Comparison

Stackbound vs Tindrift

Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.

Head to head
About

Stackbound

Features
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Stackbound is the block puzzle that finally gives you a reason to keep playing. Drop blocks on a 10x10 grid, clear rows and columns, and chain combos for huge scores - then turn every game into a roguelike run. Every few line clears you draft one of three relics: refill cleared columns, triple every fifth clear, bank gold, and dozens more that stack into wild combos. Survive deep enough and a boss floor appears, bending the rules with locked cells, shorter racks, or score taxes you have to play around. No two runs feel the same. A daily seeded run gives everyone the same board, so you can chase the top of your local leaderboard. Between runs, persistent meta progress unlocks new relics and grid skins that carry forward - the deck of possibilities grows the more you play. FEATURES - 10x10 block puzzle with satisfying row and column clears - Roguelike runs: draft relics, build synergies, push your score - Boss floors every ten floors that change how you play - Daily seeded challenge with a local leaderboard - Persistent meta unlocks: new relics and grid skins - Endless mode for a relaxed score chase - One-handed portrait play, dark mode, and Dynamic Type support - Play free, or unlock Premium once to remove ads forever and open every skin and bonus relic slot Free to play with optional ads. Go Premium with a single one-time purchase - no subscriptions.

About

Tindrift

Features
Read full description

One slide moves your whole army. Tindrift is a tactics roguelike built on slide-merge combat: same-class, same-rank soldiers merge into a higher rank, and every shadow acts by rule — no dice, ever. 100 floors across five acts, plus an Endless Drift, a Daily Seed and 1v1 duels. The campaign plays offline. NO LUCK TO BLAME Shadows telegraph the move they are about to make, gates cycle on a visible clock, and pits sit where you can plan around them. When a run ends you can name the exact slide that ended it — and when you win, you out-thought the board. YOU COMMAND AN ARMY, NOT A HERO Six soldier classes — vanguard, tank, medic, marksman, poisoner, support — merge only with their own kind, so every squad trades coverage against raw power. Set the formation before you climb: tank into the crowd, marksman down the long lane, medic in the middle. WHAT IS IN THE GAME • A 5-act campaign across 100 floors — 20 per act, with 3 mini-boss fights and one signature boss in each • The Sunken Tray, The Rusthold, The Shivering Span, The Frostlight, The Surface: five acts, one climb, ending in daylight • 46 synergy blueprints (15 common, 23 uncommon, 8 rare) — pierce a lane, detonate poison chains, strip terrain for scrap, or take a drawback for reach • 24 shadow archetypes, 5 mini-bosses and 5 act bosses among them, each with a rule you have to read before you can answer it • 8 terrain types — sealed exits, timed gates, pits, fog and mazes: the map fights back • 7 kinds of tactic across 8 placeable tools, plus a TINKER STATION between floors to heal, promote, recruit and re-arm • An 18-node cog tree worth 2,335 cog — side-grades and finishes, never raw stats • 22 achievements and 3 daily quests drawn from 7 types • Endless Drift, and a Daily Seed with streaks and a result you can share • 1v1 duels, same seed and separate boards: three bot difficulties offline, or trade a 6-character code with a friend, send sabotage between floors and replay their round • Four languages: English, Turkish, German and Spanish • VoiceOver reads the board and re-announces it after every slide, and hazards are named instead of signalled by colour alone VARIETY UNLOCKS, POWER DOES NOT Nothing here is pay-to-win. Loadouts, tactics and blueprints stay behind cog for every player, and the limits per run are the same for everyone: one continue, two rerolls, three undos. ADS, PLAINLY Rewarded videos are always your choice — five spots, all opt-in. Full-screen breaks land on floor transitions and after a run, at most one every two minutes, never mid-move and never on the way into a boss or mini-boss floor. Duels carry none. TINDRIFT PREMIUM — one purchase, no subscription • Removes every ad • Lets you HOST duel rooms (joining a room is always free) • Unlocks the 10 cosmetics the workshop sells: 8 soldier finishes and 2 tray themes Slide. Merge. Climb.

Screenshots

Stackbound4 screens
Tindrift4 screens

Verdict

The call

The clearest difference is iOS requirement: Tindrift at 15.0 against Stackbound's 17.0. On price, ads, in-app purchases and device support there is nothing between them.

Scored on Price Ā· Rating Ā· Positive reviews Ā· Number of ratings Ā· Update frequency Ā· Ads Ā· In-app purchases Ā· Monetization Ā· Best chart rank Ā· Devices Ā· Requires iOS

CostPrice Ā· In-app purchases Ā· Ads Ā· Monetization

Both are free to download. Stackbound sells 1 one-off in-app purchase and Tindrift sells 1 one-off in-app purchase. Whichever you choose, the download price is not the number that matters.

Scorecard1 real difference Ā· 5 level
Stackbound versus Tindrift: the parameters behind the verdict, then further details
ParameterStackboundTindrift
PriceFreeFree
Update frequency—Every 5 days
AdsYesYes
In-app purchasesYesYes
DevicesiPhoneiPhone, iPod — better
Requires iOS17.015.0 — better
Further details — not scored
Size4 MB40 MB
Age rating4+9+
DeveloperChristian Pedersensuleyman gokhan birkin

In-app purchases

1 purchases

Stackbound

One-time1
  • Stackbound Lifetime$4.99
1 purchases

Tindrift

One-time1
  • Tindrift Premium$4.99

Questions

Is Stackbound free?
Stackbound is free to download, with in-app purchases available.
Is Tindrift free?
Tindrift is free to download, with in-app purchases available.
Do Stackbound or Tindrift have ads?
Both Stackbound and Tindrift show ads.

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