Deadly Dispatch vs Foldku
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
Deadly Dispatch
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Deadly Dispatch is a puzzle game in a genre we had to invent: tactical zombie elimination. Build a multi-stage bomb, drop it on a zombie-infested city, and try not to hit the humans. Part demolition sandbox, part ordnance budgeting problem, all B-movie zombie apocalypse. You get one bomb per sortie — and the survivors would appreciate it landing on the correct side of the wall. BUILD THE BOMB Twelve materials, three stages, no wrong answers — only expensive ones. Start with a core: the balanced Blast Core, the brutal short-range Heavy Charge, the lingering Fire Canister, or the Volatile Core if you enjoy ±30% surprises. Wrap it in a second stage that scatters, splits into submunitions, ricochets down streets, or lands and waits. Finish with a payload that burns, shatters, corrodes, or shreds. That's 200 bomb configurations before you've touched the payload dials — and every kilogram costs credits. DROP IT ON THE CITY Guided delivery gives you a reticle and no excuses. Unguided is cheaper: a plane, a countdown, and a RELEASE NOW button — time it right, or watch your masterpiece detonate in a parking lot. Then bullet-time kicks in and physics takes over: fuel stations chain, barrels cook off, buildings pancake, and the horde learns about ragdolls. TRY NOT TO HIT THE HUMANS The city isn't empty. Survivors are holed up behind the last wall standing, and everything is scored: kill 80% of the horde and you're a hero. Crack the wall — or drop wide into the safe zone — and you're the reason it all ends. Three stars means surgical: maximum kills, minimal collateral, wall intact. Build frugal and bank the change; tomorrow's sortie might call for something irresponsible. FEATURES • 30 handcrafted levels — a fogbound ferry terminal, a vineyard, a drydock, a mountaintop observatory, a movie-studio backlot, and one very unlucky stadium • Stage-based bomb crafting with 12 materials and two delivery methods • Full physics destruction: chain reactions, collapsing buildings, craters that stay • Arcade campaign with a credit economy that rewards restraint — and funds the occasional act of art • Free play mode for hunting three stars on every map • Built for touch — aim, pinch, and drop from an isometric command view on iPhone and iPad • First 5 levels free; one purchase unlocks all 30 base levels. No ads, no subscriptions. Assemble the payload. Call the drop. End the horde.
Foldku
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Foldku is a quiet folding puzzle. Every card has two colored faces. Fold a card onto its neighbor when their top colors match. The card flips and stacks. Keep folding until a single card remains. Simple to learn, deep enough to sit with. ALL 300 LEVELS, FREE Nothing is locked behind a paywall. The first 40 levels are completely ad-free; after that a short ad appears every few puzzles. One tap in Settings removes them forever if you'd rather play uninterrupted. NO TIMERS, NO LIVES Nothing hurries you and nothing runs out. Your progress stays on your device (and in your own iCloud, if you want it on every device). 300 HANDCRAFTED LEVELS Twenty chapters, each with its own quiet mood. Every level is generated and then verified by a solver, so a solution always exists. Difficulty is measured by how easy it is to go wrong, not by how many tiles are on screen. A NEW PUZZLE EVERY DAY Everyone gets the same daily board. Solve it, keep your streak, and come back tomorrow. Miss a day? A weekly streak freeze has your back. ENDLESS ZEN MODE No stars, no timer, no pressure. The difficulty quietly adapts to how you're playing. Fold for one minute or twenty. MADE TO FEEL GOOD Paper-soft sounds, gentle haptics, a fold that curls from the corner you touch. A dark theme for late nights. Everything can be turned off if you'd rather play in silence. SEVEN LANGUAGES English, Español, 䏿–‡, 한êµì–´, 日本語, Français, Türkçe. Switch any time inside the app. Foldku is for the ten minutes when you want your brain busy and your shoulders down.
Screenshots
Verdict
The clearest difference is ads: Deadly Dispatch at none against Foldku's shown. Deadly Dispatch also leads on device support (3 vs 1). Foldku's advantage is update cadence (fortnightly vs every 6 weeks). On price, in-app purchases and iOS requirement there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Both are free to download. Deadly Dispatch sells 1 one-off in-app purchase and Foldku sells 1 one-off in-app purchase. Whichever you choose, the download price is not the number that matters.
Deadly Dispatch ships an update every 6 weeks, Foldku fortnightly. The most recent releases landed on October 28, 2026 and October 24, 2026 respectively.
| Parameter | Deadly Dispatch | Foldku |
|---|---|---|
| Price | Free | Free |
| Update frequency | Every 6 weeks | Fortnightly — better |
| Ads | No — better | Yes |
| In-app purchases | Yes | Yes |
| Devices | iPhone, iPad, iPod — better | iPhone |
| Requires iOS | 15.0 — better | 16.0 |
| Further details — not scored | ||
| Size | 30 MB | 9 MB |
| Age rating | 12+ | 4+ |
| Developer | Monochrome Ltd | Laf Games Co. |
In-app purchases
Deadly Dispatch
- Base Levels Unlock$1.99
Foldku
- Remove Ads$3.99









