Recall vs Tiles Rush
Price, ratings, monetisation and update history for both games, side by side ā with what reviewers say about each.
Recall
Read full descriptionHide full description
Circles light up one by one. Tap them in reverse ā last one first. āø Mechanic - Each stage adds one new circle. The sequence grows. - 3 lives. A miss costs 1 life and replays the sequence once. - Watch an ad to revive (once per game). āø Scoring - Smaller circles are rarer and worth up to Ć3. - Combo streak multiplies up to Ć2.0. - Every tap has ±10% variance ā same circle, different score. - 7% chance lucky bonus Ć2. - All stacked, a jackpot moment pays up to 13Ć a single tap. āø Signature voices - 12 human-voiced callouts (LUCKY!, JACKPOT!, PERFECT!, CLEAR!, COMBO!, NEW BEST! ...). - Sound effects and voice as independent toggles. āø Tech - Minimal assets ā small footprint. - Korean and English interface. - No sign-up. Game data stays on your device only. - Portrait only. āø Ads - Banner, interstitial, app-open, and native ads. - Rewarded ad shown only when you choose to revive. - iOS 14+ asks for tracking consent. Declining keeps all gameplay intact. Contact: hasegi.cs@gmail.com Developer: Hasegi Inc.
Tiles Rush
Read full descriptionHide full description
The disc lights up in order. You tap the order back. Each round adds one more light, and the chain grows until your memory gives out. That is the whole game. No tutorial to sit through, no account to make, no timer counting down before you have understood what to do. FIVE WAYS TO PLAY ⢠Classic ā the chain grows by one pad each round and the tempo picks up. ⢠Record run ā one run until the first mistake. Everything rides on your personal best. ⢠Free play ā no losing and no rush. Tap around, learn the pads, invent your own rhythms. ⢠6 colors ā six pads instead of four. More colours to tell apart, harder to hold in mind. ⢠8 colors ā eight pads and the tightest sectors. The hardest test for your memory. A CAMPAIGN THAT ACTUALLY ENDS One hundred levels in ten chapters. A chapter opens when the one before it is done, so you always know how far you have come and how far is left. Your best score and the number of rounds played are kept for every mode. BUILT TO BE PICKED UP Rounds last half a minute. Nothing interrupts you between them: there are no full-screen ads in this game at all. A small banner sits under the buttons on the results screen, and after a lost round you may choose to watch a video to carry on ā or tap Retry and start again. The choice is always yours. Works without a network. Nothing you do is sent anywhere: your settings and records live on your device and nowhere else. Free, with no purchases and no subscriptions. English, Russian, Ukrainian, Spanish and Italian.
Screenshots
Verdict
The clearest difference is iOS requirement: Recall at 13.0 against Tiles Rush's 15.0. On price, ads, in-app purchases and device support there is nothing between them.
Scored on Price Ā· Rating Ā· Positive reviews Ā· Number of ratings Ā· Update frequency Ā· Ads Ā· In-app purchases Ā· Monetization Ā· Best chart rank Ā· Devices Ā· Requires iOS
Both are free to download. Neither carries in-app purchases, so what you see is what you pay.
| Parameter | Recall | Tiles Rush |
|---|---|---|
| Price | Free | Free |
| Update frequency | Monthly | ā |
| Ads | Yes | Yes |
| In-app purchases | No | No |
| Devices | iPhone, iPad, iPod ā better | iPhone, iPod |
| Requires iOS | 13.0 ā better | 15.0 |
| Further details ā not scored | ||
| Size | 29 MB | 23 MB |
| Age rating | 4+ | 4+ |
| Developer | Hasegi Inc. | Vitalii Shevchenko |
In-app purchases
Recall
No in-app purchases
Tiles Rush
No in-app purchases






