StopTime vs TimeTap
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
StopTime
Test your internal clock by stopping a stopwatch at precisely the right moment without any visual cues. Compete with friends or players worldwide across multiple game modes designed to challenge your time perception.
- Stopwatch timing challenges
- No visual hints or numbers
- Party mode for 2-4 players
- 8 unique game modes
- Global leaderboard
- Personal stats tracking
- Unlockable Pro modes
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Simple to learn. Impossible to master. How good is your sense of time? Start the stopwatch, feel the seconds, and stop it at exactly the right moment. No numbers, no hints — just you and your internal clock. HOW IT WORKS Every game is 5 rounds. Hit the target time as precisely as you can. The smaller your total deviation, the higher your score. Milliseconds decide everything. PARTY MODE — 2-4 PLAYERS, ONE PHONE Pass the phone around. Same target, blind rounds, no peeking. The most precise player takes the win. Perfect for parties, road trips, and settling arguments once and for all. 8 GAME MODES Each mode tests your time perception in a different way — from relaxed practice to Pro modes that punish a single millisecond. COMPETE AND IMPROVE - Global leaderboard: see how your timing ranks worldwide - Personal stats and progress tracked round by round - Pro modes to unlock when normal stops being a challenge - One game takes under a minute — play anywhere, anytime Nobody is good at this on the first try. That's the point. How accurate is your sense of time? Tap start and find out.
TimeTap
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The timer starts — and instantly disappears. Your target is 7 seconds. No countdown, no progress bar, nothing on screen to help you. You count it out in your head and tap STOP when it feels right. Then TimeTap tells you exactly how close you were. You were 0.084s late. 1.68% off. Simple to learn. Genuinely hard to master. THREE WAYS TO PLAY • Solo — chase your smallest miss and sharpen your internal clock, one tap at a time. • Challenge — the margin for error shrinks every level. One miss ends the run. • Pass & Play — 2 to 6 players, one phone. Closest to the target wins. Made for parties, queues, and settling arguments. WHY IT FEELS DIFFERENT • No points, no coins, no cryptic scoring — just how far off you were. • Millisecond-accurate results you can actually reason about. • Two handcrafted looks: vibrant Candy Pop and calm Zen Clay. • Haptics and sound tuned so every tap lands right. • Game Center leaderboards, global and friends. Signing in is optional — a local board always works. • No ads. No purchases. No tracking. Plays completely offline unless you opt into Game Center. Think you've got perfect timing? Prove it.
Screenshots
Verdict
The clearest difference is device support: StopTime at 3 against TimeTap's 1. StopTime also leads on iOS requirement (13.0 vs 16.4). On price, ads and in-app purchases there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Both are free to download. Neither carries in-app purchases, so what you see is what you pay.
| Parameter | StopTime | TimeTap |
|---|---|---|
| Price | Free | Free |
| Rating | 5.0 (1 ratings) — better | — |
| Number of ratings | 1 — better | — |
| Update frequency | Every 5 days | — |
| Ads | No | No |
| In-app purchases | No | No |
| Monetization | Free | — |
| Devices | iPhone, iPad, iPod — better | iPhone |
| Requires iOS | 13.0 — better | 16.4 |
| Further details — not scored | ||
| Size | 130 MB | 33 MB |
| Age rating | 4+ | 4+ |
| Developer | Arman Mkhitarian | IMAD AHMAD |
In-app purchases
StopTime
No in-app purchases
TimeTap
No in-app purchases









