Dartline vs Greens
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
Dartline
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Dartline turns your iPhone into a darts board you actually throw at. Tilt to aim, lock your stance, and swing the phone forward. No bars, no boards, no chalk. ■ Controls • Tap AIM at the bottom to enter aiming mode • Tilt left/right/up/down to move the crosshair • Tap LOCK — the current pose becomes your "straight" reference • Swing the phone forward to release; the deviation monitor on the dartboard shows your swing quality in real time ■ Game Modes • Count Up — total score over 8 rounds, with Game Center leaderboard • 301 / 501 — subtract to exactly zero • Cricket Standard — close 15-20 + Bull, then score against open opponents • Cricket Count Up — score only on 15-20 + Bull, 8 rounds, Game Center leaderboard (NEW) • Cricket Cut Throat — closing dumps penalty points on opponents instead. Lowest score wins. ■ Match Modes • Free Play — solo practice (Count Up / Cricket Count Up submit to leaderboard) • Pass & Play — 2-4 players take turns on one phone • vs COM — 1 human + 1 COM with Easy / Normal / Hard difficulty BARS NOT REQUIRED.
Greens
Experience classic miniature golf with beautifully crafted courses and intuitive controls. Enjoy 144 holes across various themes, compete with your best scores, and challenge yourself with daily puzzles.
- Classic miniature golf gameplay
- 144 unique holes across 13 themes
- Intuitive pull-back and release controls
- Daily Three challenge
- Race your ghost replays
- Game Center leaderboards and achievements
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Green felt, cream rails, a little red flag — and a windmill, of course. Greens is classic miniature golf, beautifully made for iPhone. FREE TO PLAY The three Classic Courses (27 holes, windmill included) and the Daily Three are free for everyone. One purchase unlocks all thirteen theme courses, yours for good. Already bought Greens? You have them all. MADE FOR iPhone Duo Unfold it and the whole hole fills the big screen. Fold it like a laptop and putt on the half resting on the table while the upright half becomes a caddie camera looking down the hole. PULL BACK. LET GO. Every shot is one simple motion. Drag anywhere on the course and pull back like a putter; dots trace the first stretch of the real roll, rails and slopes included. Let go and watch it roll. The farther you pull, the harder it goes, with fine control on the soft putts that matter. 144 HOLES Start on the Classic Courses: Meadow teaches one idea per hole, Lakeside combines them and finishes at the windmill, and Village Green gives the classics a little more bite. Then one purchase unlocks thirteen theme courses, each built around a single idea and pushed further on every hole: • Frost Hollow — every hole on ice • Boardwalk — every hole a bumper game • Speedway — every hole a fast lane • Tulip Fields — every hole a windmill • Lake Country — every hole over water • Highlands — every hole on a hill • Inferno — ride the lava • Dunes — sand traps and quicksand • Crystal Caverns — magnet crystals that bend every putt • Castle — drawbridges, moats and secret passages • Pirate Cove — cannons, sea caves and currents • Toy Room — blocks, pencils, books and toy trains • Space Station — shifting gravity, airlocks and wormholes A MEDAL ON EVERY HOLE Par earns bronze, under par silver, a hole in one gold. Your best on every hole is kept, and your medals open the theme courses. THE DAILY THREE Three holes, one try, the same for everyone. Keep your streak alive and share your card. RACE YOUR GHOST A faint ball replays your best-ever run on every hole. Beat it to the cup. PLAY AT YOUR PACE Pause a round and pick it up later, right where you left off. Practice any hole you've opened, as often as you like. Six strokes and you pick up — the classic putt-putt rule that keeps one tough hole from spoiling a round. GAME CENTER Leaderboards for every course and the Daily Three, and many achievements to unlock. FOR EVERYONE VoiceOver can aim and putt, Reduce Motion is respected, and menus follow your text size. Your progress stays on your iPhone.
Screenshots
Verdict
The clearest difference is in-app purchases: Dartline at none against Greens's 1. Greens's advantage is ads (none vs shown) and update cadence (every 3 days vs monthly). On price, device support and iOS requirement there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Both are free to download. Greens sells 1 one-off in-app purchase. Dartline asks for nothing beyond the download.
Dartline ships an update monthly, Greens every 3 days. The most recent releases landed on October 28, 2026 and October 31, 2026 respectively.
| Parameter | Dartline | Greens |
|---|---|---|
| Price | Free | Free |
| Rating | — | 4.9 (285 ratings) — better |
| Positive reviews | — | 92.3% of reviews |
| Number of ratings | — | 285 — better |
| Update frequency | Monthly | Every 3 days — better |
| Ads | Yes | No — better |
| In-app purchases | No — better | Yes |
| Monetization | — | Paid |
| Best chart rank | — | #26 — better |
| Devices | iPhone | iPhone, iPad — better |
| Requires iOS | 17.0 — better | 18.0 |
| Further details — not scored | ||
| Size | 5 MB | 10 MB |
| Age rating | 4+ | 4+ |
| Developer | Takayuki Hamuro | BSR Films, LLC |
In-app purchases
Dartline
No in-app purchases
Greens
- Unlock Greens$2.99





