The Tap Experiment vs Split Squad
Price, ratings, monetisation and update history for both games, side by side ā with what reviewers say about each.
The Tap Experiment
Experience a simple yet captivating game focused on a single number that grows with each tap. This minimalist experience offers a calming and satisfying way to fidget, focus, or unwind without any pressure or complex objectives. Enjoy customizable audio and visual settings, and compare your progress on leaderboards.
- Single tap gameplay
- Growing number mechanic
- Customizable haptics
- Optional music and sound
- Dark mode
- Game Center leaderboards
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A calm, satisfying tap you won't want to put down. One number, going up ā that's the whole game, and somehow it isn't. A study in the integer. The Tap Experiment is an exploration of the oldest, quietest human compulsion: the urge to turn a 1 into a 2. To make the smaller thing into the slightly larger thing. To see what happens next. There is no enemy. No timer. No level. There is a number, and there is you, and there is the space between them. Tap to fidget, to focus, to unwind ā for as long as you like. ā FEATURES ā Ā· One tap. One number. Nothing in your way. Ā· Haptics tuned to the count. Ā· Optional music. Optional sound. Optional dark mode. Ā· Game Center leaderboards, for those who must compare. Tap. Breathe. Watch it grow.
Split Squad
Experience an idle RPG where four heroes simultaneously explore distinct dungeons. Your heroes continue to grow and earn rewards even when the app is closed, offering a unique split-screen adventure with strategic town upgrades and challenging bosses.
- Four heroes, four dungeons, split-screen gameplay
- Simultaneous hero progression and buffs
- Idle progression with offline rewards up to 12 hours
- Strategic town building and upgrades
- Boss battles every 10 floors
- Weekly joint raids and parallel world progression
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Four heroes climb four different dungeons at the same time. A split-screen idle RPG where the expedition never stops, even with the app closed. ā Made for you if Ā· You want an idle RPG that grows while you are away Ā· One-character auto battlers have started to feel thin Ā· You love pixel art and medieval fantasy dungeons ā Features āø Four dungeons, one screen Knight, Rogue, Mage and Priest each fight in their own dungeon. Everything grows four times over. āø Buffs that lift each other The deeper one hero goes, the more defense, gold, EXP and regen the other three receive. Raising all four evenly is the fastest route down. āø Auto battle with a real gate You must beat the monster before the timer runs out. Running out of time is not a clear. āø Grow the town Upgrade weapon, armor, trinket and helm at the smithy, furnish the home to raise recovery, and build the plaza to multiply the whole town's attack. āø Offline rewards Close the app and come back ā up to 12 hours are settled under exactly the same rules as live play. āø A boss every 10 floors Each boss you beat becomes the elevator for your next run. You never start from floor 1 again. āø Joint raid Once all four heroes clear their floor 10 boss, a three-phase raid opens once a week. āø Parallel worlds Reach floor 50 with every hero and shift worlds for a permanent attack bonus. Primal, Ember, Verdant and Void each change the enemies and the palette. ā Ads kept to a minimum No forced interstitials, no banners in your way. Only opt-in rewarded ads you choose yourself. ā Comfortable to play Ā· Plays without a network connection (except rewarded ads) Ā· Export and re-import your save as a file Ā· Portrait, one-handed play Send out your first expedition now.
Screenshots
Verdict
The clearest difference is in-app purchases: Split Squad at none against The Tap Experiment's 1. Split Squad also leads on update cadence (every 2 days vs every 5 days) and iOS requirement (15.0 vs 18.0). On price, review sentiment, ads and monetization model there is nothing between them.
Scored on Price Ā· Rating Ā· Positive reviews Ā· Number of ratings Ā· Update frequency Ā· Ads Ā· In-app purchases Ā· Monetization Ā· Best chart rank Ā· Devices Ā· Requires iOS
Both are free to download. The Tap Experiment sells 1 one-off in-app purchase. Split Squad asks for nothing beyond the download.
The Tap Experiment ships an update every 5 days, Split Squad every 2 days. Both last shipped on October 24, 2026.
| Parameter | The Tap Experiment | Split Squad |
|---|---|---|
| Price | Free | Free |
| Positive reviews | 100.0% of reviews | 100.0% of reviews |
| Update frequency | Every 5 days | Every 2 days ā better |
| Ads | Yes | Yes |
| In-app purchases | Yes | No ā better |
| Monetization | Free with in-app purchases | Free with in-app purchases |
| Devices | iPhone, iPad | iPhone, iPad, iPod ā better |
| Requires iOS | 18.0 | 15.0 ā better |
| Further details ā not scored | ||
| Size | 22 MB | 39 MB |
| Age rating | 12+ | 9+ |
| Developer | Game Companion | SONGHWA CHAE |
Customer experience
The Tap Experiment
Split Squad
In-app purchases
The Tap Experiment
- Remove Ads$0.99
Split Squad
No in-app purchases
Questions
Is The Tap Experiment free?
Is Split Squad free?
Do The Tap Experiment or Split Squad have ads?
Which is updated more often, The Tap Experiment or Split Squad?
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