Barreira vs Get Over It
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
Barreira
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Barreira é um jogo de estratégia em tabuleiro. Em partidas rápidas e desafiadoras, sua missão é simples: cruzar o tabuleiro até a linha oposta antes do seu oponente. Mas há um detalhe — você também pode bloquear o caminho dele com paredes. COMO JOGAR Cada jogador começa em uma ponta do tabuleiro 9x9. No seu turno, você escolhe entre: Mover sua peça uma casa em qualquer direção Colocar uma parede para atrasar o oponente Você tem 10 paredes pra usar durante a partida. Use com sabedoria — não pode ser usada pra bloquear completamente o adversário. Quando os peões estão lado a lado, dá pra pular por cima. Se houver parede atrás, o salto vai pra diagonal. Pura estratégia. MODOS DE JOGO TREINO contra a CPU Três níveis de dificuldade: Fácil, Médio e Difícil. JOGO ONLINE Crie uma sala e jogue contra amigos com o código compartilhado, ou entre em uma sala aleatória disponível. Reconexão automática em caso de queda de Wi-Fi. Vitória por W.O. se o oponente abandona. RECURSOS Cronômetro Fischer 3+5 (3 minutos + 5 segundos por jogada) Visual limpo, animações fluidas, som imersivo Identidade persistente — seu nome anônimo fica salvo Sem cadastro obrigatório Sem anúncios Suporte completo a iPad e iPhone POR QUE BARREIRA Um jogo simples de aprender mas profundo em estratégia. Cada partida dura entre 3 e 10 minutos. Perfeito pra esperar o ônibus, intervalo do trabalho, ou pra desafiar amigos em qualquer lugar. FEEDBACK Encontrou bugs ou tem sugestões? Adoraríamos ouvir você através do contato disponível no app. Boa partida, e que a melhor estratégia vença.
Get Over It
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A path appears across the gap. Look at it. Remember it. Then it sinks, and you have to get over it. Get Over It is a small isometric memory game: a cube, a gap, and a route you only see for a moment. Every level the gap grows by one tile and the path bends a little further, so your memory always has one more thing to hold. HOW IT PLAYS - The path lights up, tile by tile, and plays itself back as a little tune - It sinks out of sight - Swipe to roll your cube across from memory - Step where the path was and it rises under you. Step wrong and down you go - Tap the cube to jump whatever is sweeping the square you are on SIX WAYS TO PLAY Classic Clash - the ladder up. Lives to catch a fall, hints to earn and spend, checkpoints to come back to, and a board that grows teeth the higher you climb. Pure Play - the same crossing with nothing to catch you and nothing in your way. No lives, no second looks, no hazards. Just the path you were shown. Tile Rush - one long walk instead of levels. Hearts to reach, hazards to duck, and no far side in sight. Point Hunt - your cube is a die. It is not only where you land, but which face lands up. Roll Call - the board asks for a number. Bring it that exact face, or the streak is over. Guess Quest - the route is never shown. Every other tile stands, the ones between are yours to work out, and ten lives to be wrong with. WHAT GETS IN THE WAY Nothing at all, at first. Then one thing at a time: spiked hazards that hover over the route and bob out of reach, tiles that rise and carry you up with them, branches that look like the path and lead nowhere, and a laser sweeping the gap that can only be jumped. Each one arrives with the board to itself, so there is never more than one new thing to learn - and the cube tells you what it is the first time you meet it. MADE SMALL, ON PURPOSE No ads. No sign-ups. No energy bars, no daily rewards, no timers counting down while you think. It plays offline, on a plane, in a queue, with one thumb, a keyboard or a game controller. Light and dark, and it follows your phone. Every shape and every sound in the game is made in code - the tiles, the cube, the little melody the path plays as it appears. Nothing is borrowed and nothing is downloaded. ONE PURCHASE Classic Clash is free, all the way up. One purchase unlocks the other five modes and keeps them, for good - no subscription, nothing to renew. How far can you get before the gap gets the better of you?
Screenshots
Verdict
The clearest difference is in-app purchases: Barreira at none against Get Over It's 1. Barreira also leads on iOS requirement (15.1 vs 17.0). On price, ads and device support there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Both are free to download. Get Over It sells 1 one-off in-app purchase. Barreira asks for nothing beyond the download.
| Parameter | Barreira | Get Over It |
|---|---|---|
| Price | Free | Free |
| Rating | — | 5.0 (1 ratings) — better |
| Number of ratings | — | 1 — better |
| Update frequency | Daily | — |
| Ads | No | No |
| In-app purchases | No — better | Yes |
| Devices | iPhone, iPod | iPhone, iPad, Mac — better |
| Requires iOS | 15.1 — better | 17.0 |
| Further details — not scored | ||
| Size | 35 MB | 93 MB |
| Age rating | 4+ | 4+ |
| Developer | Igor Vinicius Leite de Carvalho | Keven Bauke |
In-app purchases
Barreira
No in-app purchases
Get Over It
- Unlock Everything$3.99









