Prison Struggle vs Contraband
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
Prison Struggle
Engage in a gritty idle-RPG where you rise through the criminal ranks from petty theft to major heists. Earn cash and XP even when offline, specialize your character with skill trees, and craft gear. Recruit cellmates and join crews to conquer territory and compete in raids and fights.
- Idle earning while offline
- Eleven escalating criminal jobs
- Four skill branches for specialization
- Gear collection and crafting
- Recruit and upgrade cellmates
- Daily contracts and bounties
- Cooperative endless raids
- 1v1 player and NPC fights
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Do the time. Run the crime. Prison Struggle: Idle is a gritty crime idle-RPG set inside the walls. Start by combing the yard drains for loose change and claw your way up to blowing the main vault wide open. Every job you pull earns cash and XP — and the hustle keeps paying out even while you're locked away from your phone. EARN WHILE YOU'RE AWAY Your inmate keeps working when the app is closed. Come back to stacks of cash and a pile of loot from the jobs that ran while you were gone. Tap in, collect, and push for the next big score. CLIMB THE CRIMINAL LADDER Eleven escalating jobs, from petty pickpocketing and shakedowns to armed robbery, breakout runs, and full-blown vault demolition. Bigger scores demand more nerve, the right gear, and a body built for the work. SPECIALIZE YOUR BUILD Unlock four skill branches — Muscle, Hustle, Stealth, and Influence — and spend skill points on permanent upgrades that stick with you. Boost raw power, juice crime payouts, sharpen drop rates, or stack bonuses for raids, fights, and territory wars. Respec when your hustle changes direction. GEAR UP Loot shivs, brass knuckles, pistols, riot shields, kevlar, gold chains, and legendary blades from your crimes and boss fights. Equip the best with one tap, sell the rest, and tune your build around four stats — Attack, Defense, Speed, and Stealth. THE WORKSHOP Salvage duplicate gear into materials and craft contraband in your own queue — lockpicks, guard uniforms, burner phones, and more. The best inmates don't just loot the yard; they manufacture what the block can't buy. RECRUIT CELLMATES Build a crew of idle earners tied to your crimes. Each cellmate stashes cash passively while you run the yard. Upgrade them, collect their haul, and watch your idle income compound. DAILY CONTRACTS Fresh bounties every day — hit crime targets, win fights, deal raid damage, craft gear, upgrade cellmates, and more. Chain completions for streak rewards and bonus cash. PIMP YOUR CELL Spend your earnings on permanent upgrades: a weight bench for raw power, a smuggled treadmill for speed, a false wall panel to stay unseen, black-market rations to soak up punishment. A fully kitted cell is the difference between a small-time crook and the inmate who runs the block. ENDLESS RAID — TOGETHER The whole block fights one shared boss at a time. Every kill spawns a stronger successor — climb stages together before the 4-hour window runs out. Chip HP in real time, share the loot with everyone who contributed, and push for the highest stage score before the run ends. Raids spend Energy, separate from Nerve, so auto-running crimes never drains your fight bar dry. 1v1 FIGHTS Challenge NPCs and real players head-to-head for cash, XP, and loot when you've got the muscle to back it up. JOIN A CREW. CLAIM THE YARD. Form or join a gang, climb the leaderboards, search for rivals by name, and fight for control of the prison map. Conquer territory tile by tile across a living seasonal map — every tile your crew holds buffs every member. Launch war strikes against rival gangs and grind your way to the top before the 14-day season resets. FAIR PLAY, BUILT IN Every payout, drop, and boss hit is verified on the server, so leaderboards and territory wars are won by the smartest hustle — not by cheaters. Gritty. Tense. Always grinding. Build your rep, gear up, gang up, and take over the block. Crime never sleeps. Will you?
Contraband
Engage in a high-stakes trading simulation across twelve cities within a 30-day limit. Navigate dynamic markets, manage risks from various factions, and build your net worth to compete on a global leaderboard. Every decision impacts your story and survival.
