Deadly Dispatch vs Senbon Kumiki
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
Deadly Dispatch
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Deadly Dispatch is a puzzle game in a genre we had to invent: tactical zombie elimination. Build a multi-stage bomb, drop it on a zombie-infested city, and try not to hit the humans. Part demolition sandbox, part ordnance budgeting problem, all B-movie zombie apocalypse. You get one bomb per sortie — and the survivors would appreciate it landing on the correct side of the wall. BUILD THE BOMB Twelve materials, three stages, no wrong answers — only expensive ones. Start with a core: the balanced Blast Core, the brutal short-range Heavy Charge, the lingering Fire Canister, or the Volatile Core if you enjoy ±30% surprises. Wrap it in a second stage that scatters, splits into submunitions, ricochets down streets, or lands and waits. Finish with a payload that burns, shatters, corrodes, or shreds. That's 200 bomb configurations before you've touched the payload dials — and every kilogram costs credits. DROP IT ON THE CITY Guided delivery gives you a reticle and no excuses. Unguided is cheaper: a plane, a countdown, and a RELEASE NOW button — time it right, or watch your masterpiece detonate in a parking lot. Then bullet-time kicks in and physics takes over: fuel stations chain, barrels cook off, buildings pancake, and the horde learns about ragdolls. TRY NOT TO HIT THE HUMANS The city isn't empty. Survivors are holed up behind the last wall standing, and everything is scored: kill 80% of the horde and you're a hero. Crack the wall — or drop wide into the safe zone — and you're the reason it all ends. Three stars means surgical: maximum kills, minimal collateral, wall intact. Build frugal and bank the change; tomorrow's sortie might call for something irresponsible. FEATURES • 30 handcrafted levels — a fogbound ferry terminal, a vineyard, a drydock, a mountaintop observatory, a movie-studio backlot, and one very unlucky stadium • Stage-based bomb crafting with 12 materials and two delivery methods • Full physics destruction: chain reactions, collapsing buildings, craters that stay • Arcade campaign with a credit economy that rewards restraint — and funds the occasional act of art • Free play mode for hunting three stars on every map • Built for touch — aim, pinch, and drop from an isometric command view on iPhone and iPad • First 5 levels free; one purchase unlocks all 30 base levels. No ads, no subscriptions. Assemble the payload. Call the drop. End the horde.
Senbon Kumiki
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One piece looks ready to leave. But what will it block next? Senbon Kumiki is a 3D wooden puzzle about finding the right order. Tap a piece to move it in its marked direction. Read the shapes and overlapping layers, then work out how to free them all. MAKE ROOM BEFORE YOU REMOVE A piece that cannot come out yet may still move partway. Shift it to open a path, free another piece, then return to the first. Discover the satisfaction of a sequence that finally fits together. FROM INTRODUCTION TO STAGE 5 The main course has 72 puzzles across six stages, with 12 in each. Every stage is available from the start. Learn the arrows and stopping points, then use several pieces to open paths and plan which exits to keep for later. UNDO. RETHINK. TRY AGAIN. There is no timer. In the main course, undo one move at a time, as often as you like, at no cost—even before you reach a dead end. When no piece can move, a dead-end message helps you pause and try another order. A LITTLE EVERY DAY Three daily picks and six weekly picks offer a fresh selection from the included collection. Play a quick puzzle or settle into a longer challenge. SMALL MOVES, SATISFYING FINISHES Soft wooden sounds accompany your moves, with animated effects when a puzzle is complete. Turn sound on or off and choose reduced motion in the settings. Play the core game offline, with no account required. Progress is saved on your device. Available in English and Japanese. Usage analytics is optional. Progress does not sync between devices.
Screenshots
Verdict
The clearest difference is in-app purchases: Senbon Kumiki at none against Deadly Dispatch's 1. On price, ads, device support and iOS requirement there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Both are free to download. Deadly Dispatch sells 1 one-off in-app purchase. Senbon Kumiki asks for nothing beyond the download.
| Parameter | Deadly Dispatch | Senbon Kumiki |
|---|---|---|
| Price | Free | Free |
| Update frequency | — | Every 2 days |
| Ads | No | No |
| In-app purchases | Yes | No — better |
| Devices | iPhone, iPad, iPod | iPhone, iPad, iPod |
| Requires iOS | 15.0 | 15.0 |
| Further details — not scored | ||
| Size | 30 MB | 78 MB |
| Age rating | 12+ | 4+ |
| Developer | Monochrome Ltd | Shumpei Suzuki |
In-app purchases
Deadly Dispatch
- Base Levels Unlock$4.99
Senbon Kumiki
No in-app purchases
Questions
Is Deadly Dispatch free?
Is Senbon Kumiki free?
Do Deadly Dispatch or Senbon Kumiki have ads?
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