Castle Fight! vs CaseGrid
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
Castle Fight!
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Castle Fight - Sky-high castles. Deadly aim. One survivor. Take command of a flying war castle. Pick your troops. Choose your ultimate weapon. Aim true and crush the enemy fortress before they shoot yours from the sky. FLYING CASTLE WARFARE Forget ground battles. Two airborne castles face off across the clouds. Every shot counts. Every troop choice matters. Whoever has more HP when time runs out wins. AIM, FIRE, DOMINATE This isn't just tap-to-deploy. You aim every shot. Lead your targets. Predict enemy moves. Land the perfect arc with your catapult or rip through walls with a fire barrel. Precision wins wars. PICK THE RIGHT TROOPS Not every weapon fits every fight. Scout the enemy. Read the battle. Choose: - Archers for fast pressure - Cannons for raw damage - Spear throwers for piercing shots - Catapults for area destruction - Bombthrowers for chaos - Fire Barrels for wall-burn - Shields for defense - Smoke for tactical cover UNLEASH THE ULTIMATE Charge your meter mid-battle and unleash a devastating ULTIMATE weapon. Pick wisely - the right ultimate at the right second turns the tide instantly. HIGHEST HP WINS No stalemates. No draws. When the round ends, the castle with more health takes the crown. Defend smart. Attack smarter. BUILD YOUR 5-CARD DECK Forge your battle deck before takeoff. Mix attackers, defenders, and ultimates. The deck IS your strategy. INFINITE WEAPON UPGRADES Every weapon levels up forever. Boost damage, health, firing power, range, cooldown. Watch your weapons visually evolve at higher tiers. EARN, UNLOCK, CONQUER Win battles. Collect coins. Unlock new weapon cards. Spot the NEW badge on fresh gear and add it straight to your deck. STUNNING TOON-SHADED VISUALS Hand-crafted flying castles, juicy destruction physics, satisfying haptic feedback on every hit. KEY FEATURES - Aerial castle vs castle combat - Skill-based aiming system - Ultimate weapon meter - Highest-HP-wins ruleset - 8+ unique troops and weapons - Custom 5-card battle deck - Infinite weapon upgrade tree - Unlock cards via drops - Offline play - no Wi-Fi needed - Free to download FOR FANS OF Tower defense, castle clash, kingdom battles, aim-based shooters, stick war, archer arena, medieval strategy, deck builders. Take the skies. Aim true. Outlast every enemy castle. - Jbm360 Studios
CaseGrid
Engage in daily logic puzzles where you deduce a culprit from a lineup using only factual clues. Each case is solvable through pure reasoning, with no luck involved. Earn badges to unlock more cases or subscribe for full archive access.
- Daily deduction cases
- Logic-based puzzles
- No guessing required
- Badge system for attempts
- Offline play available
- Full case archive access via subscription
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One case a day. Twenty suspects. No guessing, ever. Somebody in this line-up is guilty. The notes pinned to the board tell you who — not by naming them, but by counting: how many culprits sit in a row, how many among the poker club, how many the suspect next to you can see. Read them, put the two that matter together, and the answer follows. THE PROMISE Every case is built so that it can be solved by reasoning alone. There is no lucky tap, and no move you have to take on faith: if the clues on the table do not yet prove a card, the board refuses the stamp — whatever verdict you picked. That refusal is the game keeping its word, not the game being difficult. HOW A CASE WORKS • One suspect is open from the start, and their note is your first clue. • Stamp a suspect CLEARED or GUILTY. A correct call turns that card over — and it starts talking. • Every note is true. Some are evidence, some are just a barber with an opinion. • Clues speak the language of the board: rows and columns, who sits beside whom, and the dossiers of clubs and hometowns you collect as you go. • Monday opens gently. Sunday does not. FIVE BADGES A DAY A refused stamp costs a badge — a wrong verdict and an unproven guess cost the same, because a cheap guess is still a guess. Five a day, and midnight brings five more. Out early? Watch a short video for one back, or send your board to friends: five votes on the card you are stuck on, and the badges return. Your friends see the board and the clues — never the answer. Nobody can see the answer. That is the point. THE ARCHIVE Today's case and the six before it are free, always. A subscription opens every case published since day one, in any order, at your own pace. WHAT IT IS NOT No timers pushing you. No lives you have to buy to keep playing. No wordsearch, no matching, no luck. Just one honest deduction a day, English and Russian, offline once the case is loaded. SUBSCRIPTION CaseGrid Premium unlocks the full case archive. Weekly, monthly and yearly plans are offered at the prices shown in the app. Payment is charged to your Apple ID at confirmation of purchase. The subscription renews automatically unless cancelled at least 24 hours before the end of the current period; manage or cancel it any time in your Apple ID settings. Any unused part of a free trial, where offered, is forfeited when a subscription is purchased. Terms of Use: https://casegrid.online/terms Privacy Policy: https://casegrid.online/privacy
Screenshots
Verdict
The clearest difference is in-app purchases: Castle Fight! at none against CaseGrid's 3. Castle Fight! also leads on iOS requirement (12.0 vs 15.6). CaseGrid's advantage is update cadence (every 2 days vs every 4 days). On price, ads and device support there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Both are free to download. CaseGrid sells 3 in-app purchases, starting at $2.99 per 7 days. Castle Fight! asks for nothing beyond the download.
Castle Fight! ships an update every 4 days, CaseGrid every 2 days. The most recent releases landed on November 10, 2026 and October 31, 2026 respectively.
| Parameter | Castle Fight! | CaseGrid |
|---|---|---|
| Price | Free | Free |
| Rating | — | 3.0 (1 ratings) — better |
| Number of ratings | — | 1 — better |
| Update frequency | Every 4 days | Every 2 days — better |
| Ads | Yes | Yes |
| In-app purchases | No — better | Yes |
| Monetization | — | Free with in-app purchases |
| Devices | iPhone, iPad, iPod | iPhone, iPad, iPod |
| Requires iOS | 12.0 — better | 15.6 |
| Further details — not scored | ||
| Size | 455 MB | 52 MB |
| Age rating | 9+ | 4+ |
| Developer | Bhanuben Patel | SevPlay LTD |
In-app purchases
Castle Fight!
No in-app purchases
CaseGrid
- 1 week$2.997 Days
- 1 month$7.991 Month
- 1 year$49.991 Year









