Comparison

Spellbound Grimoire vs Chroma Sort

Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.

Head to head
About

Spellbound Grimoire

Features
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Open the grimoire. Spell words from a hand of letter tiles, clear each round's score threshold, and build a vocabulary engine that snowballs out of control. Every run is a fresh draft. Collect charms that bend the rules — quadruple your rare letters, multiply palindromes, gild a vowel — then stack them into combos that turn a five-letter word into thousands of points. Level your favorite word lengths with Codices. Aim tile packs at the exact letters you want. And inscribe your OWN words into the dictionary, where they score for the rest of the run. Then face the Reckoning. Twelve bosses bend the rules — vowels score nothing, your hand shrinks, a letter is forbidden — and you see each one coming from the start of the chapter, so you can build against it. FEATURES • A deep word-roguelike: 50+ charms, 12 bosses, and dozens of synergies to find • Five deck archetypes that reshape your run from the very first tile • Inscribe custom words — the one thing only you can do • Seeded runs with shareable codes — race a friend on the exact same deal • Ascension stakes and an Endless mode for the score-chasers • Designed for one hand, in portrait NO NONSENSE • No ads. No in-app purchases. No timers, no energy, no daily-streak guilt. • No accounts, no login, no tracking, no data collection. • Opens straight into a game. It's a word game with the depth of a roguelike deckbuilder. Spell something spectacular.

About

Chroma Sort

Features
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Pour one color onto a DIFFERENT color and the two blend into a new one — permanently. Every one of Chroma Sort's 240 levels is built on that single irreversible rule. THE ORDER IS THE GOAL Every level names an order along the top: how many tubes of each color it wants. Two blue, one orange, one purple. Fill exactly that and the level is won. The goal is not "tidy the rack", it is "fill the order". THREE COLORS MAKE SIX Red, yellow and blue are what you are dealt. Orange, green and purple can only be made: • red + yellow = orange • yellow + blue = green • red + blue = purple A blend is final — a blended color never blends again — so the moment you make one, that tube is committed. Make three greens when the order wanted two and the level can no longer be won. The game says so the moment it happens instead of letting you play on for twenty moves. EVERY LEVEL HAS A SOLUTION, AND IT WAS PROVEN 240 handcrafted levels. Each one was built backwards from a solution the solver found and checked, and its order is read off that same path — so what a level asks for is always reachable. Boards are seeded from the level number: level 88 is the same board on every device. THE RAMP Level 1: five tubes, four units each, one blend to make. Level 240: twelve tubes, six units, three blends and a single spare tube to work in. Space is what you run out of, not colors — a blend eats free space while it happens. SIX STATIONS OF ONE WORKSHOP Mixing Bench, Wash Room, Pigment Cellar, Drying Loft, Night Studio, Conservatory. Each has its own backdrop and its own music, and the map cycles through them every 18 levels. Past 240 an endless tail keeps generating fresh boards. A HINT THAT SAYS WHY Hint does not just point at a pour, it tells you what the pour is for: "this finishes a tube", "you need green — this board cannot be finished without it", "this empties a tube; space is what you keep running out of". Undo takes back the last pour. Reveal makes the suggested move for you. 32 TUBES ON THE BENCH Apothecary glass, a copper-footed flask, a moon vial, an iron cage, a candy jar, cut crystal. Four are yours from first launch; the rest are collected as you play. 32 workshop portraits to wear, too. • Daily Play with a streak, plus missions, achievements and a global leaderboard • No countdown and no move limit — stars reward a tight solve, they never punish a slow one • Plays offline; only the leaderboard needs a connection • Family-friendly: non-violent, no chat • Eight languages Privacy Policy: https://tdzstudio.web.app/chroma_sort/privacy Terms of Use: https://tdzstudio.web.app/chroma_sort/terms

Screenshots

Spellbound Grimoire4 screens
Chroma Sort4 screens

Verdict

The call

The clearest difference is in-app purchases: Spellbound Grimoire at none against Chroma Sort's 8. Spellbound Grimoire also leads on ads (none vs shown). Chroma Sort's advantage is device support (3 vs 1) and iOS requirement (15.0 vs 17.0). On price there is nothing between them.

Scored on Price Ā· Rating Ā· Positive reviews Ā· Number of ratings Ā· Update frequency Ā· Ads Ā· In-app purchases Ā· Monetization Ā· Best chart rank Ā· Devices Ā· Requires iOS

CostPrice Ā· In-app purchases Ā· Ads Ā· Monetization

Both are free to download. Chroma Sort sells 8 in-app purchases, starting at $4.99 per 7 days. Spellbound Grimoire asks for nothing beyond the download.

Scorecard4 real differences Ā· 2 level
Spellbound Grimoire versus Chroma Sort: the parameters behind the verdict, then further details
ParameterSpellbound GrimoireChroma Sort
PriceFreeFree
Update frequency—Fortnightly
AdsNo — betterYes
In-app purchasesNo — betterYes
DevicesiPhoneiPhone, iPad, iPod — better
Requires iOS17.015.0 — better
Further details — not scored
Size4 MB98 MB
Age rating4+4+
DeveloperKHADEM KADE BADIYANDan Tran

In-app purchases

None

Spellbound Grimoire

No in-app purchases

8 purchases

Chroma Sort

Subscriptions1
  • VIP Club3 Days trial$4.997 Days
One-time7
  • 100 Drops$0.99
  • 300 Drops$1.99
  • 700 Drops$3.99
Show 4 more
  • 1600 Drops$7.99
  • Lamplight Pack$9.99
  • Workshop Fittings Pack$9.99
  • Master's Cabinet Pack$19.99

Questions

Is Spellbound Grimoire free?
Spellbound Grimoire is free to download, with no in-app purchases.
Is Chroma Sort free?
Chroma Sort is free to download, with in-app purchases available.
Do Spellbound Grimoire or Chroma Sort have ads?
Chroma Sort shows ads; Spellbound Grimoire does not.

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