Gundown! vs DEADZONE
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
Gundown!
Read full descriptionHide full description
Gundown is a tactical shooter where every shot counts. Drag your gunners into position, aim through walls with a crossbow, and unleash ricocheting bullets in explosive 3v3 arena battles. Smart placement and timing decide who survives the showdown. Choose your squad of unique heroes, from Commando with Minigun and Crossbowman to Chicken and Robot, each with distinct abilities and attack styles. Master ricochets, piercing shots, and explosive throws to outsmart opponents in destructible arenas inspired by classic arcade shooters. Drag, aim, and ricochet your way to victory in tactical battles!
DEADZONE
Defend your outpost against zombie hordes in this persistent tower defense game. Upgrade your base, recruit survivors, and strategically deploy defenders to hold the line across various city sectors. Every decision impacts your long-term survival.
- Persistent base building
- Strategic defender deployment
- Permanent upgrades and recruits
- Multiple city sectors to conquer
- Daily and weekly challenges
- Endless Nightfall mode
- Offline play
Read full descriptionHide full description
Eleven months since the roads went quiet. You've got an old fire station, four walls, and whoever's still breathing. Hold the line. DEADZONE: Last Line is a zombie tower defense game built around a base you actually keep. Nothing resets between runs — every wall you patch, every survivor you bring home, and every upgrade you buy stays exactly where you left it. HOLD THE LINE Drag defenders onto the ground beside the road and let them work. Every kill pays scrap on the spot, so you're always deciding: reinforce what's holding, add another gun, or patch the barricade before the next wave hits it. Eight defender types, four upgrade tiers each, and you can watch every one of them change as it digs in. When a wave gets out of hand, call in a RALLY, a FLASHBANG, an AIRSTRIKE or NAPALM. RUN THE CITY Fifteen sectors, each one its own place to hold: a gas station, a strip mall, the docks, a refinery, a stadium and more, alive with fire, water, sirens and smoke. Pick one, spend fuel, and go — fuel refills on its own, so there's always another run waiting. Every sector you clear becomes a permanent scavenging route that keeps sending supplies home even with the app closed. THREE STARS ON EVERY SECTOR Clear it. Clear it without letting a single infected through. Then go back after dark and hold it in Nightfall. Forty-two stars across the city, each one opening a supply crate — and unlocking the colors your squad fights in. BUILD THE OUTPOST Two work crews, eight buildings, real choices. The Barracks buys squad size. The Workshop buys upgrade tiers and unlocks new defender types. Early upgrades take seconds; later ones take hours — the outpost keeps growing whether you're watching or not. A NEXT UP line on the base screen always tells you the one thing worth doing next. A NEW CHALLENGE EVERY MONDAY One sector, one rule, one crate — the same run for every player, all week. Take five different contracts on a cleared sector to master it and its route pays out more, permanently. GO ALL NIGHT Cleared a sector? Send it into Nightfall — endless waves that never stop getting worse, with a boss every fifth one. There's no winning it, only holding as long as you can before pulling out with everything you found. A different rule rotates in every week — sometimes it's just a bigger payout. BRING THEM HOME Every mission has a chance to recruit a survivor, and each one brings a permanent bonus to the outpost. Keep a field manual of every infected you've faced and every defender you can field. FAIR BY DESIGN Every ad is optional and skippable, and nothing is locked behind an ad or a purchase. Every sector can be beaten for free. Gems, recruits and supply crates are optional ways to go faster or deeper; recruits are random, and the exact odds of every survivor are shown in the game. No energy timers. Works offline. - Real tower-defense combat: aim, range, and upgrade paths that matter - Three abilities to turn a wave: RALLY, FLASHBANG and AIRSTRIKE - A persistent base that grows even when you're not playing - 15 sectors, 45 stars, 5 replayable contracts and endless Nightfall raids - A new weekly challenge every Monday, and a new Nightfall rule to go with it - Eight defender skins earned by playing, and a field manual of everything you've met - A growing survivor roster with its own recruitment system - Plays offline. Zero required purchases, zero required ads, zero pay walls SUPPLY LINE SUBSCRIPTION Supply Line is an optional auto-renewing subscription: $4.99 a month (or your local price) for 100 gems every day you check in and one more build skip a day. Payment is charged to your Apple ID when you confirm. It renews automatically unless canceled at least 24 hours before the end of the current month. Manage or cancel it in your App Store account settings. Terms of Use (EULA): https://www.apple.com/legal/internet-services/itunes/dev/stdeula/ Privacy Policy: https://seantomaslynch-cell.github.io/deadzone-legal/privacy.html
Screenshots
Verdict
The clearest difference is in-app purchases: Gundown! at none against DEADZONE's 2. On price, update cadence, ads and device support there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Both are free to download. DEADZONE sells 2 one-off in-app purchases. Gundown! asks for nothing beyond the download.
Gundown! ships an update every 3 days, DEADZONE every 2 days. The most recent releases landed on October 7, 2026 and October 10, 2026 respectively.
| Parameter | Gundown! | DEADZONE |
|---|---|---|
| Price | Free | Free |
| Rating | — | 5.0 (1 ratings) — better |
| Number of ratings | — | 1 — better |
| Update frequency | Every 3 days | Every 2 days — better |
| Ads | Yes | Yes |
| In-app purchases | No — better | Yes |
| Monetization | — | Free with in-app purchases |
| Devices | iPhone, iPad, iPod | iPhone, iPad, iPod |
| Requires iOS | 15.0 | 15.0 |
| Further details — not scored | ||
| Size | 196 MB | 27 MB |
| Age rating | 4+ | 12+ |
| Developer | Exordium Games d.o.o. | Sean Lynch |
In-app purchases
Gundown!
No in-app purchases
DEADZONE
- Skin Pass$1.99
- Supporter Pack$4.99









