Tumla vs Mathara
Price, ratings, monetisation and update history for both apps, side by side — with what reviewers say about each.
Tumla
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Tumla is math practice parents and kids do TOGETHER — on a single phone or tablet. Put the tablet flat on the table between you. The child sits on one side, the grown-up on the other — the parent's half is rotated 180°, so you each see your side the right way up. Two players, one screen, no extra gear. TWO MATH ADVENTURES • Defend the Castle — monsters march in carrying math problems. Answer right to knock them back before they reach the castle. Build streaks, earn star showers. Pick 30, 60 or 90 seconds. • The Big Race — pick your animal and race to the flag. A right answer moves you forward, a wrong one slips you back — first to the finish wins. Separate records per game and mode, plus a parent report available from the start screen. WHAT MAKES TUMLA SPECIAL • Each player picks their OWN level. A grown-up can take on big multiplication and division while a five-year-old practices addition up to 10 — and still have a close, exciting duel. • Just right — all by itself. The game quietly adapts the difficulty as you play, within the limits you set. • Real shared play on one device. No login, no account, no waiting. • Cozy and safe. A soft claymation world. The castle can take damage but never falls — no scary losses. THREE WAYS TO PLAY • Duel — separate scores, highest wins. • Together — shared score, beat your record as a team. • Solo — short practice rounds: against the clock in the castle, or a friendly ghost in the race. LEVELS FOR EVERYONE Addition up to 10, addition & subtraction, times tables 1–5 / 1–10 / 1–12, division, mixed, and big numbers for grown-ups. Choose "Type" (number pad) or "Pick" (three choices) per player. MADE FOR PARENTS No ads. Never a subscription — just one optional one-time upgrade (Tumla Complete), guarded by a parental gate. Collects no data — everything stays on your device. Works offline. In English, Norwegian, Polish and Spanish, chosen automatically to match your device. OUR ADVENTURE Twelve missions across three places connect the castle and races. Each mission has two stages with a shared correct-answer goal. Finish a round to save your contribution, then return whenever you like — together or solo. Completed missions add keepsakes to your map. The map is shared on this device and does not transfer to other devices.
Mathara
Embark on a math adventure through 8 themed kingdoms, solving problems to restore the Heart of Numbers. This game offers tap-and-play mini-games and illustrated lessons for Kindergarten to Grade 6 students, focusing on learning through doing.
- 8 hand-drawn kingdoms with 88 levels
- Tap-and-play mini-games for each skill
- Illustrated visual math lessons
- Progress tracking with stars and levels
- Bilingual (English/Chinese)
- 100% offline play
- No ads, sign-up, or data collection
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Math Park turns elementary math into an adventure across 8 hand-drawn kingdoms. Kids from Kindergarten to Grade 6 learn by playing, exploring, and solving - not by memorizing worksheets. MATH KINGDOM QUEST The King of Errors has scrambled the Heart of Numbers! Journey through 8 themed worlds and 88 levels to set math right: - Sprout Village: counting, shapes, comparing amounts (K) - Addition Plains: add, subtract, place value, time and money (Grades 1-2) - Multiplication Forest: arrays, times tables, division, factors (Grades 3-4) - Fraction Ocean: equal parts, number lines, comparing and adding fractions (Grades 3-5) - Geometry Mountain: shapes, angles, perimeter, area, volume, coordinates (K-6) - Decimal Glacier: decimals, place value, money, measurement (Grades 4-5) - Ratio Canyon: ratios, unit rates, percent, scale (Grade 6) - Algebra Gate: patterns, expressions, equations, inequalities (Grade 6) LEARN BY DOING - Tap-and-play mini-games for every skill: count flowers, build number bonds, balance equations, read coordinates - Illustrated "learn" stops that show the math visually - Friendly boss battles that reward thinking and never punish mistakes - Stars and levels track each child's progress WHY PARENTS LIKE IT - Aligned to U.S. Common Core, Kindergarten to Grade 6 - Operate-first design: kids do the math, not just watch - Bilingual: switch between English and Chinese anytime - 100% offline, no internet needed - No ads. No sign-up. No data collected. Ever. Math Park is built to be safe and simple for young learners: no accounts, no tracking, everything stays on your device. Just open it and start the adventure.
Screenshots
Verdict
The clearest difference is in-app purchases: Mathara at none against Tumla's 1. Tumla's advantage is update cadence (every 4 days vs every 10 days). On price, ads, device support and iOS requirement there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Both are free to download. Tumla sells 1 one-off in-app purchase. Mathara asks for nothing beyond the download.
Tumla ships an update every 4 days, Mathara every 10 days. Both last shipped on October 31, 2026.
| Parameter | Tumla | Mathara |
|---|---|---|
| Price | Free | Free |
| Rating | — | 5.0 (2 ratings) — better |
| Number of ratings | — | 2 — better |
| Update frequency | Every 4 days — better | Every 10 days |
| Ads | No | No |
| In-app purchases | Yes | No — better |
| Monetization | — | Free |
| Devices | iPhone, iPad, iPod | iPhone, iPad, iPod |
| Requires iOS | 15.0 | 15.0 |
| Further details — not scored | ||
| Size | 33 MB | 44 MB |
| Age rating | 4+ | 4+ |
| Developer | Loop_HA | JINGJIE YANG |
In-app purchases
Tumla
- Tumla Complete$9.99
Mathara
No in-app purchases









