Comparison

FolkloreFieldGuide vs Block'n'Roll

Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.

Head to head
About

FolkloreFieldGuide

Engage in a daily text-deduction game where you analyze clues from town reports to identify cryptids. Build your reputation as an investigator and uncover larger mysteries through connected story arcs. The game is free to play with optional ads.

Highlights
  • Daily cryptid mysteries
  • Text-based clue analysis
  • Reputation and streak system
  • Connected story arcs
  • Unlockable field guide entries
  • One-time purchase for ad removal and extras
Features
Read full description

A new cryptid mystery every day. Folklore Field Guide is a cozy text-deduction game — read the town's tip-line report, weigh the clues, and name the creature behind the sighting. DEDUCE, DON'T SEARCH - Each day brings a new sighting: a track shape, a strange sound, the time of day, the weather, a smell on the wind - Cross-reference the clues against the entries in your field guide - Narrow the suspects and name the cryptid — Bigfoot, Mothman, the Jersey Devil, Chupacabra, Nessie and more BUILD YOUR REPUTATION - Wrong guesses cost you reputation, so deduce carefully - Keep a daily streak going and rise from curious local to trusted investigator UNCOVER THE BIGGER MYSTERY - Daily reports connect into multi-week story arcs and regional mysteries - Unlock field-guide entries as you encounter new creatures CRYPTOZOOLOGIST'S PASS — ONE-TIME PURCHASE Unlock the Pass once and keep it forever: remove ads, the full annotated field guide, extra clue reveals, and the story-arc archive with advanced stats. No subscription. Folklore Field Guide is free to play and supported by ads; remove them anytime with the one-time Pass. Grab your notebook. The woods are talking.

About

Block'n'Roll

Features
Read full description

A drafting sheet, and blocks with grooves cut into them. Lay a route from the feeder to the catcher, then let the ball go and find out whether it works. Laying a route is not the same as finishing one: a climb costs speed and a drop returns some of it, but what you get back from coming down never pays for going up again. Height is spent, not borrowed. Corners cost speed too. Nothing is settled until the ball has rolled. WHAT IS IN IT Practice — ten courses on small boards, where the rules are learned. Nothing is ranked. Open League — twenty hand-built courses, free, ranked by the total number of pieces used across the whole set. Fewest wins. Finishing them opens the Pro League. Pro League — twenty courses for people who have already finished twenty. Getting the ball home is assumed here; what is asked is how few pieces it took. Each course knows its own true minimum, so you can always see how far off you are. Drills — pick a theme and a course is built on the spot. One is free each day; Pro removes the limit. Skill Trials — Pro courses where the ball must pass through a fixed checkpoint before reaching the goal. A new course is made each time. Workshop — place the start and the goal yourself and build whatever you like. Once it has actually rolled home, it can be given away with a share code. What arrives is the problem; the answer does not travel with it. After the other person has solved it themselves, they can look at how you did it. NO ACCOUNT, NO PERMISSIONS No sign-up, no camera, no location, and no advertising. To improve the app, we collect anonymous aggregate counts of fixed actions and the app version only — never personal information, device identifiers, course content, or share codes. Generated courses rebuild from seven-character codes; your progress and hand-built courses stay on your device. No course content is uploaded to or stored on our servers. Block'n'Roll Pro is a one-time purchase — not a subscription — that opens Skill Trials and the Workshop, and removes the limit on drills. The Pro League becomes available after all 20 Open League courses are cleared.

Screenshots

FolkloreFieldGuide4 screens
Block'n'Roll4 screens

Verdict

The call

The clearest difference is ads: Block'n'Roll at none against FolkloreFieldGuide's shown. On price, in-app purchases, device support and iOS requirement there is nothing between them.

Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS

CostPrice · In-app purchases · Ads · Monetization

Both are free to download. FolkloreFieldGuide sells 1 one-off in-app purchase and Block'n'Roll sells 1 one-off in-app purchase. Whichever you choose, the download price is not the number that matters.

Scorecard1 real difference · 7 level
FolkloreFieldGuide versus Block'n'Roll: the parameters behind the verdict, then further details
ParameterFolkloreFieldGuideBlock'n'Roll
PriceFreeFree
Rating5.0 (1 ratings) — better—
Number of ratings1 — better—
AdsYesNo — better
In-app purchasesYesYes
MonetizationFree with in-app purchases—
DevicesiPhoneiPhone, iPad — better
Requires iOS17.0 — better18.0
Further details — not scored
Size4 MB3 MB
Age rating4+4+
DeveloperChristian PedersenTakayuki Hamuro

In-app purchases

1 purchases

FolkloreFieldGuide

One-time1
  • Folklore Field Guide Lifetime$4.99
1 purchases

Block'n'Roll

One-time1
  • Block'n'Roll Pro$12.99

Questions

Is FolkloreFieldGuide free?
FolkloreFieldGuide is free to download, with in-app purchases available.
Is Block'n'Roll free?
Block'n'Roll is free to download, with in-app purchases available.
Do FolkloreFieldGuide or Block'n'Roll have ads?
FolkloreFieldGuide shows ads; Block'n'Roll does not.

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