Comparison

Mochi Pounding vs Lost In Store

Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.

Head to head
About

Mochi Pounding

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“Mochi Pounding” is a simple and fun casual game where you tap the screen to pound mochi as many times as possible within 10 seconds. Press the start button, wait for the countdown, and then tap the screen as fast as you can. Each tap increases your hit count and raises the mochi progress gauge. The rules are easy to understand, so anyone can start playing right away. The game features a traditional mochi-pounding theme with a wooden mortar, soft mochi, and simple visual effects. When you tap, the mochi reacts and the game gives you a satisfying “Pettan!” effect, making the experience feel lively and playful. The time limit is 10 seconds. Your goal is to get the highest number of hits possible before time runs out. Your result changes depending on your score, so you can keep challenging yourself to beat your previous record. This app is designed for short play sessions, making it perfect for quick breaks, casual fun, or playing with friends and family. The controls are simple: just tap the screen repeatedly. The app also supports multiple languages, including Japanese, English, Chinese, Korean, and Spanish. You can change the display language from the button in the upper-right corner of the screen. Main features: ・Simple tap-only gameplay ・10-second mochi-pounding challenge ・Countdown before the game starts ・Mochi progress gauge ・Fun tap effects ・Multiple language support ・Easy to play in short sessions “Mochi Pounding” is a casual game that anyone can enjoy without complicated rules or long tutorials. Test your tapping speed and enjoy a playful mochi-pounding experience.

About

Lost In Store

A first-person horror game where you play as a child trapped in a supermarket after closing. You must navigate the dark store, using sound as your primary interface to avoid a creature that hunts by hearing.

Highlights
  • First-person horror gameplay
  • Sound-based interface
  • Procedurally generated store layout
  • Six unique departments
  • No map or markers
  • Offline play
Features
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You are a child. The store closed at nine. You are still inside. LOST IN STORE is a first-person horror game set in a big-box supermarket after hours, and it is about the thing that shares it with you. THE STORE RUNS ON EMERGENCY POWER Act one is dark. Somewhere across six departments there is a backup generator, and the only way to find it is to listen for its beep. That is also the only way to find what is hunting you. It does not see well in the dark. It hears everything. Walk and you are heard. Crouch and you are slow. STARTING THE GENERATOR IS THE LOUDEST THING YOU WILL EVER DO The lights come up in a wave down the aisles. The muzak comes back on. And for a while afterwards neither of you can hear anything at all — which is why act two is not about noise. It is about sightlines. Cross the lit store to the breaker, throw it, and find the one exit that isn't chained shut. NO MAP. NO MARKERS. NO ARROW. Sound is the entire interface. There is no minimap, no waypoint, nothing on screen telling you where to go. Six departments are shuffled into a new arrangement every night, and the working exit is a different door every night. You will learn what Frozen looks like. You will never learn where it is tonight. HIDING WORKS — THAT IS THE PROBLEM Get inside a freezer or a crawl bay and it cannot see you. Not "probably won't." Cannot. But you are a small child in a cold, dark place, and sooner or later you are going to sneeze. • A 4,436 m² store, built at full scale and generated fresh for every run • Six departments, each with its own lighting, sound and silhouette • 23,748 products on the shelves, all of them actually there • Fifteen languages • No purchases. No account. No internet connection required. The store closes at nine.

Screenshots

Mochi Pounding3 screens
Lost In Store4 screens

Verdict

The call

The clearest difference is ads: Mochi Pounding at none against Lost In Store's shown. Mochi Pounding also leads on update cadence (every 3 days vs every 2 weeks) and iOS requirement (13.0 vs 18.0). On price, in-app purchases and device support there is nothing between them.

Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS

CostPrice · In-app purchases · Ads · Monetization

Both are free to download. Neither carries in-app purchases, so what you see is what you pay.

UpkeepUpdate frequency

Mochi Pounding ships an update every 3 days, Lost In Store every 2 weeks. The most recent releases landed on October 31, 2026 and November 6, 2026 respectively.

Scorecard3 real differences · 6 level
Mochi Pounding versus Lost In Store: the parameters behind the verdict, then further details
ParameterMochi PoundingLost In Store
PriceFreeFree
Rating—5.0 (2 ratings) — better
Number of ratings—2 — better
Update frequencyEvery 3 days — betterEvery 2 weeks
AdsNo — betterYes
In-app purchasesNoNo
Monetization—Ad-supported
DevicesiPhone, iPod — betteriPhone
Requires iOS13.0 — better18.0
Further details — not scored
Size26 MB14 MB
Age rating4+12+
Developer株式会社HallArtProdctionOmar Aldhafeeri

In-app purchases

None

Mochi Pounding

No in-app purchases

None

Lost In Store

No in-app purchases

Questions

Is Mochi Pounding free?
Mochi Pounding is free to download, with no in-app purchases.
Is Lost In Store free?
Lost In Store is free to download, with no in-app purchases.
Do Mochi Pounding or Lost In Store have ads?
Lost In Store shows ads; Mochi Pounding does not.
Which is updated more often, Mochi Pounding or Lost In Store?
Mochi Pounding ships an update every 3 days, and Lost In Store every 2 weeks. Most recently, Mochi Pounding was updated on October 31, 2026 and Lost In Store on November 6, 2026.

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