MintCity vs Space Colony Idle
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
MintCity
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Tap to collect coins from your minters and build a thriving city-state called Mint City! GAME FEATURES 20 Metal-Grade Coins Start with Aluminum and progress through Copper, Iron, Silver, Gold, Mythril... and beyond to Orichalcum. Each coin grade is worth dramatically more than the last. 30 Skills Across 4 Branches Customize your strategy with Tap Power, Minter Upgrades, Automation, and Economy branches. Build your perfect playstyle. 8 City Districts to Found From the Central Plaza to Government District. Acquire all 8 to officially found Mint City! Prestige — and Genesis Beyond After founding your nation, prestige to climb higher. Keep going to unlock Genesis: build the Second Nation, collect run-changing Decrees, and buy meta upgrades. 68 Achievements Auto-tracked goals reward you with Skill Points. Daily Quests & Login Bonuses Fresh goals every day, a 7-day login bonus cycle, and the rare Golden Coin. Offline Earnings Keep earning while away — up to 8 hours. WHO IT'S FOR - Players who enjoy idle games in spare moments - Fans of satisfying number progression - Those who like to grind upgrades systematically - Anyone who prefers calm gameplay over flashy effects REQUIREMENTS - iPhone (iOS 17 or later) - Portrait orientation - Internet required only for ad display Free to play. Supported by short, optional ads.
Space Colony Idle
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2087. Earth has run out of resources, and its cities are going dark one by one. The Atlas Program launched its last capsule: humanity needs a new home across six worlds, and you are the one who builds it. You land on Mars with one solar field and a skeleton crew. A few hours later the lights never go out. BUILD AND PRODUCE Five production modules, each one paying for the next. The classic idle loop, with no dead time: tap to push output, speed it up, or close the app entirely. Production keeps running without you. SIX WORLDS Mars, Europa, Titan, Venus, Io, Callisto. Every planet brings its own hazard: dust storms, ice sheets, sulfur ash. Raise your shields, plan the drilling order, unlock adaptation tiers before the surface takes the colony apart. RECRUIT A CREW Engineers, pilots, guardians, scientists and prospectors. Assign them to modules, send them on missions, level them up. One legendary crew member changes how the whole colony runs. MISSIONS Launch scouting, mining and rescue runs from the star map. Collect planet keys and open up the next world. RESEARCH A 26-node research tree: production multipliers, automation droids, offline earnings, crew capacity. What you unlock first changes how your colony grows. LEAP AND BEYOND When the colony is complete, take the Leap: reset everything, earn Dark Matter, and come back far faster with permanent multipliers. Clear the 16-node Dark Matter tree to reach the Singularity, a final layer with no level cap. OFFLINE EARNINGS Production continues while the game is closed. Your energy is waiting when you come back. ON EVERY SCREEN Dedicated layouts for phones, tablets and open foldables. Color-blind friendly icon+name pairs, three text sizes, haptics you can switch off. CLOUD BACKUP Your progress is backed up automatically while you play. WEEKLY LEAGUE Production counts toward a weekly league score, offline earnings included. Race other colonies on the same table and collect extra rewards with the Season Pass. SKY EVENTS Now and then a black hole passes close to the colony, and the first close pass will take your flag. On Europa, Io and Callisto, Jupiter hides the sun once a day, and a shooting star crosses the sky when you unlock a letter or an achievement. Space Colony is free. Ads are optional: watching a rewarded ad is your call, and you can remove ads altogether. There are no countdowns, you lose nothing for missing a day, and progress is never for sale. Playable in English, Turkish, Japanese, Korean, German, French, Spanish and Portuguese (Brazil). Terms of Use (EULA): https://www.apple.com/legal/internet-services/itunes/dev/stdeula/ Privacy Policy: https://shaumne.github.io/uzay-kolonisi-gizlilik/
Screenshots
Verdict
The clearest difference is in-app purchases: MintCity at none against Space Colony Idle's 10. On price, update cadence, ads and device support there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Both are free to download. Space Colony Idle sells 10 in-app purchases, starting at $4.99 per month. MintCity asks for nothing beyond the download.
MintCity ships an update every 4 days, Space Colony Idle every 3 days. The most recent releases landed on October 31, 2026 and November 6, 2026 respectively.
| Parameter | MintCity | Space Colony Idle |
|---|---|---|
| Price | Free | Free |
| Rating | — | 5.0 (1 ratings) — better |
| Number of ratings | — | 1 — better |
| Update frequency | Every 4 days | Every 3 days — better |
| Ads | Yes | Yes |
| In-app purchases | No — better | Yes |
| Devices | iPhone, iPad | iPhone, iPad |
| Requires iOS | 17.0 | 16.2 — better |
| Further details — not scored | ||
| Size | 13 MB | 30 MB |
| Age rating | 4+ | 4+ |
| Developer | riki fujimoto | EMRECAN CETINKAYA |
In-app purchases
MintCity
No in-app purchases
Space Colony Idle
- Orbit Pass$4.991 Month
- 100 Gems$1.99
- Starter Bundle$2.99
- Dark Matter Pack$4.99
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- Season Pass$4.99
- 550 Gems$7.99
- 1200 Gems$14.99
- 3000 Gems$29.99
- 6500 Gems$59.99
- 14000 Gems$99.99









