Voltline vs WIRE NERVE
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
Voltline
Test your steady hand in this neon-themed arcade game. Drag a ring along a live wire, avoiding contact to reach the end. Master increasingly challenging levels across six unique worlds, aiming for flawless runs and high scores.
- Steady hand wire-looping gameplay
- Neon-themed arcade visuals
- Progressive difficulty across 48 stages
- Ghost racing to beat personal bests
- Global leaderboard for high scores
- One-finger touch controls
- Mid-course checkpoints
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Steady hands win. Sweat the rest. Voltline is the buzz wire arcade reborn in neon. Drag the gold ring along a live, crackling wire from the green pylon to the red one. One slip and the whole line lights up - BZZZT, sparks, back to the start. THE RULE IS SIMPLE Touch the wire = you buzz. Reach the end clean = you win. Easy to grasp, brutal to master. GO FOR THE FLAWLESS RUN • Zero buzzes = 3 stars + a 500 flawless bonus • Build a clean streak for a rising score multiplier • Chain close calls for +25 / +50 / +75 combos RACE YOUR OWN GHOST Every stage records your best run. Watch your ghost ring trace the line beside you - then beat it. 6 NEON WORLDS, 48 STAGES Sunset Ridge, Neon Ocean, Emerald Zone, Violet Storm, Inferno Gate, Gold Rush. Each world bends the wire harder - tighter loops, longer paths, meaner corners. MADE TO FEEL GOOD • One-finger touch control - drag and breathe • Mid-course checkpoints so a slip late doesn't sting • Crisp haptic feedback on every spark • Relaxed par times - the clock counts up, never down at you • Landscape, full-screen, built for focus CLIMB THE LEADERBOARD Post your score to the global high-score board and see how steady your hand really is. No signup. No account. Free to play - just tap and go. How long can you hold your nerve?
WIRE NERVE
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WIRE NERVE is a steady-hand distance game played with one finger on a neon high-voltage circuit. A bright point called the NERVE sits low on the screen and the corridor scrolls towards it. Put a finger anywhere and drag: the control is relative, so the point does not jump to your thumb, it steers by how far you have moved from where you first touched. It follows with a smooth first-order lag and never overshoots. Touch a wall and the whole screen discharges, the distance resets, and you choose whether to continue. THE CORRIDOR HAS NO FLOOR Width and speed ramp with distance, but the width has no lower bound. After the opening ramp bottoms out it keeps thinning at a twentieth of the slope, and eventually the corridor is narrower than the light point itself. Tracing the centre perfectly is not a way to play forever, it just postpones the end. Nothing is hidden. The path ahead is always on screen, so there are no blind corners. The course comes from a per-run seed, so the same wall never appears twice. DISTANCE OR CHARGE, NOT BOTH Charge nodes never sit on the centre line. They are placed off it, and the more a node is worth the closer to a wall it sits. Values are random - one, five, or a rare twenty - and picking one up raises a multiplier from x1.5 to x5, while skipping one drops it a step. Collecting also heats the circuit. LOAD builds and the corridor narrows for a few seconds, so greed is paid for in width. Measured across full runs, chasing every node earns about 1.6 times the charge and reaches about a third of the distance. Collect a node dead centre for NERVE PERFECT and the multiplier jumps two steps at once. That window is proportional to corridor width - 3.5 pixels at the start, 1.5 in the razor stretch - so it is available on your first run and hardest when it matters. WHAT YOU KEEP - Six circuit skins, unlocked by level or bought with charge. - Three daily quests, including DEEP CHARGE, which only counts charge earned past 200 metres - the one goal that asks you to survive and collect at the same time. - A daily streak, and a DAILY RUN with an identical course for everyone. - Bronze to platinum medals at 40, 100, 200 and 400 metres. - One free continue per run, holding your distance, with 1.5 seconds of invulnerability. The result screen draws the run rather than listing it: your corridor is redrawn from zero to where you stopped, narrowing exactly as it did, with beacon ticks, the point where you broke in pink and your personal best as a gold dashed line. SMALL, LOCAL, AND YOURS There are no image or audio files in this app: everything is drawn by code and every sound is synthesised at runtime. Distance, name, charge, XP and quest progress live in your device's local storage. There is no account, no sign-in and no server, the game is fully playable offline, and deleting the app deletes everything it saved. ADS AND THE AD-FREE SUBSCRIPTION The free game shows a banner on the title and result screens and, at most, one full-screen ad before a continue offer - never during play, gated to every second death, sixty seconds apart, none in the first two minutes after install and eight a day. The continue is free whether or not an ad appeared. WIRE NERVE - Ad-Free removes every banner and every full-screen ad. - Title: WIRE NERVE - Ad-Free - Length: one month, auto-renewable - Price: USD 1.99 per month Payment is charged to your Apple Account at confirmation of purchase. The subscription renews automatically unless it is cancelled at least 24 hours before the end of the current period, and your account is charged for renewal within 24 hours prior to the end of the current period. You can manage or cancel the subscription in your App Store account settings after purchase. Terms of Use (EULA): https://www.apple.com/legal/internet-services/itunes/dev/stdeula/ Privacy Policy: https://cybertrip-dev.github.io/legal/wire-nerve/privacy.html
Screenshots
Verdict
The clearest difference is in-app purchases: Voltline at none against WIRE NERVE's 1. Voltline also leads on ads (none vs shown). On price, update cadence, device support and iOS requirement there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Both are free to download. WIRE NERVE sells 1 in-app purchase, starting at $1.99 per month. Voltline asks for nothing beyond the download.
Voltline ships an update every 3 days, WIRE NERVE every 6 days. The most recent releases landed on October 6, 2026 and October 1, 2026 respectively.
| Parameter | Voltline | WIRE NERVE |
|---|---|---|
| Price | Free | Free |
| Rating | 5.0 (6 ratings) — better | — |
| Positive reviews | 100.0% of reviews | — |
| Number of ratings | 6 — better | — |
| Update frequency | Every 3 days — better | Every 6 days |
| Ads | No — better | Yes |
| In-app purchases | No — better | Yes |
| Monetization | Free | — |
| Devices | iPhone, iPad, iPod — better | iPhone, iPod |
| Requires iOS | 15.0 | 15.0 |
| Further details — not scored | ||
| Size | 101 MB | 11 MB |
| Age rating | 4+ | 4+ |
| Developer | Teamz Lab Ltd | CYBERTRIP, INC. |
In-app purchases
Voltline
No in-app purchases
WIRE NERVE
- Ad-Free$1.991 Month
Questions
Is Voltline free?
Is WIRE NERVE free?
Do Voltline or WIRE NERVE have ads?
Which is updated more often, Voltline or WIRE NERVE?
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