Comparison

Sorvelin vs Get Some Puzzle

Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.

Head to head
About

Sorvelin

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Sorvelin is a quiet sensory app for iPhone and iPad. You drag a small probe across a dark, moving wave field. Buried in the noise are hidden resonance nodes — points where the waves stack into a stable peak. The field does not tell you where they are. Three feedback channels converge as you get closer: the particles align, the oscillators bend toward unison, and the haptic grain thickens under your finger. When all three lock, you have found one. A small bloom, a chord, a quiet pulse. The node leaves a ghost-mark, and the hunt continues. There is no score. No timer. No failure state. No language. No menus to navigate while you are in the field. Sorvelin teaches through feedback alone. DESIGNED WITH THE SPECTRUM IN MIND Sorvelin was built around things often missing from sensory and casual apps: • No win condition, no failure state, no comparison to others • No notifications, no advertising, no friend list, no chat • No reading required — the field is language-agnostic by design • Three Sensory Presets (Standard, Soft, Calm) re-tune motion, haptics, and audio together with one tap • Per-channel sliders if a single dimension needs to come down further The result is a space that rewards slow attention, repetition, and quiet focus — useful for self-regulation moments, transitions, or just a few minutes of low-stimulation play. THREE TIDAL REGIONS You don't unlock content. You drift between fields of increasing depth: • Shallows — two generators, slow dynamics, a strong gradient • Open Ocean — three or four generators, moderate dynamics • The Deep — four or five generators, drifting nodes, weak gradient BUILT ON REAL WAVE PHYSICS • Multiple sine wave generators sampled per frame under your finger • Resonance nodes are constructive-interference peaks discovered when the field loads, so the field stays smooth and immediate • Continuous Core Haptics grain on iPhone, modulated in real time • Live AVAudioEngine oscillator bank — no recorded audio, all sample accurate PRIVACY, RESPECT, SIMPLICITY Sorvelin contains no third-party analytics SDK, no advertising, no account system, no network code. Nothing leaves your device. The app runs in airplane mode exactly the same as online. It is free, with no in-app purchases and no subscriptions. iPhone (iPhone 8 and later for haptics) and iPad. iOS 26.5 or later. If you find Sorvelin useful — for yourself, for a child, for a classroom — get in touch. Quiet feedback is the kind that matters.

About

Get Some Puzzle

Features
Read full description

Get Some Puzzle is a logic puzzle game played on a grid. Each cell becomes black or white according to the rules — and there is exactly one solution. There is no luck and no rush. Every move follows logically from the puzzle's constraints. When you ask for a hint, the game walks you through the deduction step by step rather than handing you the answer. The rules are introduced one at a time. You start with simple parity and group constraints, and over time you discover symmetry rules, eyes constraints, group counts, neighbour counts, and a dozen others. Each constraint changes how you read the grid; each combination opens a new kind of deduction. What's inside: • Thousands of bundled puzzles, gradually increasing in difficulty. • An adaptive playlist that picks puzzles matching your current skill. • Built-in puzzle generator: tweak the size and the constraint set, get a fresh puzzle every time. • Built-in editor: design your own puzzles and share them with friends via a link. • Three languages: English, French, Spanish. Free, no ads, no tracking, no account required. Get Some Puzzle is open source — every line of code is on GitHub. The app does not collect or transmit any data: your stats, your settings and the puzzles you create stay on your device. Have fun.

Screenshots

Get Some Puzzle4 screens

Verdict

The call

The clearest difference is device support: Get Some Puzzle at 3 against Sorvelin's —. Get Some Puzzle also leads on iOS requirement (13.0 vs 26.5). On price and in-app purchases there is nothing between them.

Scored on Price Ā· Rating Ā· Positive reviews Ā· Number of ratings Ā· Update frequency Ā· Ads Ā· In-app purchases Ā· Monetization Ā· Best chart rank Ā· Devices Ā· Requires iOS

CostPrice Ā· In-app purchases Ā· Ads Ā· Monetization

Both are free to download. Neither carries in-app purchases, so what you see is what you pay.

Scorecard2 real differences Ā· 3 level
Sorvelin versus Get Some Puzzle: the parameters behind the verdict, then further details
ParameterSorvelinGet Some Puzzle
PriceFreeFree
Ads—No
In-app purchasesNoNo
Devices—iPhone, iPad, iPod — better
Requires iOS26.513.0 — better
Further details — not scored
Size7 MB30 MB
Age rating4+4+
DeveloperKevin HillaboltMathieu Pierfitte

In-app purchases

None

Sorvelin

No in-app purchases

None

Get Some Puzzle

No in-app purchases

Questions

Is Sorvelin free?
Sorvelin is free to download, with no in-app purchases.
Is Get Some Puzzle free?
Get Some Puzzle is free to download, with no in-app purchases.

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