SoloDeath vs Rise to 5K
Price, ratings, monetisation and update history for both apps, side by side ā with what reviewers say about each.
SoloDeath
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SoloDeath turns your daily workout into a game with real stakes. Every day you get ONE quest: push-ups, sit-ups, squats, and a run, scaled to your rank. Complete it to earn XP, gold, and a loot chest. Miss it, and you lose a life. Run out of lives and it's game over. No excuses. No "tomorrow." THE LOOP ⢠One daily quest, finish it before the day ends ⢠Build a streak; the longer it runs, the better your loot ⢠Earn XP and climb the ranks: E ā D ā C ā B ā A ā S ⢠Open loot chests for gear that boosts your gold ⢠Compete on Country, Region, and Global leaderboards STAY ACCOUNTABLE ⢠A life system that punishes skipped days ⢠Streak Freezes and Relax Mode if life gets in the way ⢠Optional Apple Health verification for your runs EARNED, NOT BOUGHT Gear drops only from completing workouts, never purchased, so the leaderboards stay honest. This is a discipline engine disguised as a game. Stop lying to yourself that you'll start tomorrow. Start today. Do or die. ā Free to download and browse. A one-time $9.99 unlocks the full quest, progression, and leaderboards. Relax Mode and gold packs are optional. Support: hi@solodeath.com Terms of Use (EULA): https://www.apple.com/legal/internet-services/itunes/dev/stdeula/ Privacy Policy: https://solodeath.com/privacy
Rise to 5K
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You don't need to be a runner to start. You need 8 weeks, 3 short runs a week, and a reason to come back on the days it rains. Rise to 5K is a beginner run-walk program wrapped in one idea: every run you finish raises the sun a little further. Start in the dark. 24 runs later, it's morning, and you're running 5K. THE PLAN CARRIES YOU ⢠8 weeks, 3 runs a week, gently building from 1-minute jogs to a full 5K. ⢠The last run of the plan is a real 5K: it ends at 5 km, not on the clock. ⢠A voice tells you when to run and when to walk, over your music or podcast, with the screen off and the phone in your pocket. ⢠A voice tells you each kilometre's split as you pass it, if you want it. ⢠Leave the app mid-run and the timer floats over whatever you're watching. ⢠Life happens: miss a week and the plan bends softer, never harder. It suggests, you decide. EVERY RUN EARNS A SUNRISE ⢠The sky on your home screen turns from night to dawn as runs are done. Your progress is the view. ⢠Sunrises mark the moments worth keeping: first run, first full week, halfway to dawn. Never a punishment, never a guilt trip. ⢠A quiet log remembers every run, including how it felt. AFTER YOUR 5K, KEEP RISING ⢠Morning: 4 weeks to settle in. 3 runs a week, with a Long run that grows to 46 minutes. ⢠Noon: your 5K, quicker or easier. 6 weeks, with quick bursts in 1 run a week. ⢠Rise to 10K: built from your own runs, with a Long run that grows until it covers about 9 km. ⢠They open when you finish your 5K; Noon once your runs are long enough. Or just keep running. DISTANCE, PACE AND ROUTE ⢠Live distance and pace under the clock, measured by your phone's GPS while you run. ⢠Finish and see where you went: your route drawn as a map, or as a constellation when you're offline. ⢠Share a run as a night-sky card with your route written in stars. ⢠Save your runs to Apple Health or Health Connect, if you choose. ⢠It all stays on your phone. Routes are never uploaded, and deleting a run deletes its route. Don't want it? One switch turns tracking off, on the screen before every run. RUN YOUR WAY ⢠No plan today? An open run lets you conduct it: warm up, run, walk, whenever you say. The ladder draws itself as you go. SIMPLE ON PURPOSE ⢠No account, no sign-up. Open the app and start. ⢠Your runs live on your phone; back them up to a file whenever you like, restore them anywhere. The couch has had you long enough. The sun's coming up.
Screenshots
Verdict
The clearest difference is in-app purchases: Rise to 5K at none against SoloDeath's 8. Rise to 5K also leads on update cadence (every 5 days vs fortnightly). On price, ads, device support and iOS requirement there is nothing between them.
Scored on Price Ā· Rating Ā· Positive reviews Ā· Number of ratings Ā· Update frequency Ā· Ads Ā· In-app purchases Ā· Monetization Ā· Best chart rank Ā· Devices Ā· Requires iOS
Both are free to download. SoloDeath sells 8 in-app purchases, starting at $4.99 per month. Rise to 5K asks for nothing beyond the download.
SoloDeath ships an update fortnightly, Rise to 5K every 5 days. The most recent releases landed on October 28, 2026 and October 31, 2026 respectively.
| Parameter | SoloDeath | Rise to 5K |
|---|---|---|
| Price | Free | Free |
| Update frequency | Fortnightly | Every 5 days ā better |
| Ads | No | No |
| In-app purchases | Yes | No ā better |
| Devices | iPhone, iPad, iPod | iPhone, iPad, iPod |
| Requires iOS | 15.1 | 15.0 ā better |
| Further details ā not scored | ||
| Size | 70 MB | 11 MB |
| Age rating | 12+ | 4+ |
| Developer | Solahuddin Bin Idris | YUN QUAN BRYAN MARK TEO |
In-app purchases
SoloDeath
- Relax Monthly$4.991 Month
- Relax Yearly$19.991 Year
- 1,000 Gold$0.99
- SoloDeath Entry (Lifetime)$4.99
- 7,500 Gold$4.99
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- Restore Account$9.99
- 47,500 Gold$19.99
- 70,000 Gold$24.99
Rise to 5K
No in-app purchases









