Don't Get Zapped vs Paper
Price, ratings, monetisation and update history for both games, side by side ā with what reviewers say about each.
Don't Get Zapped
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One finger. One rule: don't get zapped. Hold to move your glowing token. Lift to dodge. Lasers sweep in from every side ā thread the gaps and survive. One slip and it's over. Pure reflex, stripped to the essentials and dialed for that "one more run" itch. A NEW CHALLENGE EVERY DAY Every day brings one brand-new level ā a familiar mode bent by a twist you've never played: the lights cut out, the beams double, you shrink to a speck, the arena closes to a box. Everyone plays the same level that day. Clear it fast, build your day-streak, and come back tomorrow ā miss the day and that level is gone for good. FOURTEEN WAYS TO SURVIVE A whole arcade on one screen. Tap any mode on the new grid and climb through all ten neon worlds ā each mode with its own objective and its own rising difficulty: ⢠Collect Keys ā grab the cards, open the door, escape each level ⢠King of the Hill ā hold the glowing zones to claim them ⢠Escort ā guard the moving ward across the field ⢠Power Cell ā charge the cell while you dodge the sweep ⢠Closing In ā survive an arena that keeps shrinking ⢠Defuse ā tap the nodes in order, under fire ⢠Goalie ā swat every bolt before it hits your core ⢠Scrub ā wipe the whole panel clean ⢠Balance ā tug the orb back into the core ⢠Courier ā carry the cargo to the drop pad ⢠Slalom ā steer through every gate ⢠Driftfield ā weave through the drifting field ⢠Cascade ā catch every drop before it falls ⢠Relay ā chase the light, pad to pad TEN NEON WORLDS Neon Lab, Whispering Forest, Electric Reef, Frostbite Cavern, Cursed Tomb, Dragon's Caldera, Steel Mill, Neon Grid, Asteroid Belt, Haunted Graveyard ā each with its own look, color, and danger, and the heat keeps rising as you climb. NOTHING IN YOUR WAY ⢠Every mode unlocked from the first tap. ⢠No account, no sign-up. ⢠Plays fully offline. Just you and the beams. EASY TO LEARN, BRUTAL TO MASTER One-finger controls anyone can pick up in a second. Fourteen modes, each keeping its own best score, each quietly turning the screws until every move is a read. How far can you climb? Don't get zapped.
Paper
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Fall fast. Bank late. Find the line. Paper Drift is a one-thumb arcade game about steering a folded paper plane down an endless shaft. Flying flat falls fastest; banking buys you time and costs you speed. Read the next gap, commit to a line, and keep the plane clean. SEVEN WORLDS, ONE LONG FALL ⢠Endless tours seven maps: Classic, the Depot, the Aliens, the Foundry, the Jungle, the Glacier and the Desert. Every 400 points the run moves on to the next one. ⢠Each map has obstacles of its own: swinging crates, drifting ice floes, flytraps, wall lasers, sliding slabs, and vines that slow you down. ⢠Four of them send something after you: a parcel drone, a rockfall, a flying saucer whose tractor beam pulls your plane in, and a saguaro that throws cactus balls. ⢠Every Halloween, a haunted manor joins the tour for three weeks. FOUR WAYS TO PLAY ⢠Endless: chase your best down a new shaft every run. ⢠Time Attack: eight hand-built courses, with checkpoints and a ghost of your best run. Four medals on every course, and medals open the later ones. ⢠Daily Drift: one course a day, the same for everyone. One run, plus a bonus run. ⢠Race: two players face to face on one phone, in split screen, with a handicap to even things out. COLLECT ⢠Tap the figures that appear in the windows to keep them in the Showcase: 67 in all, from common to ultra rare, some only at Halloween. ⢠Catch stamp pieces mid-flight and put together a 13-stamp album. Finish it and a plane of its own is yours. ⢠Fly through paper coins and spend them on 99 colours for your planes and trails. ⢠18 planes and 19 trails, earned with levels, scores, medals and collections. KEEP FOLDING ⢠Four daily quests, from easy to expert, and packs of mastery quests that climb in tiers. ⢠50 levels, with a reward at every one: titles, badges, planes and trails. ⢠Game Center leaderboards for Endless, Daily Drift and each of the eight courses. ⢠Share a run, or a finished stamp, as a picture. FAIR BY DESIGN ⢠Every unlock is cosmetic. The plane you start with flies exactly like the one you finish with. ⢠A deterministic simulation: the run that beat you can be learned, not blamed. ⢠Every level is test-flown by the game's own simulation before it ships. MADE FOR YOUR HANDS ⢠Steer with either half of the screen, a Steer Pad or Tilt, with a left-handed layout. ⢠Reduce Motion, High Contrast, Bigger UI, colour-vision modes that hatch deadly beams, Slow Mode and haptics. ⢠Portrait, one thumb, short sessions. ⢠In English and Spanish. FREE TO PLAY Endless runs and Time Attack attempts use energy, which refills over time; Daily Drift and Race are always free. Optional videos can revive a run, reroll a quest, refill energy or add coins, and are never forced. An ad may play between runs, at most once every ten minutes. The shop sells coin packs, one-hour unlimited-energy passes and Remove Ads, which removes every ad. Nothing for sale changes how your plane flies. NO ACCOUNT NEEDED Every mode plays offline, and your progress stays on your device. Ads, the shop and leaderboards need a connection.
Screenshots
Verdict
The clearest difference is in-app purchases: Don't Get Zapped at none against Paper's 10. Don't Get Zapped also leads on ads (none vs shown). Paper's advantage is update cadence (weekly vs fortnightly). On price, device support and iOS requirement there is nothing between them.
Scored on Price Ā· Rating Ā· Positive reviews Ā· Number of ratings Ā· Update frequency Ā· Ads Ā· In-app purchases Ā· Monetization Ā· Best chart rank Ā· Devices Ā· Requires iOS
Both are free to download. Paper sells 10 one-off in-app purchases. Don't Get Zapped asks for nothing beyond the download.
Don't Get Zapped ships an update fortnightly, Paper weekly. The most recent releases landed on October 15, 2026 and October 24, 2026 respectively.
| Parameter | Don't Get Zapped | Paper |
|---|---|---|
| Price | Free | Free |
| Update frequency | Fortnightly | Weekly ā better |
| Ads | No ā better | Yes |
| In-app purchases | No ā better | Yes |
| Devices | iPhone, iPad, iPod ā better | iPhone, iPod |
| Requires iOS | 15.0 | 15.0 |
| Further details ā not scored | ||
| Size | 16 MB | 109 MB |
| Age rating | 4+ | 12+ |
| Developer | PLAYCORE LABS LLC | Joan Marti Gimeno |
In-app purchases
Don't Get Zapped
No in-app purchases
Paper
- 1 Ć 1-hour unlimited energy$0.99
- 2 Ć 1-hour unlimited energy$1.99
- 3 Ć 1-hour unlimited energy$1.99
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- 4 Ć 1-hour unlimited energy$2.99
- 5 Ć 1-hour unlimited energy$2.99
- 6 Ć 1-hour unlimited energy$3.99
- No-Ads$5.99
- 8000 Coins$8.99
- 17000 Coins$17.99
- 46500 Coins$44.99









