Deadly Dispatch vs ShakShakShak
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
Deadly Dispatch
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Deadly Dispatch is a puzzle game in a genre we had to invent: tactical zombie elimination. Build a multi-stage bomb, drop it on a zombie-infested city, and try not to hit the humans. Part demolition sandbox, part ordnance budgeting problem, all B-movie zombie apocalypse. You get one bomb per sortie — and the survivors would appreciate it landing on the correct side of the wall. BUILD THE BOMB Twelve materials, three stages, no wrong answers — only expensive ones. Start with a core: the balanced Blast Core, the brutal short-range Heavy Charge, the lingering Fire Canister, or the Volatile Core if you enjoy ±30% surprises. Wrap it in a second stage that scatters, splits into submunitions, ricochets down streets, or lands and waits. Finish with a payload that burns, shatters, corrodes, or shreds. That's 200 bomb configurations before you've touched the payload dials — and every kilogram costs credits. DROP IT ON THE CITY Guided delivery gives you a reticle and no excuses. Unguided is cheaper: a plane, a countdown, and a RELEASE NOW button — time it right, or watch your masterpiece detonate in a parking lot. Then bullet-time kicks in and physics takes over: fuel stations chain, barrels cook off, buildings pancake, and the horde learns about ragdolls. TRY NOT TO HIT THE HUMANS The city isn't empty. Survivors are holed up behind the last wall standing, and everything is scored: kill 80% of the horde and you're a hero. Crack the wall — or drop wide into the safe zone — and you're the reason it all ends. Three stars means surgical: maximum kills, minimal collateral, wall intact. Build frugal and bank the change; tomorrow's sortie might call for something irresponsible. FEATURES • 30 handcrafted levels — a fogbound ferry terminal, a vineyard, a drydock, a mountaintop observatory, a movie-studio backlot, and one very unlucky stadium • Stage-based bomb crafting with 12 materials and two delivery methods • Full physics destruction: chain reactions, collapsing buildings, craters that stay • Arcade campaign with a credit economy that rewards restraint — and funds the occasional act of art • Free play mode for hunting three stars on every map • Built for touch — aim, pinch, and drop from an isometric command view on iPhone and iPad • First 5 levels free; one purchase unlocks all 30 base levels. No ads, no subscriptions. Assemble the payload. Call the drop. End the horde.
ShakShakShak
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No ads. No timer. Just cute sharks and a clever logic puzzle. Place one shark in every color region and one in every row and column — and sharks can never touch, not even diagonally. Every puzzle has exactly one solution, so you can always solve it with pure logic. No guessing. {H}No ads No ads while you solve, no ads after you clear a level. No in-app purchases, either. {H}Take your time There is no timer. Close the app whenever you like — your board waits right where you left it. {H}Shak! ShakShak! ShakShakShak! Place sharks correctly in a row and the Korean shout 「샥!」 ("shak!") grows by one syllable each time. Three in a row and you hear the game's name. {H}Chase real players The anonymous score just above yours shows up as your rival — as a clownfish, pufferfish, octopus, crab, sea turtle or jellyfish. Swim past them for bonus points. {H}330 levels and a Daily Puzzle From a 4×4 tutorial board up to big 10×10 grids — 330 levels, with a small breather board every 10 levels. The first boards show you each rule step by step. Clear 10 levels to unlock the Daily Puzzle, a new board every day that grows bigger and trickier toward the weekend. {H}Stuck? Hint. Slipped? Undo. A hint points straight to where the next shark goes. Placed a shark in the wrong spot? Undo it and get your heart back. After a tough level, open the Shark's solving notes to see the solution step by step, with the reason for each move. Hints and undos refill for free every day, up to a daily limit. {H}A new sea every level Pacific, Atlantic, Indian Ocean, Red Sea, Mediterranean, Caribbean, Southern Ocean and Arctic — each level takes you to a different sea. {H}Easy controls Tap once for an ×, double-tap for a shark, swipe to mark many × at once. On the first three levels, placing a shark crosses out the cells it blocks automatically; after that, you choose whether to mark × yourself or automatically (change it anytime in Settings). {H}Good to know Placing a shark in the wrong cell costs a heart. Hearts refill over time, and the Daily Puzzle and tutorial boards never cost hearts. 12 languages: English, 한국어, 日本語, 繁體中文, Español, Português, Deutsch, Français, Русский, Bahasa Indonesia, ไทย, Tiếng Việt No sign-up. Your scores appear only under an automatic anonymous nickname.
Screenshots
Verdict
The clearest difference is in-app purchases: ShakShakShak at none against Deadly Dispatch's 1. ShakShakShak also leads on update cadence (fortnightly vs every 6 weeks). On price, ads, device support and iOS requirement there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Both are free to download. Deadly Dispatch sells 1 one-off in-app purchase. ShakShakShak asks for nothing beyond the download.
Deadly Dispatch ships an update every 6 weeks, ShakShakShak fortnightly. The most recent releases landed on October 28, 2026 and October 18, 2026 respectively.
| Parameter | Deadly Dispatch | ShakShakShak |
|---|---|---|
| Price | Free | Free |
| Update frequency | Every 6 weeks | Fortnightly — better |
| Ads | No | No |
| In-app purchases | Yes | No — better |
| Devices | iPhone, iPad, iPod | iPhone, iPad, iPod |
| Requires iOS | 15.0 | 15.0 |
| Further details — not scored | ||
| Size | 30 MB | 29 MB |
| Age rating | 12+ | 4+ |
| Developer | Monochrome Ltd | YALPHA Co., Ltd. |
In-app purchases
Deadly Dispatch
- Base Levels Unlock$1.99
ShakShakShak
No in-app purchases









