Polymyth vs House Cup
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
Polymyth
Read full descriptionHide full description
Roll a hero. Gather your party. Chase quests through hand-crafted 5th Edition worlds — fight tactical combat, roleplay in-character, level up session to session. Your AI Game Master is always ready, solo with AI companions or live with friends. The world adapts to every choice you make. A LIVING WORLD THAT REACTS • Every NPC has memory, motive, and tactics — bards remember your insults, merchants haggle, enemies coordinate • Hand-crafted adventures with proper pacing, mystery, and branching paths — not procedurally generated filler • The world keeps score — quest beats, factions, allies, betrayals PLAY IN CHARACTER • Speak as your hero — flirt, lie, intimidate, bluff your way through • Whisper to one ally or address the whole party • The GM answers in-fiction, every time REAL 5TH EDITION COMBAT • Full ability scores, classes, spells, conditions — nothing simplified • Attacks of opportunity, concentration saves, legendary actions, lair effects • Positioning, reactions, ongoing effects — all tracked, all real YOUR HERO PERSISTS • Level up, prep spells, equip loot — your character grows with every quest • A campaign journal captures every encounter, every NPC met, every choice made • Pick up exactly where you left off, on any device LAUNCH ADVENTURE — GOLDVALE'S LAST HOPE A snowbound mountain village. White dragons stirring in the peaks. Form a party of four, brave the Stormfang, and decide the fate of a people. Hand-crafted, hours of play, multiple paths through. WHY POLYMYTH • No GM scheduling — pick up your campaign any time • No rules memorization — the GM handles every roll, save, and edge case • Full 5th Edition, not simplified — depth you'd get at a real table • AI party members that actually play — they fight, plan, banter, grow • Adventures that are written, not auto-generated — quality you can feel Polymyth uses the 5th Edition SRD rules, licensed under Creative Commons Attribution 4.0. Polymyth Tokens are a per-message currency that covers AI compute. New players get a generous starting balance to play through the launch adventure.
House Cup
Build and manage your own wizard house in this magic-school strategy game. Outsmart rivals through tactical duels, recruit and train students, and compete for the House Cup. Play offline with no ads or in-app purchases.
- Found and customize your wizard house
- Strategic duels based on scouting, not luck
- Recruit and train students
- Climb the House Cup standings
- Offline play
- No ads or in-app purchases
Read full descriptionHide full description
The east-wing house stood dark for a generation — cold hearth, shuttered glass, empty beds. Then you lit the fire. House Cup is a magic-school strategy game where the smarter house wins. Found your own wizard house, train your students, and out-think a field of fifty houses for the term's greatest prize. FOUND YOUR OWN WIZARD HOUSE Name it. Choose its crest, colours, and the words it lives by. Six students wait at the gate — pick the three who'll light the hearth with you. OUTSMART EVERY RIVAL Duels are won by scouting, not luck. Every rival house has a pattern — read it, counter it, and send the lineup that breaks it. No dice, no random draws. If you win, it's because you saw it coming. RECRUIT & TRAIN YOUR WIZARDS Send students to Charms Hall, the Hexwork Yard, and the Potions Cellar. Every finished lesson changes what your next duel can win. Victories earn trophy shards — fill the meter and a new student joins your house. Choice, never chance. CLIMB TO THE HOUSE CUP Fifty banners line the long gallery. Win duels, climb the standings, and fight to hold a promotion place as the term counts down toward the House Cup. PLAY FAIR, ALWAYS No pay-to-win. No ads. No account to create. Every edge that decides a duel — training, scouting, and the lineup you send — is earned by playing, not bought. ALSO WORTH KNOWING • Works offline — train and duel anywhere • Collects no data: your house lives on your device, full stop • Gentle notifications, only when something finishes — no streaks, no guilt • A full session is about four taps: collect, assign, duel, done The hearth is lit. The gate is open. The house is yours to found.
Screenshots
Verdict
The clearest difference is in-app purchases: House Cup at none against Polymyth's 3. On price, ads, device support and iOS requirement there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Both are free to download. Polymyth sells 3 one-off in-app purchases. House Cup asks for nothing beyond the download.
| Parameter | Polymyth | House Cup |
|---|---|---|
| Price | Free | Free |
| Rating | — | 5.0 (1 ratings) — better |
| Number of ratings | — | 1 — better |
| Update frequency | Weekly | — |
| Ads | No | No |
| In-app purchases | Yes | No — better |
| Monetization | — | Free |
| Devices | iPhone, iPad — better | iPhone |
| Requires iOS | 17.0 — better | 18.0 |
| Further details — not scored | ||
| Size | 66 MB | 29 MB |
| Age rating | 9+ | 9+ |
| Developer | Karma Coin Ltd | Glen Bentley |
In-app purchases
Polymyth
- 5 PM Tokens$6.99
- 10 PM Tokens$15.99
- 20 PM Tokens$31.99
House Cup
No in-app purchases









