PocketChop vs Beatmeat
Price, ratings, monetisation and update history for both apps, side by side ā with what reviewers say about each.
PocketChop
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PocketChop allows you to catch sounds and turn them into loops. Load a song (or record a sound), slice it into chops, and play them instantly on a 16-pad grid. Record patterns with a built-in sequencer, shape every pad with attack, release, filter and level, and add delay, reverb and pitch ā all in a fast, focused interface designed for the way you actually make beats. Features: ⢠Waveform chopping ā drag to slice, pinch to zoom, up to 16 chops per sample ⢠24 velocity-fast pads with per-pad ADSR, low-pass filter, level, delay, reverb and pitch ⢠Record your full mix to M4A, or capture raw audio with the built-in field recorder ⢠Sessions ā save your chops, patterns and settings and pick up where you left off ⢠MIDI & Bluetooth connectivity: use your physical MIDI device to play ⢠Scenes: save multiple sequences and chops from the same sample, choose the best ⢠Export individual chops as audio files ⢠Dark and light themes ⢠Built natively for iPhone and iPad No account. No subscription. Audio stays on device.
Beatmeat
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Beatmeat turns beat scenes into a tactile pad instrument. Pick a scene and tap the coloured pads to fire drum hits, loops and guitar stabs ā everything is quantised to the beat, so it stays tight no matter how you play. Each scene is a little performance surface: one-shot pads, sample clusters and step sequencers, all tuned to a track. Hold a sequence pad to run a looping pattern, stack layers on top, and play along in real time. New scenes arrive over the air, so your library grows without waiting for app updates ā and everything is cached for offline play. No accounts. No ads. No tracking. Just tap and play.
Screenshots
Verdict
The clearest difference is iOS requirement: Beatmeat at 15.0 against PocketChop's 26.0. On price, ads, in-app purchases and device support there is nothing between them.
Scored on Price Ā· Rating Ā· Positive reviews Ā· Number of ratings Ā· Update frequency Ā· Ads Ā· In-app purchases Ā· Monetization Ā· Best chart rank Ā· Devices Ā· Requires iOS
Both are free to download. Neither carries in-app purchases, so what you see is what you pay.
| Parameter | PocketChop | Beatmeat |
|---|---|---|
| Price | Free | Free |
| Update frequency | Every 10 days | ā |
| Ads | No | No |
| In-app purchases | No | No |
| Devices | iPhone, iPad | iPhone, iPad, iPod ā better |
| Requires iOS | 26.0 | 15.0 ā better |
| Further details ā not scored | ||
| Size | 10 MB | 3 MB |
| Age rating | 4+ | 4+ |
| Developer | Fabio Antonucci | Ivan Melnyk |
In-app purchases
PocketChop
No in-app purchases
Beatmeat
No in-app purchases









