Comparison

Guitar Grind vs RiffAlly Loop

Price, ratings, monetisation and update history for both apps, side by side β€” with what reviewers say about each.

Head to head
About

Guitar Grind

Features
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Guitar Grind is your ruthless guitar practice journal – the kick in the pants that finally keeps you consistent. How you improve: Log Sessions – Record practice, duration, tempo (BPM), and tuning in seconds. Practice Library – Techniques, chords, scales, theory, improvisation, songs – each with a brief explanation. Training Plans – Use pre-made routines or build your own. "Start Plan" gives you a countdown for each exerciseβ€”just work through them. Daily Goal & Activity Ring – Set a minute goal and fill the ring. Streaks – Practice every day, keep the streak alive. Skipping days hurts. Statistics & Weekly Review – Practice time, categories, BPM progress, and honest evaluation. Leaderboard – Compete anonymously with others. Fair & Private: Free and completely ad-free. No tracking, no ad networks. Your data belongs to you: Export at any time, account can be completely deleted upon request. Grab your guitar. No more excuses.

About

RiffAlly Loop

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Your playing. On repeat. Turn your own playing into a backing loop you can play along with. RiffAlly Loop brings a pedal-inspired recording workflow to your iPhoneβ€”no foot pedal required. PLAY FIRST. KEEP THE BARS YOU WANT. Choose Record & Select, set or tap your tempo, and pick a time signature. Listen to one bar of count-in, then start playing. Finish your phrase and tap Stop & select during the following bar. Loop initially selects bar 1 through the last complete bar, leaving out the unfinished final bar. If the selection is right, tap Use & Play once to start looping. Want a different section? Adjust the start and end on the pedal's waveform, preview if you like, then Use & Play. Change selection lets you revisit the original take. Made a mistake? New loop leaves an unaccepted take in one tap. When editing an accepted loop, Back to loop keeps your previous selection. OR LET LOOP STOP FOR YOU. In Fixed bars, choose 1–64 bars before you start. Loop counts you in, records the chosen length, and starts playback automatically. Quick choices include 4, 8 and 12 bars for familiar practice lengths. MAKE THE PEDAL YOURS. β€’ Set 40–240 BPM or tap your tempo. β€’ Choose 4/4, 3/4, 2/4, 6/8, 9/8 or 12/8, separately from loop length. β€’ Follow audible clicks and a prominent beat-and-bar counter. β€’ Pick from ten recording-click sounds, with a distinct count-in cue. β€’ Pause, then restart from the beginning of your loop. β€’ Adjust loop volume and personalize the pedal finish and display. β€’ Find practical instructions and troubleshooting in Help. RECORD ON IPHONE. PLAY ALONG. Count-in and recording use the built-in iPhone microphone and speaker. Recording clicks may become part of your loop. Completed loops can play through the iPhone or a selected compatible Bluetooth media speaker. Bluetooth is not used for live guidance or microphone input. Isolated headphone clicks, wired-headphone playback and AirPlay are not supported. Loop uses your chosen tempo and time signature to place bar boundaries; it does not analyze notes or correct your timing. Silence and sustained notes within the selected bars are preserved. Tap the main beats: quarter notes in /4 meters, dotted-quarter notes in compound /8 meters. Keep Loop in the foreground while practicing. Record & Select has no preset bar cap, but storage and interruptions limit recording. It retains the current finalized original and selection on your iPhone, including an undismissed draftβ€”not a multi-loop library. Fixed bars loops are session-only. Clearing or replacing a take removes its retained copy. There is no export, overdubbing or background recording. RiffAlly does not upload your recordings. No RiffAlly account is required. Optional one-time tips support development and unlock no features.

Screenshots

Guitar Grind4 screens
RiffAlly Loop4 screens

Verdict

The call

The clearest difference is in-app purchases: Guitar Grind at none against RiffAlly Loop's 3. Guitar Grind also leads on device support (3 vs 1) and iOS requirement (15.0 vs 17.0). On price, update cadence and ads there is nothing between them.

Scored on Price Β· Rating Β· Positive reviews Β· Number of ratings Β· Update frequency Β· Ads Β· In-app purchases Β· Monetization Β· Best chart rank Β· Devices Β· Requires iOS

CostPrice Β· In-app purchases Β· Ads Β· Monetization

Both are free to download. RiffAlly Loop sells 3 one-off in-app purchases. Guitar Grind asks for nothing beyond the download.

UpkeepUpdate frequency

Guitar Grind ships an update every 2 weeks, RiffAlly Loop every 9 days. The most recent releases landed on October 5, 2026 and October 7, 2026 respectively.

Scorecard3 real differences Β· 3 level
Guitar Grind versus RiffAlly Loop: the parameters behind the verdict, then further details
ParameterGuitar GrindRiffAlly Loop
PriceFreeFree
Update frequencyEvery 2 weeksEvery 9 days β€” better
AdsNoNo
In-app purchasesNo β€” betterYes
DevicesiPhone, iPad, iPod β€” betteriPhone
Requires iOS15.0 β€” better17.0
Further details β€” not scored
Size7 MB3 MB
Age rating9+4+
DeveloperDennis KlugeFernando Lanner Cardoso

In-app purchases

None

Guitar Grind

No in-app purchases

3 purchases

RiffAlly Loop

One-time3
  • Small tip$1.99
  • Supporter tip$4.99
  • Generous tip$9.99

Questions

Is Guitar Grind free?
Guitar Grind is free to download, with no in-app purchases.
Is RiffAlly Loop free?
RiffAlly Loop is free to download, with in-app purchases available.
Do Guitar Grind or RiffAlly Loop have ads?
Neither Guitar Grind nor RiffAlly Loop shows ads.
Which is updated more often, Guitar Grind or RiffAlly Loop?
Guitar Grind ships an update every 2 weeks, and RiffAlly Loop every 9 days. Most recently, Guitar Grind was updated on October 5, 2026 and RiffAlly Loop on October 7, 2026.

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