Pixelvale vs MiniCastle
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
Pixelvale
Solve logic puzzles to reveal pixel art and build a charming valley. Enjoy a relaxing experience with no timers or pressure, and watch your world grow across seasons. Support development through optional donations.
- Solve logic nonogram puzzles
- Build a growing pixel art valley
- Experience seasonal changes
- Relaxed gameplay with no timers
- Offline play
- Hand-drawn pixel art
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Pixelvale is a cozy nonogram game: solve elegant logic puzzles and bring a little valley to life, pixel by pixel. Every puzzle you solve reveals a hand-painted piece of pixel art—an apple tree, the bakery, a villager—and adds it to your world. So a living valley slowly grows out of pure logic puzzles, transforming across four seasons. RELAXED PUZZLING Nonograms (also known as picross or griddlers) are elegant logic puzzles: use the numbers along the edges to work out which cells must be filled. No luck, no time pressure—just you and a calm, satisfying flow of thinking. A WORLD THAT GROWS You don't come back to "Puzzle #47"—you return to your valley. Each picture has its own fixed place on the map. Season by season the mood shifts—from blooming spring to quiet winter. FREE AND FAIR • Completely free to play • No ads • No energy system, no timers, no nagging If you enjoy Pixelvale, you can support development with a voluntary donation—entirely optional. It unlocks no content: you always have the whole game. FREE PLAY Want more? In Free Mode you can solve as many random nonograms as you like, in grid sizes from 5×5 to 25×25—perfect for a short break or a long evening of puzzling. MADE WITH CARE • Hand-drawn pixel art, no stock material • Warm, modern interface with subtle haptic feedback • Native iOS app: launches instantly, runs on older iPhones, fully playable offline • Available in English and German Pixelvale is a calm place to keep coming back to. Grab a puzzle, fill in a few cells—and watch your valley bloom.
MiniCastle
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Your kingdom sits in the middle of goblin country. Every night they come. Every day you get 45 seconds to prepare. ONE CHOICE, TWENTY TIMES OVER Mini Castle is a castle-defense game with a stripped-down RTS economy, built around a single pressure: your people are both workers and soldiers. Send them to chop wood, mine gold and herd sheep, and your stores fill while your walls empty. Keep them holding spears, and the walls hold, but next wave you cannot afford a single new recruit. THE LOOP DAY (45 seconds): gather, build, train NIGHT: goblins pour in from the map edge EDICT: draw three, keep one Survive 20 waves. If the castle falls, you lose. THREE RESOURCES, THREE RHYTHMS - Gold: finite mines; once dug out, it's gone - Wood: trees regrow, so it rewards steady harvesting - Meat: sheep breed on their own; the longer you wait, the more you get POPULATION IS A HARD CEILING Houses set your troop cap. Go over it and your whole army is Exhausted: 25% less damage and movement speed. More troops means more houses, and that wood was going to be a watchtower. GOBLINS PUSH ON THREE DIFFERENT AXES - Torch goblins: many and tough, they demand raw damage - Bomb goblins: they dive into your crowd, forcing you to spread out - Barrel goblins: they shell you from range, forcing you to clear the back line Four tiers, colour-coded: Red, Blue, Yellow, Purple. From wave 2 on, every enemy band is led by a Chieftain, half again as big, and it heals the goblins around it. 24 EDICTS, NO TWO RUNS ALIKE After each wave you draw three random edicts and keep one. RAZE THE GOBLIN CAMPS Camps sit scattered across the map. Destroy one and every later wave is 12% weaker, stacking. But marching out to raze a camp means leaving home undefended. 21 MAPS, EACH ASKS A DIFFERENT QUESTION Plains, highlands, desert, archipelago, marsh and coast. The terrain decides where the enemy enters and where your towers belong. Win a map to unlock the next. 3 DIFFICULTIES Apprentice Lord, Lord, War King FULLY OFFLINE - No ads - No in-app purchases - No data collected - No internet connection needed - Seven languages: English, Vietnamese, Spanish, French, Simplified Chinese, Japanese and Korean Touch-first controls: tap to select, drag a box for multiple units, double-tap to grab every unit of that type on screen. Art from the Tiny Swords pack by Pixel Frog.
Screenshots
Verdict
The clearest difference is in-app purchases: MiniCastle at none against Pixelvale's 4. MiniCastle also leads on iOS requirement (15.0 vs 17.0). On price, ads and device support there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Both are free to download. Pixelvale sells 4 one-off in-app purchases. MiniCastle asks for nothing beyond the download.
| Parameter | Pixelvale | MiniCastle |
|---|---|---|
| Price | Free | Free |
| Rating | 4.5 (8 ratings) — better | — |
| Positive reviews | 66.7% of reviews | — |
| Number of ratings | 8 — better | — |
| Update frequency | Weekly | — |
| Ads | No | No |
| In-app purchases | Yes | No — better |
| Monetization | Free | — |
| Devices | iPhone, iPad | iPhone, iPad, iPod — better |
| Requires iOS | 17.0 | 15.0 — better |
| Further details — not scored | ||
| Size | 53 MB | 72 MB |
| Age rating | 4+ | 4+ |
| Developer | Yves Kopmann | Son Tran |
In-app purchases
Pixelvale
- Small Thank-You$0.99
- Coffee for the Valley$1.99
- A Generous Round$2.99
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- Grand Gesture$3.99
MiniCastle
No in-app purchases









