Polymyth vs D20 Descent
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
Polymyth
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Roll a hero. Gather your party. Chase quests through hand-crafted 5th Edition worlds — fight tactical combat, roleplay in-character, level up session to session. Your AI Game Master is always ready, solo with AI companions or live with friends. The world adapts to every choice you make. A LIVING WORLD THAT REACTS • Every NPC has memory, motive, and tactics — bards remember your insults, merchants haggle, enemies coordinate • Hand-crafted adventures with proper pacing, mystery, and branching paths — not procedurally generated filler • The world keeps score — quest beats, factions, allies, betrayals PLAY IN CHARACTER • Speak as your hero — flirt, lie, intimidate, bluff your way through • Whisper to one ally or address the whole party • The GM answers in-fiction, every time REAL 5TH EDITION COMBAT • Full ability scores, classes, spells, conditions — nothing simplified • Attacks of opportunity, concentration saves, legendary actions, lair effects • Positioning, reactions, ongoing effects — all tracked, all real YOUR HERO PERSISTS • Level up, prep spells, equip loot — your character grows with every quest • A campaign journal captures every encounter, every NPC met, every choice made • Pick up exactly where you left off, on any device LAUNCH ADVENTURE — GOLDVALE'S LAST HOPE A snowbound mountain village. White dragons stirring in the peaks. Form a party of four, brave the Stormfang, and decide the fate of a people. Hand-crafted, hours of play, multiple paths through. WHY POLYMYTH • No GM scheduling — pick up your campaign any time • No rules memorization — the GM handles every roll, save, and edge case • Full 5th Edition, not simplified — depth you'd get at a real table • AI party members that actually play — they fight, plan, banter, grow • Adventures that are written, not auto-generated — quality you can feel Polymyth uses the 5th Edition SRD rules, licensed under Creative Commons Attribution 4.0. Polymyth Tokens are a per-message currency that covers AI compute. New players get a generous starting balance to play through the launch adventure.
D20 Descent
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D20 Descent is a turn-based fantasy dungeon crawler built around one simple idea: every step rolls fate. Move one square at a time through randomly generated rooms, halls, doors, and shadows. Each unexplored tile rolls a D20 event and a magnitude die. You may find silence, treasure, traps, monsters, rare rewards, or the stairway deeper into the dark. Every run is a push-your-luck descent. Fight when you must, flee when you can, spend gold wisely, and decide whether one more room is worth the risk. Features: Dice-driven exploration: every new square rolls a D20 event and magnitude roll Procedural dungeon floors with rooms, halls, doors, fog of war, and hidden danger Turn-based combat with Attack, Heavy Attack, Potion, and Flee choices Weapons, armor, heartstones, potions, treasure, traps, and rare rewards Boss gates every five floors A final victory goal: defeat Charon on floor 30 Endless descent mode after victory Peddler’s Camp, where gold can buy potions, healing, and max HP Legacy shards that carry progress between runs through permanent boons Offline single-player play D20 Descent is built for quick dungeon runs, risky decisions, and that dangerous feeling of wanting to take just one more step.
Screenshots
Verdict
The clearest difference is in-app purchases: D20 Descent at none against Polymyth's 3. Polymyth's advantage is update cadence (weekly vs fortnightly). On price, ads, device support and iOS requirement there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Both are free to download. Polymyth sells 3 one-off in-app purchases. D20 Descent asks for nothing beyond the download.
Polymyth ships an update weekly, D20 Descent fortnightly. The most recent releases landed on October 9, 2026 and October 2, 2026 respectively.
| Parameter | Polymyth | D20 Descent |
|---|---|---|
| Price | Free | Free |
| Update frequency | Weekly — better | Fortnightly |
| Ads | No | No |
| In-app purchases | Yes | No — better |
| Devices | iPhone, iPad | iPhone, iPad |
| Requires iOS | 17.0 | 16.6 — better |
| Further details — not scored | ||
| Size | 66 MB | 26 MB |
| Age rating | 9+ | 4+ |
| Developer | Karma Coin Ltd | Half Eaten Toast |
In-app purchases
Polymyth
- 5 PM Tokens$6.99
- 10 PM Tokens$15.99
- 20 PM Tokens$31.99
D20 Descent
No in-app purchases