- Dynamic city markets
- Faction-based gameplay
- Risk management mechanics
- Story-driven outcomes
- Global leaderboards
- Automatic saving
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Twelve cities. Thirty days. One question — how much can you walk away with? Contraband is a trading game about risk. Buy low in one city, sell high in another, and stay ahead of everyone who wants what you're carrying: police, informants, rivals, and a loan shark who doesn't take excuses. THE RUN You start with a little cash and a map of twelve American cities, each with its own market. The cheapest heroin in Baltimore. The cheapest meth in Albuquerque. Cocaine moving through Miami at port prices. Those markets drift every time you travel, so the spread you planned on may not be waiting when you arrive. Thirty days. Then the clock stops and you're scored on what you built. SEVEN FACTIONS, SEVEN GAMES Choose who you run with. Your faction changes where you start, what you pay, who you owe — and what you can do when a night goes wrong. - The Mafia make a phone call. Someone downtown always owes them. - The Outlaws outrun it, and feel it in the morning. - The Cartel answer with force. It works. The city remembers. - The Yakuza negotiate. Never free, never a disaster. - The Red Network simply disappear for a day. - The Syndicate call the block — if the block is still cold. - The Independent has nothing but nerve and whatever name they've built. No two factions solve the same problem the same way. WHAT'S WORKING AGAINST YOU HEAT - Every bust raises the temperature in that city. Hot streets are dangerous streets, and heat only cools while you're somewhere else. REPUTATION - Build a name and trouble starts finding its own way around you. HEALTH - You can be hurt, badly. Carry a med pack. Carry a tourniquet for the night it saves your life. JAIL - A sentence costs you days you don't have. Draw one longer than your remaining time and the run ends behind bars. THE LOAN SHARK - Borrow when you're desperate, repay within six days. He is not a patient man. THE BANK - The only money an event can't take from you. EVERY RUN IS A STORY Hundreds of written outcomes rather than silent dice. Police chases, undercover buys, cut product, worse partners, and the occasional very good night. What happens is written from your faction's point of view, so the same bad luck reads differently depending on who you run with. Runs save automatically - close the app mid-deal and come back to it exactly where you left off. Final scores post to a global leaderboard ranked on net worth. Free to play. Two factions are free; the rest can be unlocked individually or all at once. --- All characters, organizations, markets and substances depicted are entirely fictional. Contraband is a strategy simulation and does not represent, promote or endorse real individuals, groups or activities.
Screenshots
Verdict
The clearest difference is review sentiment: Contraband at 100% against Prison Struggle's 0%. Contraband also leads on rating (5.0 vs 4.0) and ads (none vs shown). Prison Struggle's advantage is in-app purchases (none vs 6). On price, ratings volume, update cadence and device support there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Both are free to download. Contraband sells 6 one-off in-app purchases. Prison Struggle asks for nothing beyond the download.
Contraband holds the better App Store score, 5.0 against 4.0. Both are backed by a comparable volume of ratings — 4 and 8 respectively. Written reviews point the same way: 0% of Prison Struggle's written reviews are positive against 100% of Contraband's.
Prison Struggle ships an update weekly, Contraband every 8 days. Both last shipped on November 5, 2026.
| Parameter | Prison Struggle | Contraband |
|---|---|---|
| Price | Free | Free |
| Rating | 4.0 (4 ratings) | 5.0 (8 ratings) — better |
| Positive reviews | 0.0% of reviews | 100.0% of reviews — better |
| Number of ratings | 4 | 8 — better |
| Update frequency | Weekly — better | Every 8 days |
| Ads | Yes | No — better |
| In-app purchases | No — better | Yes |
| Monetization | Ad-supported — better | Free with in-app purchases |
| Devices | iPhone, iPad, iPod — better | iPhone, iPad |
| Requires iOS | 15.0 — better | 16.0 |
| Further details — not scored | ||
| Size | 66 MB | 82 MB |
| Age rating | 9+ | 17+ |
| Developer | Lockdown Gaming | Ian Robinson |
Customer experience
Prison Struggle
Contraband
In-app purchases
Prison Struggle
No in-app purchases
Contraband
- The Mafia$0.99
- The Cartel$0.99
- The Outlaws$0.99
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- The Yakuza$0.99
- The Red Network$0.99
- Unlock All Factions$2.99







