Deadly Dispatch vs HeartFrame
Price, ratings, monetisation and update history for both games, side by side ā with what reviewers say about each.
Deadly Dispatch
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Deadly Dispatch is a puzzle game in a genre we had to invent: tactical zombie elimination. Build a multi-stage bomb, drop it on a zombie-infested city, and try not to hit the humans. Part demolition sandbox, part ordnance budgeting problem, all B-movie zombie apocalypse. You get one bomb per sortie ā and the survivors would appreciate it landing on the correct side of the wall. BUILD THE BOMB Twelve materials, three stages, no wrong answers ā only expensive ones. Start with a core: the balanced Blast Core, the brutal short-range Heavy Charge, the lingering Fire Canister, or the Volatile Core if you enjoy ±30% surprises. Wrap it in a second stage that scatters, splits into submunitions, ricochets down streets, or lands and waits. Finish with a payload that burns, shatters, corrodes, or shreds. That's 200 bomb configurations before you've touched the payload dials ā and every kilogram costs credits. DROP IT ON THE CITY Guided delivery gives you a reticle and no excuses. Unguided is cheaper: a plane, a countdown, and a RELEASE NOW button ā time it right, or watch your masterpiece detonate in a parking lot. Then bullet-time kicks in and physics takes over: fuel stations chain, barrels cook off, buildings pancake, and the horde learns about ragdolls. TRY NOT TO HIT THE HUMANS The city isn't empty. Survivors are holed up behind the last wall standing, and everything is scored: kill 80% of the horde and you're a hero. Crack the wall ā or drop wide into the safe zone ā and you're the reason it all ends. Three stars means surgical: maximum kills, minimal collateral, wall intact. Build frugal and bank the change; tomorrow's sortie might call for something irresponsible. FEATURES ⢠30 handcrafted levels ā a fogbound ferry terminal, a vineyard, a drydock, a mountaintop observatory, a movie-studio backlot, and one very unlucky stadium ⢠Stage-based bomb crafting with 12 materials and two delivery methods ⢠Full physics destruction: chain reactions, collapsing buildings, craters that stay ⢠Arcade campaign with a credit economy that rewards restraint ā and funds the occasional act of art ⢠Free play mode for hunting three stars on every map ⢠Built for touch ā aim, pinch, and drop from an isometric command view on iPhone and iPad ⢠First 5 levels free; one purchase unlocks all 30 base levels. No ads, no subscriptions. Assemble the payload. Call the drop. End the horde.
HeartFrame
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Some truths survive only in fragments. Mira inherits HeartFrame, an abandoned photo restoration studio containing an experimental machine hidden by her late mother. When three strangers arrive with pieces of the same damaged photograph, their evidence points back to a fire, a missing work of art, and an official story that no longer holds together. Restore photographs, recordings, and case records. Compare details across different sources. Follow branching investigation routes and decide what should be revealed, protected, or questioned. THREE INVESTIGATION ROUTES Eason Cole ā A direct and passionate documentary photographer whose images preserve details the official record left out. Kim Jun-ho ā A restrained sound archive restorer who trusts continuity over appearances and hears what others missed. Dr. Lucien Moreau ā A composed psychiatrist who recognizes the gaps between memory, testimony, and altered records. FEATURES ⢠Reconstruct atmospheric photo and evidence puzzles. ⢠Investigate one mystery through three distinct perspectives. ⢠Make visible choices that shape later scenes and conclusions. ⢠Unlock route messages and character conversations as the case develops. ⢠Reach different truth, romance, and farewell endings. ⢠Continue each route independently without losing progress in the others. ⢠Play in 24 supported languages. The opening section of every partner route is free to play. Each partner's remaining route, beginning at Node 10, is available as a separate one-time, non-consumable in-app purchase.
Screenshots
Verdict
Deadly Dispatch and HeartFrame are too close to call on the numbers: across 5 compared parameters ā price, ads, in-app purchases and device support among them ā neither pulls far enough ahead to decide it. What separates them is feature set and interface, not measurable difference.
Scored on Price Ā· Rating Ā· Positive reviews Ā· Number of ratings Ā· Update frequency Ā· Ads Ā· In-app purchases Ā· Monetization Ā· Best chart rank Ā· Devices Ā· Requires iOS
Both are free to download. Deadly Dispatch sells 1 one-off in-app purchase and HeartFrame sells 3 one-off in-app purchases. Whichever you choose, the download price is not the number that matters.
| Parameter | Deadly Dispatch | HeartFrame |
|---|---|---|
| Price | Free | Free |
| Ads | No | No |
| In-app purchases | Yes | Yes |
| Devices | iPhone, iPad, iPod | iPhone, iPad, iPod |
| Requires iOS | 15.0 | 15.0 |
| Further details ā not scored | ||
| Size | 30 MB | 255 MB |
| Age rating | 12+ | 17+ |
| Developer | Monochrome Ltd | zhaotian fang |
In-app purchases
Deadly Dispatch
- Base Levels Unlock$4.99
HeartFrame
- Eason Cole Full Route$1.99
- Kim Jun-ho Full Route$1.99
- Dr. Lucien Moreau Full Route$1.99





