Sorvelin vs Get Some Puzzle
Price, ratings, monetisation and update history for both games, side by side ā with what reviewers say about each.
Sorvelin
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Sorvelin is a quiet sensory app for iPhone and iPad. You drag a small probe across a dark, moving wave field. Buried in the noise are hidden resonance nodes ā points where the waves stack into a stable peak. The field does not tell you where they are. Three feedback channels converge as you get closer: the particles align, the oscillators bend toward unison, and the haptic grain thickens under your finger. When all three lock, you have found one. A small bloom, a chord, a quiet pulse. The node leaves a ghost-mark, and the hunt continues. There is no score. No timer. No failure state. No language. No menus to navigate while you are in the field. Sorvelin teaches through feedback alone. DESIGNED WITH THE SPECTRUM IN MIND Sorvelin was built around things often missing from sensory and casual apps: ⢠No win condition, no failure state, no comparison to others ⢠No notifications, no advertising, no friend list, no chat ⢠No reading required ā the field is language-agnostic by design ⢠Three Sensory Presets (Standard, Soft, Calm) re-tune motion, haptics, and audio together with one tap ⢠Per-channel sliders if a single dimension needs to come down further The result is a space that rewards slow attention, repetition, and quiet focus ā useful for self-regulation moments, transitions, or just a few minutes of low-stimulation play. THREE TIDAL REGIONS You don't unlock content. You drift between fields of increasing depth: ⢠Shallows ā two generators, slow dynamics, a strong gradient ⢠Open Ocean ā three or four generators, moderate dynamics ⢠The Deep ā four or five generators, drifting nodes, weak gradient BUILT ON REAL WAVE PHYSICS ⢠Multiple sine wave generators sampled per frame under your finger ⢠Resonance nodes are constructive-interference peaks discovered when the field loads, so the field stays smooth and immediate ⢠Continuous Core Haptics grain on iPhone, modulated in real time ⢠Live AVAudioEngine oscillator bank ā no recorded audio, all sample accurate PRIVACY, RESPECT, SIMPLICITY Sorvelin contains no third-party analytics SDK, no advertising, no account system, no network code. Nothing leaves your device. The app runs in airplane mode exactly the same as online. It is free, with no in-app purchases and no subscriptions. iPhone (iPhone 8 and later for haptics) and iPad. iOS 26.5 or later. If you find Sorvelin useful ā for yourself, for a child, for a classroom ā get in touch. Quiet feedback is the kind that matters.
Get Some Puzzle
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Get Some Puzzle is a logic puzzle game played on a grid. Each cell becomes black or white according to the rules ā and there is exactly one solution. There is no luck and no rush. Every move follows logically from the puzzle's constraints. When you ask for a hint, the game walks you through the deduction step by step rather than handing you the answer. The rules are introduced one at a time. You start with simple parity and group constraints, and over time you discover symmetry rules, eyes constraints, group counts, neighbour counts, and a dozen others. Each constraint changes how you read the grid; each combination opens a new kind of deduction. What's inside: ⢠Thousands of bundled puzzles, gradually increasing in difficulty. ⢠An adaptive playlist that picks puzzles matching your current skill. ⢠Built-in puzzle generator: tweak the size and the constraint set, get a fresh puzzle every time. ⢠Built-in editor: design your own puzzles and share them with friends via a link. ⢠Three languages: English, French, Spanish. Free, no ads, no tracking, no account required. Get Some Puzzle is open source ā every line of code is on GitHub. The app does not collect or transmit any data: your stats, your settings and the puzzles you create stay on your device. Have fun.
Screenshots
Verdict
The clearest difference is device support: Get Some Puzzle at 3 against Sorvelin's ā. Get Some Puzzle also leads on iOS requirement (13.0 vs 26.5). On price and in-app purchases there is nothing between them.
Scored on Price Ā· Rating Ā· Positive reviews Ā· Number of ratings Ā· Update frequency Ā· Ads Ā· In-app purchases Ā· Monetization Ā· Best chart rank Ā· Devices Ā· Requires iOS
Both are free to download. Neither carries in-app purchases, so what you see is what you pay.
| Parameter | Sorvelin | Get Some Puzzle |
|---|---|---|
| Price | Free | Free |
| Ads | ā | No |
| In-app purchases | No | No |
| Devices | ā | iPhone, iPad, iPod ā better |
| Requires iOS | 26.5 | 13.0 ā better |
| Further details ā not scored | ||
| Size | 7 MB | 30 MB |
| Age rating | 4+ | 4+ |
| Developer | Kevin Hillabolt | Mathieu Pierfitte |
In-app purchases
Sorvelin
No in-app purchases
Get Some Puzzle
No in-app purchases









