Pixelords vs Cohort Auto Battler
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
Pixelords
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One placement can secure victory. One mistake can cost the battle. Pixelords is a pixel-art auto battler where strategy matters more than reflexes. Read your opponent’s composition, combine units and spells, and dominate the battlefield. Every battle offers a new strategy to master and a new victory to claim. [Strategic Unit Placement] Command 35 units across 10 different elements. In Pixelords, there are no fixed tiles on the battlefield. You can place units anywhere you want, and every position becomes part of your strategy. Frontline units hold the line, Rangers attack from the rear, and Guardians protect key allies. The flow of battle changes completely depending on how you arrange your formation. • 3 Roles — Attacker, Ranger, Guardian Each role behaves differently in combat. • 3 Cost Tiers Stronger units require more resources. Managing your coins is also a key part of strategy. [Various Game Modes] • Arena — Real-time 1v1 ranked battles Read your opponent’s composition, outplay them with positioning, and climb to higher tiers. • Expedition — A PvE mode with 5 chapters and 11 stages each Earn up to 3 stars on every stage, where unit management and coin economy are the keys to victory. • Trials — A 1–4 player co-op endless survival mode A shared battlefield, separate economies, and blessings granted on each floor create a new strategy every run. [4-Player Co-op] In Trials, up to 4 players fight together on a single battlefield. Cover each other’s weaknesses, coordinate your builds, and see how far you can survive together. Bosses appear every 10 floors to test your teamwork. [SPELLS] You can bring up to 3 spells into battle. Healing, shields, stuns, and direct damage — use them at the right moment to turn the tide. But spells use the same coins as unit placement. Every choice comes at a cost. [COLLECTION] Your one-stop guide to everything in the game — units, spells, elements, skins, and more. See what you've uncovered and track down what's still waiting to be found.
Cohort Auto Battler
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Cohort is an auto battler for phones. Each round you draft champions from a shared pool, place them on a hexagonal board, and send them against a rival cohort. You never give an order mid-fight: the result is already contained in the board you set. WHAT YOU DO • Draft — the shop shows five champions a round. Buy the ones that fit, reroll for two gold, or hold your gold and earn interest on it. • Build — eighty champions across fourteen traits. Field enough champions that share a trait and it switches on for all of them; field more and it gets stronger. • Place — the board has a front and a back. Who stands where decides who takes the first hit and who gets to cast. • Merge — three copies of a champion merge into a stronger one, and three of those merge again. • Equip — items drop from the creep rounds; each gives one stat to the champion who wears it. WHAT DECIDES IT The fight resolves on its own, and it resolves the same way every time. The same board, from the same seed, produces the same battle on every phone. A loss is always something you can look at and learn from, never a roll you could not see. Eight seats in a match, one hundred health each. Survive the creep rounds, out-build seven opponents, be the last cohort standing. ONLINE AND RANKED Every match is online and ranked. The queue seats you with the players waiting at your rank, and when too few are waiting, bots and the recorded boards of other players fill the empty seats, so a match starts within about a minute. Play as a guest, or register to keep your progress across devices. No ads, nothing to buy. Needs an internet connection. Cohort is in open development by one person. It changes often, and the result screen asks how each match felt — that is how it gets better.
Screenshots
Verdict
Pixelords and Cohort Auto Battler are too close to call on the numbers: across 6 compared parameters — price, update cadence, ads and in-app purchases among them — neither pulls far enough ahead to decide it. What separates them is feature set and interface, not measurable difference.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Both are free to download. Neither carries in-app purchases, so what you see is what you pay.
Pixelords ships an update fortnightly, Cohort Auto Battler every 4 weeks. The most recent releases landed on November 10, 2026 and November 6, 2026 respectively.
| Parameter | Pixelords | Cohort Auto Battler |
|---|---|---|
| Price | Free | Free |
| Update frequency | Fortnightly — better | Every 4 weeks |
| Ads | No | No |
| In-app purchases | No | No |
| Devices | iPhone, iPad, iPod — better | iPhone, iPod |
| Requires iOS | 15.0 | 15.0 |
| Further details — not scored | ||
| Size | 427 MB | 198 MB |
| Age rating | 12+ | 12+ |
| Developer | WOOHYEON JIN | Ran Arazi |
In-app purchases
Pixelords
No in-app purchases
Cohort Auto Battler
No in-app purchases
Questions
Is Pixelords free?
Is Cohort Auto Battler free?
Do Pixelords or Cohort Auto Battler have ads?
Which is updated more often, Pixelords or Cohort Auto Battler?
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