PRESTIGE. ASCEND. REPEAT. When you've maxed a run, prestige into harder difficulty tiers — each multiplying your gold per second while raising the stakes. Reach Hell or Abyss difficulty and unlock the Perk System: draw powerful perks each run and lock your favorites into permanent Legacy Slots. FEATURES • D&D-style stat rolling (4d6 drop lowest) • Multiple classes, each with 3 unique upgrade paths • Quest system with stacking gold bonuses • Gear, trinkets, and a Black Market • Perk draws and permanent Legacy Slots at high difficulty • Full offline progression
Oddiles
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A storm puts you on the sand of an island you have never heard of, with no name and no memory of how you got there. Someone takes you in. What you do after that is up to you. Oddiles is a tile RPG you play a square at a time. You see a five-by-five window onto one large world and it follows you as you walk — hold a square to read what is on it, tap what is standing there to pick a fight. TILE BY TILE The world is one continuous map, not a set of rooms. Fog lifts as you go, high ground sees further, and there is always one more square worth walking to. FIGHTS YOU REACT TO Combat runs in real time. Swing timers, bleeds, cast bars and cooldowns all tick ten times a second, so a fight is something you read and respond to rather than something you take turns at. Watch a boss wind up and get out of the way — or drink something and hold the line. BOSSES WITH MECHANICS The thing standing between you and the road out is not a bigger crab. It has a rage meter, a telegraphed slam, and a spell it opens with from two tiles away. You will want the flasks. GROW BY DOING, NOT BY SPENDING There is no point pool and no allocation screen. Swing a weapon to grow stronger, walk to grow quicker, eat to grow tougher, land a spell to deepen your mana. Every attribute is earned by doing the thing it is for. GEAR THAT SHOWS Every piece you equip is drawn on your character. Six armour slots, a weapon and an off-hand, and every number on a drop is rolled — so a plain sword that came up high can beat a better one that came up low. ERRANDS THAT ARE ABOUT SOMEBODY Quests are somebody asking you for help, and they remember whether you came back. Standing with the people you help is tracked and it will matter. MAKE SOMEONE Six folk, hair, beard, colours, your name. Then wake up on the shore as them. No sign-up, no account, no ads. Open it and you are playing. Chapter one — The Salt Shore — is playable now. Chapter two is on the way.
Screenshots
Verdict
Dicebound and Oddiles are too close to call on the numbers: across 5 compared parameters — price, ads, in-app purchases and device support among them — neither pulls far enough ahead to decide it. What separates them is feature set and interface, not measurable difference.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Both are free to download. Neither carries in-app purchases, so what you see is what you pay.
| Parameter | Dicebound | Oddiles |
|---|---|---|
| Price | Free | Free |
| Rating | 4.5 (4 ratings) — better | — |
| Positive reviews | 66.7% of reviews | — |
| Number of ratings | 4 — better | — |
| Update frequency | Every 6 days | — |
| Ads | No | No |
| In-app purchases | No | No |
| Monetization | Free | — |
| Devices | iPhone, iPod | iPhone, iPad, iPod — better |
| Requires iOS | 15.1 | 15.0 — better |
| Further details — not scored | ||
| Size | 53 MB | 42 MB |
| Age rating | 4+ | 9+ |
| Developer | Pastime Foundry, LLC | Tu Hoang |
In-app purchases
Dicebound
No in-app purchases
Oddiles
No in-app purchases









